Player Matchup

Medusa
Medusa
Alyxzandre
Medusa
Level 148
God Stats
10W - 9L
1,456 SR
Queue Stats
135W - 142L
1,554 Elo+
Party 1
Cu Chulainn
Cu Chulainn
LoboRaZi
Cu Chulainn
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,772 Elo+
Party 1
Raijin
Raijin
ThighsAreMyHigh
Raijin
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,793 Elo+
Party 1
He Bo
He Bo
cammryn
He Bo
Level 109
God Stats
7W - 6L
1,725 SR
Queue Stats
39W - 38L
1,572 Elo+
Party 1
Athena
Athena
davidatoro10
Athena
Level 166
God Stats
0W - 1L
1,503 SR
Queue Stats
158W - 182L
1,534 Elo+
Party 1
Team Averages
Level 130
1,537 SR
1,645 Elo+

VS

Team Averages
Level 111
1,585 SR
1,557 Elo+
Anubis
Anubis
Everansgg
Anubis
Level 57
God Stats
20W - 10L
1,720 SR
Queue Stats
69W - 46L
1,593 Elo+
Party 2
Cupid
Cupid
ValeMadere
Cupid
Level 105
God Stats
2W - 3L
1,477 SR
Queue Stats
69W - 59L
1,581 Elo+
Party 2
Awilix
Awilix
chuyitonomis
Awilix
Level 127
God Stats
12W - 3L
1,768 SR
Queue Stats
118W - 99L
1,569 Elo+
Party 2
Tyr
Tyr
sekuele
Tyr
Level 110
God Stats
15W - 16L
1,658 SR
Queue Stats
123W - 104L
1,558 Elo+
Party 2
Cabrakan
Cabrakan
slayyyniac
Cabrakan
Level 157
God Stats
6W - 12L
1,300 SR
Queue Stats
396W - 348L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Alyxzandre
Medusa
13
0 / 2 / 1
7,351
490
3,189
7,773
3,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cu Chulainn
LoboRaZi
Cu Chulainn
11
1 / 4 / 1
6,950
463
8,202
13,396
10,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
4 / 6 / 1
7,984
532
9,148
12,555
4,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
cammryn
He Bo
13
1 / 5 / 3
7,388
493
7,104
12,242
3,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
10
2 / 3 / 3
6,895
460
4,250
13,811
11,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Everansgg
Anubis
15
5 / 4 / 4
8,748
583
12,058
10,924
5,557
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
15
3 / 1 / 0
9,247
616
4,907
5,728
2,469
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
15
8 / 1 / 6
9,349
623
12,103
11,217
4,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tyr
12
2 / 0 / 9
8,142
543
5,921
9,453
8,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cabrakan
slayyyniac
Cabrakan
15
2 / 2 / 5
9,541
636
8,021
13,838
12,899
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
8
Kills
20
20
Deaths
8
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Medusa
Alyxzandre
Medusa
0
2
1
0.25
W
Anubis
Everansgg
Anubis
5
4
4
1.75
L
Cu Chulainn
LoboRaZi
Cu Chulainn
1
4
1
0.38
L
4
6
1
0.75
W
Cupid
3
1
0
3
L
He Bo
cammryn
He Bo
1
5
3
0.5
W
Awilix
8
1
6
11
L
Athena
2
3
3
1.17
W
Tyr
2
0
9
6.5
W
Cabrakan
slayyyniac
Cabrakan
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,893
Damage
43,010
59,777
Taken
51,160
33,615
Mitigated
33,615
11,571
Healing
19,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Alyxzandre
Medusa
3,189
828
0
3,053
7,773
3,730
0
400
7,373
0
58,651
W
Anubis
Everansgg
Anubis
12,058
714
0
4,877
10,924
5,557
275
8,043
2,881
70,547
0
L
Cu Chulainn
LoboRaZi
Cu Chulainn
8,202
1,697
0
885
13,396
10,445
0
6,934
6,462
119
47,630
L
9,148
1,158
0
678
12,555
4,095
48
6,423
6,132
59,754
0
W
Cupid
4,907
2,756
525
3,569
5,728
2,469
759
870
4,858
0
67,347
L
He Bo
cammryn
He Bo
7,104
445
0
3,877
12,242
3,876
0
2,266
9,976
65,301
0
W
Awilix
12,103
4,988
0
948
11,217
4,680
59
5,616
5,601
0
78,686
L
Athena
4,250
1,257
0
3,078
13,811
11,469
0
4,056
9,755
13,770
0
W
Tyr
5,921
644
0
2,169
9,453
8,010
18
4,601
4,852
0
23,420
W
Cabrakan
slayyyniac
Cabrakan
8,021
1,172
0
7,574
13,838
12,899
0
1,491
12,347
75,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,568
Gold Earned
45,027
400
Minions Killed
484
0
Camps Cleared
0
1,499,023
Distance Traveled
1,557,263
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,351
490
110
7
0
289,455
4
W
Anubis
8,748
583
103
7
0
285,392
0
L
Cu Chulainn
6,950
463
73
5
0
305,854
0
L
Raijin
7,984
532
108
7
0
275,490
0
W
Cupid
9,247
616
121
8
0
299,966
5
L
He Bo
7,388
493
99
7
0
308,309
0
W
Awilix
9,349
623
104
7
0
366,775
5
L
Athena
6,895
460
10
1
0
319,915
5
W
Tyr
8,142
543
29
2
0
356,207
2
W
Cabrakan
9,541
636
127
8
0
248,923
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role