Player Matchup

Nu Wa
Nu Wa
Gold IV
BaB0uChe_Style
Nu Wa
Gold IV
Level 177
God Stats
3W - 5L
1,395 SR
Queue Stats
1,146W - 1,163L
1,379 MMR
Solo
Susano
Susano
Silver IV
Dantesito485
Susano
Silver IV
Level 64
God Stats
5W - 6L
1,490 SR
Queue Stats
42W - 63L
1,342 MMR
Solo
Charybdis
Charybdis
Gold IV
MyNKoRN
Charybdis
Gold IV
Level 145
God Stats
69W - 51L
1,591 SR
Queue Stats
135W - 130L
1,353 MMR
Solo
Ares
Ares
Bronze III
RASTAADADY
Ares
Bronze III
Level 69
God Stats
2W - 0L
1,454 SR
Queue Stats
62W - 63L
1,363 MMR
Solo
Osiris
Osiris
Gold I
prob-NOVA2024
Osiris
Gold I
Level 78
God Stats
5W - 4L
1,410 SR
Queue Stats
54W - 58L
1,428 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,468 SR
1,373 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,558 SR
1,372 MMR
Olorun
Olorun
Silver I
Huiiche
Olorun
Silver I
Level 157
God Stats
0W - 1L
1,385 SR
Queue Stats
47W - 57L
1,313 MMR
Solo
Ratatoskr
Ratatoskr
Gold IV
Johnww244
Ratatoskr
Gold IV
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
238W - 255L
1,450 MMR
Solo
Hercules
Hercules
Gold V
MonkeyBall
Hercules
Gold V
Level 144
God Stats
0W - 2L
1,843 SR
Queue Stats
76W - 79L
1,327 MMR
Solo
He Bo
He Bo
Gold IV
SacredGuarrior
He Bo
Gold IV
Level 109
God Stats
2W - 4L
1,500 SR
Queue Stats
103W - 93L
1,338 MMR
Solo
Janus
Janus
Bronze III
br1ndon
Janus
Bronze III
Level 87
God Stats
1W - 1L
1,560 SR
Queue Stats
7W - 8L
1,435 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 2
6,870
625
4,010
4,581
1,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Susano
11
1 / 0 / 0
5,874
534
2,385
7,738
3,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
MyNKoRN
Charybdis
12
1 / 0 / 1
6,477
589
9,066
7,859
3,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 2 / 0
5,734
521
3,246
8,360
6,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 1 / 0
6,435
585
5,929
11,575
10,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Bans
FreyaArachneNoxAnubisThor

VS

Bans
ThanatosMercuryGilgameshAo KuangKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Huiiche
Olorun
10
0 / 2 / 1
5,216
474
4,364
9,555
3,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ratatoskr
Johnww244
Ratatoskr
7
0 / 1 / 0
4,838
440
1,461
6,722
2,132
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
MonkeyBall
Hercules
9
1 / 0 / 1
5,857
532
5,371
11,242
7,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 1 / 0
6,375
580
7,212
6,809
2,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
br1ndon
Janus
11
0 / 0 / 1
5,993
545
4,339
4,712
1,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
4
Kills
3
3
Deaths
4
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
W
Susano
1
0
0
1
L
Olorun
Huiiche
Olorun
0
2
1
0.25
L
Ratatoskr
Johnww244
Ratatoskr
0
1
0
0
L
Hercules
MonkeyBall
Hercules
1
0
1
1.5
W
Charybdis
MyNKoRN
Charybdis
1
0
1
1.5
W
1
2
0
0.5
L
2
1
0
2
L
Janus
br1ndon
Janus
0
0
1
0.5
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,636
Damage
22,747
40,113
Taken
39,040
24,980
Mitigated
16,589
17,874
Healing
13,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,010
414
0
750
4,581
1,612
0
1,471
2,968
60,453
269
W
Susano
2,385
271
0
4,185
7,738
3,139
0
1,541
6,113
0
38,520
L
Olorun
Huiiche
Olorun
4,364
2,254
180
3,676
9,555
3,174
0
837
8,642
43,610
0
L
Ratatoskr
Johnww244
Ratatoskr
1,461
173
0
375
6,722
2,132
0
1,343
5,263
0
21,855
L
Hercules
MonkeyBall
Hercules
5,371
1,825
0
5,258
11,242
7,687
0
3,272
7,840
0
22,248
W
Charybdis
MyNKoRN
Charybdis
9,066
4,910
0
5,230
7,859
3,000
310
2,705
5,154
0
60,312
W
3,246
351
0
2,556
8,360
6,993
0
3,466
4,815
12,583
0
L
7,212
256
0
3,003
6,809
2,061
0
553
6,180
40,851
0
L
Janus
br1ndon
Janus
4,339
172
0
1,500
4,712
1,535
0
730
3,906
45,696
0
W
5,929
1,530
0
5,153
11,575
10,236
0
5,861
5,148
0
43,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,390
Gold Earned
28,279
378
Minions Killed
284
0
Camps Cleared
0
1,208,003
Distance Traveled
1,130,162
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,870
625
144
13
0
219,725
0
W
Susano
5,874
534
68
6
0
300,007
0
L
Olorun
5,216
474
59
5
0
198,251
0
L
Ratatoskr
4,838
440
37
3
0
189,360
1
L
Hercules
5,857
532
28
3
0
262,779
3
W
Charybdis
6,477
589
91
8
0
211,168
3
W
Ares
5,734
521
15
1
0
246,606
3
L
He Bo
6,375
580
72
7
0
239,426
5
L
Janus
5,993
545
88
8
0
240,346
2
W
Osiris
6,435
585
60
5
0
230,497
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role