Player Matchup

Aphrodite
Aphrodite
Gold V
Happypaino-o
Aphrodite
Gold V
Level 196
God Stats
20W - 15L
1,519 SR
Queue Stats
75W - 91L
1,402 MMR
Solo
Janus
Janus
Silver I
SyvedRioZ
Janus
Silver I
Level 62
God Stats
1W - 0L
1,501 SR
Queue Stats
12W - 16L
1,428 MMR
Party 3
Chernobog
Chernobog
Silver I
T1bsy
Chernobog
Silver I
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 35L
1,300 MMR
Party 2
Mercury
Mercury
Silver II
TheDavilito
Mercury
Silver II
Level 56
God Stats
1W - 0L
1,730 SR
Queue Stats
12W - 17L
1,390 MMR
Party 3
Thor
Thor
Silver II
Vanagandrr
Thor
Silver II
Level 87
God Stats
2W - 0L
1,732 SR
Queue Stats
8W - 6L
1,500 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 102
1,597 SR
1,404 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 92
1,477 SR
1,426 MMR
Hades
Hades
Bronze III
 
Hades
Bronze III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Gold IV
AJDRO123
Ullr
Gold IV
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 87L
1,344 MMR
Party 1
Cerberus
Cerberus
Bronze III
NWAR_COM
Cerberus
Bronze III
Level 55
God Stats
0W - 1L
1,588 SR
Queue Stats
0W - 3L
1,400 MMR
Solo
Thanatos
Thanatos
Bronze III
Tetryk
Thanatos
Bronze III
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,400 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
orquines
Baron Samedi
Gold III
Level 117
God Stats
0W - 2L
1,298 SR
Queue Stats
89W - 99L
1,486 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Happypaino-o
Aphrodite
13
2 / 1 / 13
7,285
560
4,223
7,716
5,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Janus
SyvedRioZ
Janus
14
6 / 2 / 8
8,172
629
9,828
9,215
3,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
T1bsy
Chernobog
14
5 / 0 / 3
8,654
666
9,929
7,006
3,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
TheDavilito
Mercury
15
7 / 3 / 6
8,340
642
10,568
11,537
4,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
2 / 0 / 1
7,565
582
5,375
13,696
7,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
Ao KuangAnubisPeleSun Wukong

VS

Bans
KhepriChang'eArachneSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
14
1 / 1 / 0
8,836
680
10,317
9,675
5,793
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ullr
12
1 / 5 / 0
7,071
544
3,624
11,820
4,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
NWAR_COM
Cerberus
10
0 / 6 / 1
5,876
452
1,888
14,194
10,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
Tetryk
Thanatos
13
2 / 3 / 1
7,422
571
7,303
10,710
4,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
orquines
Baron Samedi
11
1 / 7 / 1
6,723
517
5,706
10,306
4,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
8
22
Kills
5
6
Deaths
22
31
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
1
1
0
1
L
Ullr
1
5
0
0.2
W
Aphrodite
Happypaino-o
Aphrodite
2
1
13
8.5
L
Cerberus
NWAR_COM
Cerberus
0
6
1
0.08
W
Janus
SyvedRioZ
Janus
6
2
8
5
W
Chernobog
T1bsy
Chernobog
5
0
3
6.5
L
Thanatos
Tetryk
Thanatos
2
3
1
0.83
W
Mercury
TheDavilito
Mercury
7
3
6
3.33
W
2
0
1
2.5
L
Baron Samedi
orquines
Baron Samedi
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,923
Damage
28,838
49,170
Taken
56,705
25,254
Mitigated
29,591
14,504
Healing
20,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
10,317
1,507
40
6,977
9,675
5,793
0
93
9,582
73,731
0
L
Ullr
3,624
1,177
0
2,690
11,820
4,015
0
3,010
8,752
0
40,105
W
Aphrodite
Happypaino-o
Aphrodite
4,223
672
2,868
4,003
7,716
5,977
686
2,393
5,323
25,741
2,796
L
Cerberus
NWAR_COM
Cerberus
1,888
0
0
2,311
14,194
10,323
0
4,099
10,019
20,963
0
W
Janus
SyvedRioZ
Janus
9,828
1,051
0
1,302
9,215
3,822
408
3,851
5,364
64,280
0
W
Chernobog
T1bsy
Chernobog
9,929
6,000
0
2,971
7,006
3,276
2,352
1,024
5,982
0
74,913
L
Thanatos
Tetryk
Thanatos
7,303
2,063
0
7,676
10,710
4,463
0
1,981
8,607
0
53,397
W
Mercury
TheDavilito
Mercury
10,568
6,827
0
1,226
11,537
4,332
436
1,046
10,491
0
65,421
W
5,375
974
0
2,134
13,696
7,847
33
9,597
4,099
0
50,779
L
Baron Samedi
orquines
Baron Samedi
5,706
311
3
1,094
10,306
4,997
0
4,305
5,806
43,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,016
Gold Earned
35,928
465
Minions Killed
381
0
Camps Cleared
0
1,391,241
Distance Traveled
1,251,570
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,836
680
133
10
0
229,772
5
L
Ullr
7,071
544
77
6
0
243,400
0
W
Aphrodite
7,285
560
54
4
0
245,724
7
L
Cerberus
5,876
452
34
3
0
258,105
4
W
Janus
8,172
629
124
10
0
288,148
0
W
Chernobog
8,654
666
114
9
0
270,091
0
L
Thanatos
7,422
571
73
6
0
289,384
0
W
Mercury
8,340
642
91
7
0
328,589
0
W
Thor
7,565
582
82
6
0
258,689
0
L
Baron Samedi
6,723
517
64
5
0
230,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role