Player Matchup

Raijin
Raijin
Platinum II
 
Raijin
Platinum II
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Platinum I
 
Horus
Platinum I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum II
Mihai06
Nemesis
Platinum II
Level 146
God Stats
3W - 1L
1,881 SR
Queue Stats
279W - 259L
1,841 MMR
Solo
Hachiman
Hachiman
Platinum II
Sensibyle
Hachiman
Platinum II
Level 142
God Stats
13W - 14L
1,610 SR
Queue Stats
37W - 31L
1,840 MMR
Solo
Cabrakan
Cabrakan
Gold II
mariomercy
Cabrakan
Gold II
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 47L
1,703 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 128
1,598 SR
1,677 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 156
1,641 SR
1,824 MMR
Kukulkan
Kukulkan
Platinum III
Gortrax
Kukulkan
Platinum III
Level 148
God Stats
77W - 63L
1,649 SR
Queue Stats
193W - 179L
1,741 MMR
Party 2
Neith
Neith
Platinum I
Govhar
Neith
Platinum I
Level 145
God Stats
100W - 81L
1,648 SR
Queue Stats
188W - 174L
1,915 MMR
Party 2
Fenrir
Fenrir
Platinum IV
Headsetgamer
Fenrir
Platinum IV
Level 170
God Stats
2W - 3L
1,449 SR
Queue Stats
76W - 73L
1,831 MMR
Solo
Mercury
Mercury
Platinum II
Seawn
Mercury
Platinum II
Level 163
God Stats
10W - 6L
1,852 SR
Queue Stats
233W - 210L
1,852 MMR
Solo
Anubis
Anubis
Platinum III
saxdmuel
Anubis
Platinum III
Level 156
God Stats
20W - 9L
1,607 SR
Queue Stats
158W - 149L
1,781 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
2 / 5 / 2
8,111
477
6,933
13,368
4,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
 
Horus
11
1 / 3 / 5
7,687
452
6,628
19,389
19,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Mihai06
Nemesis
16
5 / 5 / 1
9,478
558
8,882
15,514
5,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
Sensibyle
Hachiman
16
2 / 1 / 4
9,756
574
11,402
9,614
3,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
mariomercy
Cabrakan
12
0 / 7 / 1
7,180
422
2,633
14,949
10,939
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
CliodhnaKaliHe BoSusano

VS

Bans
ArachneJanusThothAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Gortrax
Kukulkan
17
4 / 2 / 8
10,787
635
13,986
7,257
3,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Govhar
Neith
15
1 / 2 / 1
9,926
584
6,511
12,466
4,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
13
0 / 4 / 9
8,629
508
4,327
17,201
13,501
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Seawn
Mercury
18
11 / 1 / 3
11,226
660
14,876
11,478
4,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anubis
saxdmuel
Anubis
17
5 / 1 / 5
11,030
649
14,540
12,161
6,389
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
47
10
Kills
21
21
Deaths
10
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
5
2
0.6
L
Horus
 
Horus
1
3
5
1.17
W
Kukulkan
Gortrax
Kukulkan
4
2
8
4
W
Neith
Govhar
Neith
1
2
1
0.75
W
Fenrir
0
4
9
1.13
L
Nemesis
Mihai06
Nemesis
5
5
1
1.1
W
Mercury
Seawn
Mercury
11
1
3
12.5
L
Hachiman
Sensibyle
Hachiman
2
1
4
4
L
Cabrakan
mariomercy
Cabrakan
0
7
1
0.07
W
Anubis
saxdmuel
Anubis
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,478
Damage
54,240
72,834
Taken
60,563
44,898
Mitigated
32,579
15,635
Healing
23,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
6,933
1,037
0
1,060
13,368
4,691
0
6,473
6,606
73,170
0
L
Horus
 
Horus
6,628
2,884
1,370
5,313
19,389
19,367
7
7,484
11,655
0
23,302
W
Kukulkan
Gortrax
Kukulkan
13,986
1,439
0
1,993
7,257
3,373
152
1,224
6,033
99,992
0
W
Neith
Govhar
Neith
6,511
3,369
0
5,912
12,466
4,794
0
0
12,466
0
77,390
W
Fenrir
4,327
572
0
4,404
17,201
13,501
90
3,403
13,798
0
28,875
L
Nemesis
Mihai06
Nemesis
8,882
3,701
0
1,347
15,514
5,939
0
4,574
10,810
0
76,256
W
Mercury
Seawn
Mercury
14,876
9,667
0
1,891
11,478
4,522
1,739
1,766
9,712
0
94,974
L
Hachiman
Sensibyle
Hachiman
11,402
7,319
0
3,634
9,614
3,962
0
785
8,663
0
93,181
L
Cabrakan
mariomercy
Cabrakan
2,633
390
0
2,911
14,949
10,939
0
8,596
6,265
36,477
27
W
Anubis
saxdmuel
Anubis
14,540
2,207
0
9,536
12,161
6,389
0
3,558
8,603
103,485
247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,212
Gold Earned
51,598
478
Minions Killed
617
0
Camps Cleared
0
1,633,714
Distance Traveled
1,800,788
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,111
477
116
7
0
295,030
2
L
Horus
7,687
452
27
2
0
344,808
1
W
Kukulkan
10,787
635
175
10
0
367,110
1
W
Neith
9,926
584
145
9
0
330,226
3
W
Fenrir
8,629
508
33
2
0
363,430
3
L
Nemesis
9,478
558
115
7
0
385,345
0
W
Mercury
11,226
660
119
7
0
458,306
0
L
Hachiman
9,756
574
153
9
0
335,721
3
L
Cabrakan
7,180
422
67
4
0
272,810
2
W
Anubis
11,030
649
145
9
0
281,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role