Player Matchup

Sobek
Sobek
ELA-_-Franbang
Sobek
Level 16
God Stats
2W - 1L
1,683 SR
Queue Stats
17W - 17L
1,506 Elo+
Party 2
Lancelot
Lancelot
FlaC0n
Lancelot
Level 64
God Stats
14W - 19L
1,431 SR
Queue Stats
216W - 226L
1,501 Elo+
Party 3
Xbalanque
Xbalanque
Kizau
Xbalanque
Level 204
God Stats
3W - 0L
2,013 SR
Queue Stats
29W - 27L
1,541 Elo+
Solo
Zeus
Zeus
Makuta1
Zeus
Level 142
God Stats
3W - 2L
1,539 SR
Queue Stats
91W - 84L
1,462 Elo+
Party 3
Shiva
Shiva
loboloko594
Shiva
Level 89
God Stats
54W - 38L
1,621 SR
Queue Stats
155W - 153L
1,481 Elo+
Party 2
Team Averages
Level 103
1,657 SR
1,498 Elo+

VS

Team Averages
Level 52
1,433 SR
1,395 Elo+
Arachne
Arachne
Arthasious
Arachne
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,432 Elo+
Party 1
Ullr
Ullr
BikiniBob
Ullr
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,460 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TSUBASA0
Morgan Le Fay
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,224 Elo+
Party 1
Yemoja
Yemoja
babarum
Yemoja
Level 62
God Stats
20W - 42L
1,386 SR
Queue Stats
166W - 196L
1,455 Elo+
Solo
Surtr
Surtr
lakif
Surtr
Level 28
God Stats
0W - 2L
1,279 SR
Queue Stats
16W - 23L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 1
7,090
545
4,494
10,657
8,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
FlaC0n
Lancelot
14
4 / 2 / 1
8,271
636
4,674
9,762
4,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
Kizau
Xbalanque
13
1 / 0 / 3
7,996
615
9,126
7,134
2,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zeus
Makuta1
Zeus
11
0 / 7 / 2
7,215
555
6,418
9,765
3,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
5 / 3 / 2
9,364
720
11,306
13,646
9,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Arthasious
Arachne
13
9 / 2 / 0
7,978
614
11,202
14,148
5,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ullr
6
0 / 2 / 0
4,920
378
3,197
5,047
1,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
TSUBASA0
Morgan Le Fay
12
2 / 2 / 4
7,174
552
6,448
9,727
3,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Yemoja
babarum
Yemoja
11
0 / 1 / 0
5,993
461
3,491
10,683
6,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
lakif
Surtr
11
2 / 6 / 1
6,580
506
6,829
13,945
8,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
13
Kills
13
13
Deaths
13
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Arachne
Arthasious
Arachne
9
2
0
4.5
L
Ullr
0
2
0
0
W
3
1
1
3.5
W
Lancelot
FlaC0n
Lancelot
4
2
1
2.25
W
Xbalanque
Kizau
Xbalanque
1
0
3
2.5
W
Zeus
Makuta1
Zeus
0
7
2
0.14
L
Morgan Le Fay
TSUBASA0
Morgan Le Fay
2
2
4
2
L
Yemoja
babarum
Yemoja
0
1
0
0
L
Surtr
lakif
Surtr
2
6
1
0.42
W
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,018
Damage
31,167
50,964
Taken
53,550
28,632
Mitigated
26,517
14,759
Healing
13,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Arthasious
Arachne
11,202
7,174
0
4,710
14,148
5,226
0
2,848
11,300
0
58,802
L
Ullr
3,197
1,936
0
573
5,047
1,667
0
1,730
3,317
0
19,467
W
4,494
567
0
3,877
10,657
8,904
26
2,554
8,103
16,937
0
W
Lancelot
FlaC0n
Lancelot
4,674
1,348
0
1,280
9,762
4,292
297
1,153
8,609
0
64,976
W
Xbalanque
Kizau
Xbalanque
9,126
4,055
0
4,720
7,134
2,842
527
2,294
4,840
0
76,016
W
Zeus
Makuta1
Zeus
6,418
389
0
798
9,765
3,101
309
2,689
7,076
48,916
0
L
Morgan Le Fay
TSUBASA0
Morgan Le Fay
6,448
914
0
1,669
9,727
3,721
0
5,042
4,685
51,512
0
L
Yemoja
babarum
Yemoja
3,491
1,152
888
2,880
10,683
6,935
0
1,334
9,349
32,805
0
L
Surtr
lakif
Surtr
6,829
2,523
0
2,574
13,945
8,968
0
80
13,865
717
38,504
W
11,306
1,954
28
4,056
13,646
9,493
84
1,469
12,177
122
73,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,936
Gold Earned
32,645
470
Minions Killed
326
0
Camps Cleared
0
1,366,550
Distance Traveled
1,125,212
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,978
614
70
5
0
283,438
0
L
Ullr
4,920
378
32
2
0
121,553
0
W
Sobek
7,090
545
24
2
0
287,144
0
W
Lancelot
8,271
636
90
7
0
322,283
0
W
Xbalanque
7,996
615
124
10
0
244,378
0
W
Zeus
7,215
555
94
7
0
248,227
0
L
Morgan Le Fay
7,174
552
94
7
0
240,726
0
L
Yemoja
5,993
461
57
4
0
207,750
3
L
Surtr
6,580
506
73
6
0
271,745
0
W
Shiva
9,364
720
138
11
0
264,518
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role