Player Matchup

Hades
Hades
AdriftGorgon188
Hades
Level 59
God Stats
56W - 40L
1,685 SR
Queue Stats
67W - 54L
1,479 Elo+
Solo
Susano
Susano
BlazingTunic
Susano
Level 65
God Stats
16W - 10L
1,834 SR
Queue Stats
306W - 285L
1,483 Elo+
Solo
Ishtar
Ishtar
RandreaM9614
Ishtar
Level 161
God Stats
4W - 10L
1,493 SR
Queue Stats
749W - 824L
1,430 Elo+
Solo
Agni
Agni
pSyTrIcKzSky
Agni
Level 64
God Stats
16W - 11L
1,584 SR
Queue Stats
83W - 82L
1,449 Elo+
Solo
Thor
Thor
假装在努力
Thor
Level 107
God Stats
32W - 24L
1,524 SR
Queue Stats
429W - 438L
1,454 Elo+
Solo
Team Averages
Level 91
1,624 SR
1,459 Elo+

VS

Team Averages
Level 90
1,476 SR
1,381 Elo+
Rama
Rama
HashSlingingDad
Rama
Level 59
God Stats
5W - 2L
1,566 SR
Queue Stats
157W - 152L
1,383 Elo+
Solo
Bacchus
Bacchus
QUEEN RAPT0R
Bacchus
Level 145
God Stats
24W - 18L
1,550 SR
Queue Stats
707W - 701L
1,448 Elo+
Solo
Fenrir
Fenrir
Tredex2021
Fenrir
Level 44
God Stats
5W - 3L
1,718 SR
Queue Stats
115W - 142L
1,366 Elo+
Solo
Baron Samedi
Baron Samedi
bigwill369
Baron Samedi
Level 48
God Stats
3W - 1L
1,384 SR
Queue Stats
4W - 7L
1,240 Elo+
Solo
He Bo
He Bo
mnoa7227
He Bo
Level 154
God Stats
2W - 5L
1,162 SR
Queue Stats
431W - 454L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
6,437
379
1,200
6,428
3,876
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
15
8 / 1 / 3
8,999
529
9,902
11,488
4,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
14
4 / 3 / 3
8,401
494
6,219
12,399
5,389
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 2 / 5
8,435
496
11,410
9,350
3,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 2 / 7
7,173
422
7,350
13,718
6,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 3
8,785
517
5,588
12,409
4,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
QUEEN RAPT0R
Bacchus
16
4 / 0 / 3
9,841
579
6,316
7,419
5,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
Tredex2021
Fenrir
14
3 / 3 / 3
8,449
497
9,343
18,293
7,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
bigwill369
Baron Samedi
12
1 / 5 / 2
8,285
487
3,403
11,441
9,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

He Bo
mnoa7227
He Bo
15
1 / 5 / 0
8,678
510
4,897
12,386
4,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
22
16
Kills
11
11
Deaths
16
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Susano
8
1
3
9.5
W
2
3
3
1.17
W
Bacchus
QUEEN RAPT0R
Bacchus
4
0
3
5.5
L
Ishtar
4
3
3
1.83
W
Fenrir
Tredex2021
Fenrir
3
3
3
1.5
W
Baron Samedi
bigwill369
Baron Samedi
1
5
2
0.4
W
He Bo
mnoa7227
He Bo
1
5
0
0.2
L
4
2
5
3.25
L
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,081
Damage
29,547
53,383
Taken
61,948
23,866
Mitigated
31,498
11,668
Healing
16,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,200
195
40
1,441
6,428
3,876
0
2,495
3,623
24,031
0
L
Susano
9,902
2,066
0
1,172
11,488
4,867
894
2,314
9,092
0
64,935
W
5,588
3,373
0
1,120
12,409
4,495
637
1,113
11,224
0
53,133
W
Bacchus
QUEEN RAPT0R
Bacchus
6,316
566
0
2,983
7,419
5,165
412
2,655
4,623
56,976
0
L
Ishtar
6,219
2,489
0
6,133
12,399
5,389
936
2,237
10,150
0
54,414
W
Fenrir
Tredex2021
Fenrir
9,343
2,699
0
7,155
18,293
7,632
0
3,157
14,988
0
49,262
W
Baron Samedi
bigwill369
Baron Samedi
3,403
331
112
2,259
11,441
9,359
298
348
11,055
33,558
0
W
He Bo
mnoa7227
He Bo
4,897
466
0
2,464
12,386
4,847
0
4,733
7,448
81,012
0
L
11,410
593
0
1,536
9,350
3,359
0
4,013
5,299
43,857
0
L
7,350
1,137
0
1,346
13,718
6,375
666
2,989
10,603
0
49,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,445
Gold Earned
44,038
346
Minions Killed
449
0
Camps Cleared
0
1,514,929
Distance Traveled
1,559,849
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,437
379
38
2
0
227,026
0
L
Susano
8,999
529
86
5
0
373,095
2
W
Rama
8,785
517
83
5
0
283,406
1
W
Bacchus
9,841
579
131
8
0
306,042
0
L
Ishtar
8,401
494
95
6
0
289,154
0
W
Fenrir
8,449
497
60
4
0
379,264
1
W
Baron Samedi
8,285
487
42
2
0
296,663
2
W
He Bo
8,678
510
133
8
0
294,474
0
L
Agni
8,435
496
74
4
0
309,638
0
L
Thor
7,173
422
53
3
0
316,016
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role