Player Matchup

Zhong Kui
Zhong Kui
Platinum I
ChiefLeghorn
Zhong Kui
Platinum I
Level 70
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 34L
2,272 MMR
Party 1
Bacchus
Bacchus
Platinum III
TooSlick
Bacchus
Platinum III
Level 78
God Stats
27W - 28L
1,641 SR
Queue Stats
112W - 75L
1,916 MMR
Party 1
Arachne
Arachne
Gold V
ämogus
Arachne
Gold V
Level 84
God Stats
6W - 0L
1,899 SR
Queue Stats
27W - 10L
1,757 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 77
1,680 SR
1,982 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 146
1,641 SR
1,807 MMR
Baba Yaga
Baba Yaga
Diamond II
Brisky4L
Baba Yaga
Diamond II
Level 148
God Stats
34W - 12L
1,835 SR
Queue Stats
72W - 35L
2,439 MMR
Solo
Cerberus
Cerberus
Platinum II
El Toxic Man733
Cerberus
Platinum II
Level 180
God Stats
2W - 3L
1,588 SR
Queue Stats
158W - 196L
1,532 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
Im Crshasu
Sun Wukong
Silver III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 28L
1,451 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ChiefLeghorn
Zhong Kui
12
6 / 1 / 2
9,342
934
14,360
7,790
6,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
TooSlick
Bacchus
11
1 / 1 / 7
7,965
797
5,350
7,664
8,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
ämogus
Arachne
12
1 / 0 / 7
8,299
830
4,272
9,124
4,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
AresKuzenboThothAchillesAphrodite

VS

Bans
CharonHachimanGilgameshHou YiShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Brisky4L
Baba Yaga
10
1 / 3 / 1
7,593
759
9,300
4,771
2,455
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
9
0 / 0 / 2
6,941
694
3,239
10,507
8,073
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sun Wukong
Im Crshasu
Sun Wukong
10
1 / 5 / 1
7,515
752
4,075
10,048
6,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
8
Kills
2
2
Deaths
8
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
Brisky4L
Baba Yaga
1
3
1
0.5
W
Zhong Kui
ChiefLeghorn
Zhong Kui
6
1
2
7
L
Cerberus
0
0
2
1
L
Sun Wukong
Im Crshasu
Sun Wukong
1
5
1
0.3
W
Bacchus
TooSlick
Bacchus
1
1
7
4.5
W
Arachne
ämogus
Arachne
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,982
Damage
16,614
24,578
Taken
25,326
19,365
Mitigated
16,559
10,231
Healing
4,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
Brisky4L
Baba Yaga
9,300
380
0
584
4,771
2,455
0
3,769
958
30,039
0
W
Zhong Kui
ChiefLeghorn
Zhong Kui
14,360
2,073
0
3,855
7,790
6,013
1,278
3,895
3,895
60,579
0
L
Cerberus
3,239
234
0
2,552
10,507
8,073
0
7,960
2,234
12,188
0
L
Sun Wukong
Im Crshasu
Sun Wukong
4,075
389
0
1,095
10,048
6,031
0
7,364
2,409
0
24,469
W
Bacchus
TooSlick
Bacchus
5,350
336
0
1,981
7,664
8,767
154
4,259
3,405
12,521
0
W
Arachne
ämogus
Arachne
4,272
2,552
0
4,395
9,124
4,585
624
4,686
4,438
0
25,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,606
Gold Earned
22,049
140
Minions Killed
132
0
Camps Cleared
0
665,190
Distance Traveled
550,881
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
7,593
759
49
5
0
160,910
0
W
Zhong Kui
9,342
934
84
8
0
204,923
0
L
Cerberus
6,941
694
27
3
0
191,122
0
L
Sun Wukong
7,515
752
56
6
0
198,849
4
W
Bacchus
7,965
797
13
1
0
221,140
3
W
Arachne
8,299
830
43
4
0
239,127
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role