Player Matchup

Cliodhna
Cliodhna
DOODAH145
Cliodhna
Level 136
God Stats
1W - 2L
1,351 SR
Queue Stats
287W - 361L
1,473 Elo+
Party 1
Kukulkan
Kukulkan
DemosK
Kukulkan
Level 145
God Stats
2W - 0L
1,734 SR
Queue Stats
347W - 402L
1,455 Elo+
Party 1
Sol
Sol
OCT2501
Sol
Level 69
God Stats
11W - 10L
1,424 SR
Queue Stats
158W - 156L
1,407 Elo+
Solo
Shiva
Shiva
riri124
Shiva
Level 69
God Stats
2W - 1L
1,303 SR
Queue Stats
23W - 19L
1,475 Elo+
Solo
King Arthur
King Arthur
sDAWGI97I
King Arthur
Level 153
God Stats
6W - 14L
1,351 SR
Queue Stats
412W - 500L
1,443 Elo+
Party 1
Team Averages
Level 114
1,433 SR
1,451 Elo+

VS

Team Averages
Level 94
1,639 SR
1,518 Elo+
Hachiman
Hachiman
BlitzLivesMatter
Hachiman
Level 69
God Stats
9W - 10L
1,621 SR
Queue Stats
607W - 523L
1,505 Elo+
Solo
Nu Wa
Nu Wa
Jager_Heksen
Nu Wa
Level 88
God Stats
8W - 9L
1,559 SR
Queue Stats
125W - 124L
1,536 Elo+
Solo
Charon
Charon
LewlewIsAbot
Charon
Level 110
God Stats
1W - 2L
1,728 SR
Queue Stats
195W - 198L
1,510 Elo+
Solo
Lancelot
Lancelot
ThiccWick
Lancelot
Level 100
God Stats
20W - 12L
1,668 SR
Queue Stats
115W - 107L
1,521 Elo+
Party 2
Hercules
Hercules
vizionarr46
Hercules
Level 104
God Stats
1W - 4L
1,619 SR
Queue Stats
109W - 97L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
DOODAH145
Cliodhna
10
1 / 0 / 3
5,808
581
2,299
8,790
3,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
DemosK
Kukulkan
12
4 / 1 / 0
6,703
670
4,834
3,936
1,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
10
1 / 0 / 0
5,866
587
3,463
5,628
2,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shiva
riri124
Shiva
10
0 / 1 / 5
5,889
589
5,620
9,691
6,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
sDAWGI97I
King Arthur
12
4 / 0 / 0
6,947
695
9,891
8,872
7,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,572
557
3,949
3,750
1,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 2 / 0
6,088
609
5,131
6,002
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
8
0 / 3 / 0
4,952
495
3,221
11,030
6,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
ThiccWick
Lancelot
9
0 / 1 / 0
4,919
492
3,589
7,341
2,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
vizionarr46
Hercules
9
0 / 4 / 0
5,323
532
2,814
11,189
8,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
10
Kills
2
2
Deaths
10
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Cliodhna
DOODAH145
Cliodhna
1
0
3
2.5
W
Kukulkan
DemosK
Kukulkan
4
1
0
4
L
2
2
0
1
L
Charon
0
3
0
0
W
Sol
1
0
0
1
L
Lancelot
ThiccWick
Lancelot
0
1
0
0
W
Shiva
riri124
Shiva
0
1
5
2.5
W
King Arthur
sDAWGI97I
King Arthur
4
0
0
4
L
Hercules
vizionarr46
Hercules
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,107
Damage
18,704
36,917
Taken
39,312
20,529
Mitigated
21,011
10,178
Healing
9,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,949
3,212
0
2,196
3,750
1,181
0
1,184
2,566
0
44,499
W
Cliodhna
DOODAH145
Cliodhna
2,299
58
0
1,570
8,790
3,051
0
1,891
6,899
0
39,601
W
Kukulkan
DemosK
Kukulkan
4,834
565
0
692
3,936
1,472
0
1,783
2,153
63,708
0
L
5,131
1,464
0
1,402
6,002
2,149
0
2,360
3,642
48,976
0
L
Charon
3,221
396
51
3,147
11,030
6,267
0
4,358
6,672
14,472
0
W
Sol
3,463
1,322
0
3,083
5,628
2,473
0
1,001
4,627
40,312
7,896
L
Lancelot
ThiccWick
Lancelot
3,589
471
0
376
7,341
2,857
0
490
6,851
0
32,034
W
Shiva
riri124
Shiva
5,620
1,424
220
2,498
9,691
6,192
0
3,073
6,618
269
22,988
W
King Arthur
sDAWGI97I
King Arthur
9,891
1,066
0
2,115
8,872
7,341
0
604
8,268
0
49,653
L
Hercules
vizionarr46
Hercules
2,814
684
0
2,347
11,189
8,557
0
0
11,189
0
34,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,213
Gold Earned
26,854
383
Minions Killed
299
0
Camps Cleared
0
1,077,230
Distance Traveled
971,030
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,572
557
67
7
0
178,106
0
W
Cliodhna
5,808
581
61
6
0
224,740
0
W
Kukulkan
6,703
670
128
13
0
195,736
0
L
Nu Wa
6,088
609
88
9
0
183,260
0
L
Charon
4,952
495
29
3
0
171,434
1
W
Sol
5,866
587
93
9
0
225,746
0
L
Lancelot
4,919
492
48
5
0
240,740
1
W
Shiva
5,889
589
10
1
0
211,031
1
W
King Arthur
6,947
695
91
9
0
219,977
0
L
Hercules
5,323
532
67
7
0
197,490
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role