Player Matchup

Pele
Pele
Arsko94
Pele
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Chang'e
Chang'e
Constitude5895
Chang'e
Level 63
God Stats
7W - 2L
1,536 SR
Queue Stats
23W - 21L
1,438 Elo+
Solo
Shiva
Shiva
MHDAyoub
Shiva
Level 18
God Stats
3W - 6L
1,223 SR
Queue Stats
3W - 7L
1,178 Elo+
Party 2
Cthulhu
Cthulhu
TheMuffinMan244
Cthulhu
Level 59
God Stats
13W - 6L
1,647 SR
Queue Stats
103W - 83L
1,465 Elo+
Solo
Sol
Sol
didikidbis94
Sol
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,190 Elo+
Party 2
Team Averages
Level 38
1,481 SR
1,354 Elo+

VS

Team Averages
Level 55
1,530 SR
1,485 Elo+
Sol
Sol
Nilneris
Sol
Level 64
God Stats
56W - 41L
1,587 SR
Queue Stats
420W - 422L
1,519 Elo+
Party 1
Janus
Janus
WaRp Trilogy
Janus
Level 69
God Stats
4W - 8L
1,448 SR
Queue Stats
113W - 98L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
YerrPuCStinks
Ratatoskr
Level 61
God Stats
22W - 10L
1,610 SR
Queue Stats
347W - 328L
1,503 Elo+
Party 1
Anubis
Anubis
carrarojoao
Anubis
Level 40
God Stats
8W - 11L
1,481 SR
Queue Stats
81W - 94L
1,468 Elo+
Solo
Athena
Athena
temp-3670790795
Athena
Level 42
God Stats
8W - 7L
1,525 SR
Queue Stats
199W - 215L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Arsko94
Pele
12
0 / 3 / 6
6,765
520
5,286
12,483
4,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
5 / 0 / 1
7,385
568
8,169
8,984
3,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shiva
MHDAyoub
Shiva
13
1 / 2 / 0
6,693
515
3,506
14,953
5,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
2 / 1 / 7
7,589
584
7,607
10,426
8,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
8 / 2 / 1
8,956
689
15,870
12,128
5,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
7,550
581
8,310
11,034
4,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 3 / 1
6,741
519
4,538
7,454
2,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ratatoskr
YerrPuCStinks
Ratatoskr
12
4 / 3 / 1
7,319
563
9,516
12,989
4,970
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
14
3 / 2 / 0
8,578
660
9,141
7,427
3,732
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 4 / 2
6,221
479
3,587
15,340
10,056
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
16
Kills
8
8
Deaths
16
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Pele
Arsko94
Pele
0
3
6
1
W
5
0
1
5.5
W
Shiva
MHDAyoub
Shiva
1
2
0
0.5
L
1
4
2
0.5
W
2
1
7
5.5
L
0
3
1
0.17
L
Ratatoskr
YerrPuCStinks
Ratatoskr
4
3
1
1.5
L
Anubis
3
2
0
1.5
W
8
2
1
4.25
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,438
Damage
35,092
58,974
Taken
54,244
27,097
Mitigated
26,210
25,747
Healing
12,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Arsko94
Pele
5,286
564
0
1,481
12,483
4,108
0
2,385
10,052
0
58,764
W
8,169
518
1,803
6,000
8,984
3,325
190
3,833
4,903
50,431
0
W
Shiva
MHDAyoub
Shiva
3,506
571
0
4,794
14,953
5,644
0
5,955
8,998
0
44,647
L
8,310
4,963
0
3,413
11,034
4,542
0
8,062
2,972
47,211
3,797
W
7,607
1,161
400
3,586
10,426
8,482
26
5,671
4,659
22,354
0
L
4,538
499
0
627
7,454
2,910
0
4,995
2,459
52,148
0
L
Ratatoskr
YerrPuCStinks
Ratatoskr
9,516
3,926
0
606
12,989
4,970
0
4,303
8,686
0
60,903
L
Anubis
9,141
249
0
4,143
7,427
3,732
0
1,585
5,842
72,331
0
W
15,870
5,444
0
7,683
12,128
5,538
829
7,342
4,786
71,258
10,828
L
3,587
1,308
1,705
2,049
15,340
10,056
0
11,775
3,565
15,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,388
Gold Earned
36,409
395
Minions Killed
395
0
Camps Cleared
0
1,416,751
Distance Traveled
1,300,703
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,765
520
78
6
0
309,838
0
W
Chang'e
7,385
568
77
6
0
266,745
0
W
Shiva
6,693
515
83
6
0
310,180
1
L
Sol
7,550
581
74
6
0
239,713
0
W
Cthulhu
7,589
584
28
2
0
289,116
0
L
Janus
6,741
519
91
7
0
241,194
2
L
Ratatoskr
7,319
563
84
6
0
309,560
0
L
Anubis
8,578
660
122
9
0
229,267
2
W
Sol
8,956
689
129
10
0
240,872
3
L
Athena
6,221
479
24
2
0
280,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role