Player Matchup

Hachiman
Hachiman
Gold V
KrootKreator
Hachiman
Gold V
Level 65
God Stats
12W - 5L
1,616 SR
Queue Stats
33W - 23L
1,477 MMR
Party 1
Sobek
Sobek
Gold V
aluminiummen
Sobek
Gold V
Level 69
God Stats
2W - 1L
1,186 SR
Queue Stats
23W - 21L
1,401 MMR
Party 1
Kuzenbo
Kuzenbo
Silver III
yvnix
Kuzenbo
Silver III
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,380 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 59
1,434 SR
1,419 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 104
1,574 SR
1,290 MMR
Agni
Agni
Silver I
TryNoTry
Agni
Silver I
Level 86
God Stats
6W - 10L
1,391 SR
Queue Stats
249W - 324L
1,451 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
ivan9xulo
Sun Wukong
Silver III
Level 86
God Stats
1W - 1L
1,763 SR
Queue Stats
31W - 52L
967 MMR
Solo
Bacchus
Bacchus
Gold IV
salamon52
Bacchus
Gold IV
Level 140
God Stats
21W - 20L
1,570 SR
Queue Stats
371W - 420L
1,452 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
KrootKreator
Hachiman
18
16 / 2 / 6
15,431
908
33,366
17,219
8,401
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 3 / 17
12,488
735
8,391
21,786
25,093
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Kuzenbo
yvnix
Kuzenbo
16
4 / 1 / 17
13,155
774
12,236
19,388
31,604
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bans
AnubisAchillesDiscordiaAo KuangBaba Yaga

VS

Bans
ThothMartichorasHou YiMedusaAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
17
4 / 6 / 2
13,888
817
19,869
17,463
7,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
ivan9xulo
Sun Wukong
12
0 / 9 / 0
10,361
609
11,785
24,240
21,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
salamon52
Bacchus
13
1 / 7 / 1
11,048
650
6,973
23,424
39,602
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
8
22
Kills
5
6
Deaths
22
40
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hachiman
KrootKreator
Hachiman
16
2
6
9.5
L
Agni
4
6
2
0.83
W
2
3
17
3.5
L
Sun Wukong
ivan9xulo
Sun Wukong
0
9
0
0
L
Bacchus
salamon52
Bacchus
1
7
1
0.21
W
Kuzenbo
yvnix
Kuzenbo
4
1
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,993
Damage
38,627
58,393
Taken
65,127
65,098
Mitigated
68,978
9,348
Healing
6,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
KrootKreator
Hachiman
33,366
27,549
0
7,325
17,219
8,401
2,680
8,602
8,617
0
116,826
L
Agni
19,869
841
0
500
17,463
7,850
0
4,469
12,994
76,677
0
W
8,391
666
0
1,523
21,786
25,093
154
9,931
10,560
26,977
1,046
L
Sun Wukong
ivan9xulo
Sun Wukong
11,785
1,692
0
2,632
24,240
21,526
0
7,310
16,930
0
42,846
L
Bacchus
salamon52
Bacchus
6,973
396
0
3,035
23,424
39,602
0
7,473
15,951
22,236
0
W
Kuzenbo
yvnix
Kuzenbo
12,236
3,924
0
500
19,388
31,604
377
8,830
9,622
22,948
961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,074
Gold Earned
35,297
182
Minions Killed
165
0
Camps Cleared
0
946,585
Distance Traveled
794,806
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
15,431
908
144
8
0
286,901
0
L
Agni
13,888
817
99
6
0
273,777
0
W
Sobek
12,488
735
26
2
0
314,014
2
L
Sun Wukong
10,361
609
46
3
0
269,247
0
L
Bacchus
11,048
650
20
1
0
251,782
0
W
Kuzenbo
13,155
774
12
1
0
345,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role