Player Matchup

Amaterasu
Amaterasu
Ironsqueakette
Amaterasu
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 27L
1,401 Elo+
Party 2
Sol
Sol
SamuelMC98
Sol
Level 65
God Stats
1W - 8L
1,148 SR
Queue Stats
45W - 37L
1,350 Elo+
Party 4
Arachne
Arachne
VeteranCard6934
Arachne
Level 247
God Stats
37W - 37L
1,559 SR
Queue Stats
177W - 179L
1,478 Elo+
Solo
Nemesis
Nemesis
sebas2006rv
Nemesis
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 39L
1,316 Elo+
Party 4
Ares
Ares
soneca798
Ares
Level 32
God Stats
1W - 1L
1,711 SR
Queue Stats
19W - 24L
1,358 Elo+
Party 2
Team Averages
Level 90
1,484 SR
1,381 Elo+

VS

Team Averages
Level 84
1,424 SR
1,459 Elo+
Mercury
Mercury
BladeCharger
Mercury
Level 124
God Stats
1W - 0L
1,493 SR
Queue Stats
5W - 4L
1,399 Elo+
Party 3
Chang'e
Chang'e
SSS little T
Chang'e
Level 82
God Stats
12W - 5L
1,645 SR
Queue Stats
146W - 145L
1,447 Elo+
Party 1
Erlang Shen
Erlang Shen
WolfShotz21
Erlang Shen
Level 65
God Stats
1W - 0L
1,231 SR
Queue Stats
3W - 0L
1,686 Elo+
Party 3
Baron Samedi
Baron Samedi
bigwill369
Baron Samedi
Level 48
God Stats
3W - 1L
1,412 SR
Queue Stats
4W - 7L
1,319 Elo+
Solo
Martichoras
Martichoras
jlmj1114
Martichoras
Level 102
God Stats
3W - 5L
1,337 SR
Queue Stats
211W - 213L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Ironsqueakette
Amaterasu
15
2 / 4 / 5
10,543
479
10,731
30,684
41,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
0 / 4 / 5
9,658
439
11,954
13,692
6,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 10 / 1
9,358
425
10,429
25,404
11,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
sebas2006rv
Nemesis
18
6 / 3 / 4
11,899
541
15,683
21,471
11,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ares
14
1 / 8 / 6
9,790
445
9,044
25,117
33,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BladeCharger
Mercury
20
23 / 2 / 3
15,613
710
41,886
25,773
16,389
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
SSS little T
Chang'e
17
0 / 2 / 7
11,439
520
11,435
19,102
8,313
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
WolfShotz21
Erlang Shen
19
2 / 3 / 6
12,269
558
11,860
24,865
21,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
bigwill369
Baron Samedi
15
1 / 3 / 12
11,227
510
8,360
18,665
19,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Martichoras
jlmj1114
Martichoras
16
3 / 2 / 12
10,575
481
17,662
15,929
7,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
69
12
Kills
29
29
Deaths
12
21
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Mercury
BladeCharger
Mercury
23
2
3
12.25
L
Amaterasu
Ironsqueakette
Amaterasu
2
4
5
1.13
W
Chang'e
SSS little T
Chang'e
0
2
7
1.75
L
0
4
5
0.63
L
3
10
1
0.35
W
Erlang Shen
WolfShotz21
Erlang Shen
2
3
6
1.67
W
Baron Samedi
bigwill369
Baron Samedi
1
3
12
2.33
W
Martichoras
jlmj1114
Martichoras
3
2
12
4.5
L
Nemesis
sebas2006rv
Nemesis
6
3
4
2.67
L
Ares
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,841
Damage
91,203
116,368
Taken
104,334
104,922
Mitigated
73,748
18,341
Healing
44,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
BladeCharger
Mercury
41,886
29,521
0
11,779
25,773
16,389
3,145
5,605
20,168
0
201,670
L
Amaterasu
Ironsqueakette
Amaterasu
10,731
4,525
0
5,671
30,684
41,502
0
5,294
25,390
911
65,277
W
Chang'e
SSS little T
Chang'e
11,435
1,152
2,061
10,203
19,102
8,313
1,425
8,407
10,695
85,881
0
L
11,954
3,222
0
4,192
13,692
6,751
612
3,159
10,533
71,156
0
L
10,429
8,313
0
2,086
25,404
11,780
1,566
3,714
21,690
0
46,105
W
Erlang Shen
WolfShotz21
Erlang Shen
11,860
6,580
0
10,820
24,865
21,927
1,223
5,164
19,701
0
98,856
W
Baron Samedi
bigwill369
Baron Samedi
8,360
623
1,170
4,937
18,665
19,810
1,341
3,264
15,401
40,930
0
W
Martichoras
jlmj1114
Martichoras
17,662
6,618
0
3,332
15,929
7,309
3,556
3,716
12,213
0
74,343
L
Nemesis
sebas2006rv
Nemesis
15,683
5,527
0
3,950
21,471
11,614
332
1,954
19,517
0
107,687
L
Ares
9,044
1,296
0
2,442
25,117
33,275
0
5,674
19,443
33,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,248
Gold Earned
61,123
436
Minions Killed
629
0
Camps Cleared
0
2,102,251
Distance Traveled
2,226,988
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
15,613
710
208
9
0
561,290
0
L
Amaterasu
10,543
479
112
5
0
365,148
4
W
Chang'e
11,439
520
130
6
0
411,789
0
L
Sol
9,658
439
107
5
0
397,086
6
L
Arachne
9,358
425
58
3
0
408,889
0
W
Erlang Shen
12,269
558
129
6
0
427,660
3
W
Baron Samedi
11,227
510
56
3
0
397,647
2
W
Martichoras
10,575
481
106
5
0
428,602
0
L
Nemesis
11,899
541
125
6
0
531,326
0
L
Ares
9,790
445
34
2
0
399,802
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role