Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
JDOG0710
Zhong Kui
Level 148
God Stats
2W - 4L
1,376 SR
Queue Stats
218W - 255L
1,396 Elo+
Party 1
Discordia
Discordia
MFSACREDSWAUV420
Discordia
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
554W - 535L
1,473 Elo+
Solo
Serqet
Serqet
NikoIsACat
Serqet
Level 18
God Stats
2W - 6L
1,397 SR
Queue Stats
34W - 35L
1,355 Elo+
Party 1
Izanami
Izanami
johnny2tymes2
Izanami
Level 167
God Stats
6W - 5L
1,865 SR
Queue Stats
123W - 126L
1,556 Elo+
Solo
Team Averages
Level 127
1,528 SR
1,456 Elo+

VS

Team Averages
Level 101
1,434 SR
1,496 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Draugrrrr
Charon
Level 107
God Stats
1W - 1L
1,253 SR
Queue Stats
51W - 44L
1,484 Elo+
Solo
Hades
Hades
IllNetherllI
Hades
Level 119
God Stats
12W - 8L
1,628 SR
Queue Stats
479W - 457L
1,498 Elo+
Solo
Janus
Janus
Nicolas_Imp001
Janus
Level 67
God Stats
8W - 4L
1,500 SR
Queue Stats
70W - 54L
1,527 Elo+
Solo
Rama
Rama
SEBASTYT
Rama
Level 149
God Stats
2W - 2L
1,289 SR
Queue Stats
61W - 61L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
0 / 2 / 0
5,303
482
3,925
8,321
5,264
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
JDOG0710
Zhong Kui
6
1 / 4 / 0
4,781
435
5,741
10,225
9,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
8
0 / 4 / 0
4,878
443
2,446
5,556
1,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
NikoIsACat
Serqet
5
0 / 6 / 0
4,128
375
992
7,206
2,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
7
0 / 0 / 0
4,490
408
234
2,858
836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
2 / 0 / 0
6,251
568
4,301
7,267
2,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon
Draugrrrr
Charon
8
1 / 0 / 4
6,041
549
1,562
4,907
2,442
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
1 / 0 / 6
6,444
586
3,314
6,051
2,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
7 / 0 / 1
7,319
665
3,633
2,720
847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
11
4 / 1 / 3
6,964
633
6,840
7,795
3,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
29
1
Kills
15
16
Deaths
1
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
2
0
0
W
Ao Kuang
 
Ao Kuang
2
0
0
2
W
Charon
Draugrrrr
Charon
1
0
4
3
W
1
0
6
4
L
Zhong Kui
JDOG0710
Zhong Kui
1
4
0
0.25
L
Discordia
0
4
0
0
W
7
0
1
7.5
L
Serqet
NikoIsACat
Serqet
0
6
0
0
W
Rama
4
1
3
5.5
L
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,338
Damage
19,650
34,166
Taken
28,740
19,695
Mitigated
11,632
6,026
Healing
15,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,925
1,690
0
1,322
8,321
5,264
0
4,169
4,112
0
33,931
W
Ao Kuang
 
Ao Kuang
4,301
1,287
0
3,127
7,267
2,339
1,581
0
7,267
32,322
0
W
Charon
Draugrrrr
Charon
1,562
358
1,054
1,750
4,907
2,442
0
2,533
2,374
10,903
0
W
3,314
562
155
5,293
6,051
2,606
0
722
5,329
45,964
280
L
Zhong Kui
JDOG0710
Zhong Kui
5,741
1,463
37
3,400
10,225
9,585
4
2,474
7,751
19,907
5,456
L
Discordia
2,446
146
0
306
5,556
1,780
0
1,916
3,600
26,371
0
W
3,633
476
0
750
2,720
847
150
0
2,720
41,106
0
L
Serqet
NikoIsACat
Serqet
992
586
0
198
7,206
2,230
0
3,298
3,842
0
11,687
W
Rama
6,840
6,217
0
3,068
7,795
3,398
779
4,551
3,244
0
50,816
L
Izanami
234
234
0
763
2,858
836
0
1,133
1,595
0
18,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,580
Gold Earned
33,019
220
Minions Killed
305
0
Camps Cleared
0
798,765
Distance Traveled
994,745
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,303
482
66
6
0
226,540
0
W
Ao Kuang
6,251
568
50
5
0
206,588
0
W
Charon
6,041
549
8
1
0
161,182
0
W
Hades
6,444
586
72
7
0
222,339
0
L
Zhong Kui
4,781
435
45
4
0
151,046
3
L
Discordia
4,878
443
53
5
0
191,113
0
W
Janus
7,319
665
81
7
0
201,201
0
L
Serqet
4,128
375
19
2
0
167,156
0
W
Rama
6,964
633
94
9
0
203,435
1
L
Izanami
4,490
408
37
3
0
62,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role