Player Matchup

Sylvanus
Sylvanus
ApoSsssss
Sylvanus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,727 Elo+
Solo
Sobek
Sobek
FetkoCikulin
Sobek
Level 156
God Stats
16W - 3L
1,747 SR
Queue Stats
583W - 112L
1,800 Elo+
Party 2
Geb
Geb
NothingToLoseII
Geb
Level 106
God Stats
6W - 1L
1,617 SR
Queue Stats
158W - 155L
1,448 Elo+
Solo
Ishtar
Ishtar
Sivenka
Ishtar
Level 84
God Stats
6W - 1L
1,817 SR
Queue Stats
593W - 112L
1,825 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Tireur de litr
Cu Chulainn
Level 149
God Stats
16W - 5L
1,829 SR
Queue Stats
827W - 820L
1,484 Elo+
Solo
Team Averages
Level 105
1,702 SR
1,657 Elo+

VS

Team Averages
Level 127
1,453 SR
1,534 Elo+
Neith
Neith
 
Neith
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
BIBIBeanca7
Chiron
Level 141
God Stats
2W - 4L
1,635 SR
Queue Stats
341W - 350L
1,470 Elo+
Solo
Ganesha
Ganesha
GDNeed9
Ganesha
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,650 Elo+
Solo
Heimdallr
Heimdallr
Lucky_kitty1209
Heimdallr
Level 103
God Stats
4W - 4L
1,417 SR
Queue Stats
284W - 289L
1,512 Elo+
Party 1
Ix Chel
Ix Chel
OutragedBaker1
Ix Chel
Level 144
God Stats
0W - 4L
1,214 SR
Queue Stats
265W - 260L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ApoSsssss
Sylvanus
14
1 / 3 / 17
8,458
846
3,527
12,282
12,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
3 / 2 / 15
9,357
936
10,006
15,298
20,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
6 / 1 / 14
9,104
910
12,423
10,599
10,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ishtar
Sivenka
Ishtar
16
7 / 2 / 10
9,331
933
16,187
9,858
6,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cu Chulainn
Tireur de litr
Cu Chulainn
16
5 / 2 / 14
8,834
883
11,027
12,289
13,795
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
1 / 2 / 6
7,886
789
17,512
8,980
4,187
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chiron
14
0 / 4 / 6
7,683
768
7,496
12,242
7,005
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
GDNeed9
Ganesha
13
2 / 7 / 6
7,722
772
8,964
14,142
7,683
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
Lucky_kitty1209
Heimdallr
15
3 / 4 / 5
8,454
845
7,658
11,948
6,051
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 5 / 2
8,737
874
11,031
12,337
5,695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
35
22
Kills
10
10
Deaths
22
70
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
2
6
2
W
Sylvanus
ApoSsssss
Sylvanus
1
3
17
3.17
L
Chiron
0
4
6
0.75
W
3
2
15
5.25
L
Ganesha
GDNeed9
Ganesha
2
7
6
0.71
L
Heimdallr
Lucky_kitty1209
Heimdallr
3
4
5
1.38
W
6
1
14
13
L
4
5
2
1
W
Ishtar
Sivenka
Ishtar
7
2
10
6
W
Cu Chulainn
Tireur de litr
Cu Chulainn
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,170
Damage
52,661
60,326
Taken
59,649
63,483
Mitigated
30,621
19,960
Healing
19,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
17,512
4,738
1,031
2,923
8,980
4,187
429
4,089
4,739
0
30,804
W
Sylvanus
ApoSsssss
Sylvanus
3,527
725
2,058
2,478
12,282
12,223
0
4,902
7,380
5,768
0
L
Chiron
7,496
2,600
1,411
1,702
12,242
7,005
764
5,095
6,957
0
14,729
W
10,006
832
0
2,957
15,298
20,314
83
3,168
12,130
14,654
0
L
Ganesha
GDNeed9
Ganesha
8,964
484
605
736
14,142
7,683
0
5,862
7,869
14,148
0
L
Heimdallr
Lucky_kitty1209
Heimdallr
7,658
3,348
356
1,288
11,948
6,051
624
4,496
7,224
0
17,543
W
12,423
1,248
2,122
1,504
10,599
10,954
169
3,756
6,843
20,721
0
L
11,031
957
5,611
3,479
12,337
5,695
143
6,414
5,796
20,490
0
W
Ishtar
Sivenka
Ishtar
16,187
10,377
2,182
2,642
9,858
6,197
1,222
3,883
5,975
0
38,327
W
Cu Chulainn
Tireur de litr
Cu Chulainn
11,027
1,162
1,947
2,070
12,289
13,795
298
4,286
8,003
0
18,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,084
Gold Earned
40,482
101
Minions Killed
125
0
Camps Cleared
0
1,070,199
Distance Traveled
866,965
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,886
789
46
5
0
176,059
0
W
Sylvanus
8,458
846
15
2
0
191,224
0
L
Chiron
7,683
768
21
2
0
168,043
0
W
Sobek
9,357
936
11
1
0
247,904
0
L
Ganesha
7,722
772
4
0
0
175,538
0
L
Heimdallr
8,454
845
26
3
0
179,237
0
W
Geb
9,104
910
13
1
0
212,042
0
L
Ix Chel
8,737
874
28
3
0
168,088
0
W
Ishtar
9,331
933
52
5
0
216,065
0
W
Cu Chulainn
8,834
883
10
1
0
202,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role