Player Matchup

Ix Chel
Ix Chel
Gold I
 
Ix Chel
Gold I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold I
 
Hou Yi
Gold I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold II
CFrizzle
Sylvanus
Gold II
Level 108
God Stats
13W - 19L
1,479 SR
Queue Stats
80W - 79L
1,670 MMR
Solo
Ao Kuang
Ao Kuang
Platinum V
IDazzledI
Ao Kuang
Platinum V
Level 159
God Stats
16W - 11L
1,631 SR
Queue Stats
325W - 335L
1,682 MMR
Solo
Hercules
Hercules
Gold I
sNovax10
Hercules
Gold I
Level 105
God Stats
4W - 8L
1,452 SR
Queue Stats
310W - 307L
1,670 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 123
1,512 SR
1,604 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 164
1,612 SR
1,645 MMR
Loki
Loki
Platinum II
 
Loki
Platinum II
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Platinum IV
FearDa4Skin
Horus
Platinum IV
Level 93
God Stats
3W - 6L
1,524 SR
Queue Stats
705W - 726L
1,694 MMR
Solo
Chang'e
Chang'e
Platinum II
FutureScenarios
Chang'e
Platinum II
Level 156
God Stats
17W - 12L
1,788 SR
Queue Stats
326W - 313L
1,696 MMR
Solo
Rama
Rama
Platinum IV
HomedepotLayers
Rama
Platinum IV
Level 120
God Stats
1W - 1L
1,748 SR
Queue Stats
39W - 26L
1,674 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
V1RUS CAMPS
Sun Wukong
Gold II
Level 220
God Stats
0W - 1L
1,500 SR
Queue Stats
1,031W - 1,045L
1,660 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
7
0 / 0 / 0
3,881
776
582
924
248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
 
Hou Yi
6
2 / 0 / 0
3,738
748
2,743
2,694
694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
CFrizzle
Sylvanus
6
0 / 0 / 2
3,652
730
2,362
4,669
1,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
IDazzledI
Ao Kuang
6
0 / 0 / 0
3,393
679
617
2,476
712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
sNovax10
Hercules
6
0 / 0 / 0
3,382
676
982
3,596
2,881
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bans
He BoKaliPeleThor

VS

Bans
BakasuraMauiFreyaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
7
0 / 0 / 0
3,716
743
432
2,516
737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
0 / 0 / 0
3,490
698
2,055
4,129
2,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

2
0 / 0 / 0
2,638
528
314
443
116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 2 / 0
3,331
666
2,264
4,137
1,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
V1RUS CAMPS
Sun Wukong
6
0 / 0 / 0
3,802
760
1,944
3,372
1,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
2
Kills
0
0
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
0
0
0
0
W
Hou Yi
 
Hou Yi
2
0
0
2
L
Loki
 
Loki
0
0
0
0
W
Sylvanus
CFrizzle
Sylvanus
0
0
2
1
L
0
0
0
0
L
0
0
0
0
L
0
2
0
0
W
Ao Kuang
IDazzledI
Ao Kuang
0
0
0
0
L
Sun Wukong
V1RUS CAMPS
Sun Wukong
0
0
0
0
W
Hercules
sNovax10
Hercules
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,286
Damage
7,009
14,359
Taken
14,597
6,422
Mitigated
5,978
6,562
Healing
6,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
582
177
150
385
924
248
0
95
829
25,639
0
W
Hou Yi
 
Hou Yi
2,743
2,034
0
1,134
2,694
694
0
0
2,694
0
17,509
L
Loki
 
Loki
432
90
0
1,854
2,516
737
0
452
2,046
0
19,468
W
Sylvanus
CFrizzle
Sylvanus
2,362
1,259
890
1,944
4,669
1,887
0
0
4,669
12,719
0
L
2,055
1,154
240
2,427
4,129
2,431
0
1,294
2,813
0
8,800
L
314
37
120
120
443
116
0
259
184
3,806
0
L
2,264
2,136
0
846
4,137
1,218
0
1,426
2,711
0
21,396
W
Ao Kuang
IDazzledI
Ao Kuang
617
41
0
614
2,476
712
0
219
2,257
17,174
0
L
Sun Wukong
V1RUS CAMPS
Sun Wukong
1,944
615
0
1,208
3,372
1,476
0
90
3,282
0
22,313
W
Hercules
sNovax10
Hercules
982
324
0
1,445
3,596
2,881
0
0
3,596
0
17,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,046
Gold Earned
16,977
176
Minions Killed
152
0
Camps Cleared
0
510,698
Distance Traveled
488,532
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
3,881
776
47
9
0
95,133
1
W
Hou Yi
3,738
748
37
7
0
91,769
0
L
Loki
3,716
743
48
10
0
128,439
0
W
Sylvanus
3,652
730
18
4
0
94,500
0
L
Horus
3,490
698
9
2
0
112,141
0
L
Chang'e
2,638
528
12
2
0
29,529
0
L
Rama
3,331
666
45
9
0
100,224
0
W
Ao Kuang
3,393
679
42
8
0
122,751
0
L
Sun Wukong
3,802
760
38
8
0
118,199
0
W
Hercules
3,382
676
32
6
0
106,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role