Player Matchup

Tyr
Tyr
AnakinGuyGawker
Tyr
Level 145
God Stats
6W - 4L
1,704 SR
Queue Stats
335W - 292L
1,607 Elo+
Party 1
Maui
Maui
Gwape
Maui
Level 141
God Stats
7W - 9L
1,512 SR
Queue Stats
201W - 182L
1,534 Elo+
Party 1
Bastet
Bastet
JerkinNots
Bastet
Level 157
God Stats
0W - 1L
1,605 SR
Queue Stats
56W - 51L
1,520 Elo+
Solo
Danzaburou
Danzaburou
cr0s77
Danzaburou
Level 155
God Stats
2W - 7L
1,446 SR
Queue Stats
305W - 294L
1,578 Elo+
Solo
Discordia
Discordia
zeleony
Discordia
Level 106
God Stats
4W - 4L
1,506 SR
Queue Stats
30W - 33L
1,507 Elo+
Solo
Team Averages
Level 141
1,554 SR
1,549 Elo+

VS

Team Averages
Level 144
1,499 SR
1,539 Elo+
Arachne
Arachne
 
Arachne
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Kagameme02
Freya
Level 122
God Stats
23W - 13L
1,629 SR
Queue Stats
115W - 91L
1,553 Elo+
Party 2
Cthulhu
Cthulhu
TitianDawn79253
Cthulhu
Level 128
God Stats
9W - 9L
1,317 SR
Queue Stats
86W - 74L
1,534 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Ulti_YT_chicken
Morgan Le Fay
Level 135
God Stats
21W - 27L
1,523 SR
Queue Stats
916W - 838L
1,562 Elo+
Solo
Apollo
Apollo
Willidoo
Apollo
Level 155
God Stats
7W - 8L
1,525 SR
Queue Stats
221W - 215L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
8,085
539
7,620
19,548
19,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maui
Gwape
Maui
11
0 / 2 / 5
7,012
467
3,968
13,634
12,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
JerkinNots
Bastet
13
1 / 3 / 2
7,849
523
4,763
10,690
4,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Danzaburou
cr0s77
Danzaburou
13
1 / 3 / 2
8,155
544
11,833
13,170
6,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
zeleony
Discordia
14
1 / 2 / 0
8,420
561
4,949
7,936
3,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
2 / 0 / 3
8,516
568
4,634
12,191
5,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
14
5 / 1 / 3
8,637
576
9,521
11,850
4,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 2 / 6
8,135
542
7,497
12,310
10,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
Ulti_YT_chicken
Morgan Le Fay
15
3 / 1 / 4
9,349
623
13,190
11,575
8,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Willidoo
Apollo
15
4 / 2 / 3
9,472
631
9,796
12,243
5,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
4
Kills
15
15
Deaths
6
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
0
3
3.5
L
1
5
1
0.3
L
Maui
Gwape
Maui
0
2
5
1.25
L
Bastet
JerkinNots
Bastet
1
3
2
0.67
W
Freya
5
1
3
6.5
W
1
2
6
2
W
Morgan Le Fay
Ulti_YT_chicken
Morgan Le Fay
3
1
4
5
W
Apollo
Willidoo
Apollo
4
2
3
2.75
L
Danzaburou
cr0s77
Danzaburou
1
3
2
0.67
L
Discordia
zeleony
Discordia
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,133
Damage
44,638
64,978
Taken
60,169
45,053
Mitigated
34,642
15,405
Healing
22,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,634
2,982
0
5,840
12,191
5,467
160
923
11,232
0
81,717
L
7,620
1,085
0
5,635
19,548
19,110
0
10,544
8,292
236
63,238
L
Maui
Gwape
Maui
3,968
1,448
0
2,371
13,634
12,467
0
7,218
6,022
11,290
0
L
Bastet
JerkinNots
Bastet
4,763
1,237
0
2,594
10,690
4,142
0
1,184
9,482
0
56,471
W
Freya
9,521
2,766
0
4,083
11,850
4,866
34
2,029
9,779
49,981
0
W
7,497
657
567
3,999
12,310
10,521
0
1,493
10,785
33,479
0
W
Morgan Le Fay
Ulti_YT_chicken
Morgan Le Fay
13,190
1,366
0
2,949
11,575
8,185
50
604
10,947
66,981
314
W
Apollo
Willidoo
Apollo
9,796
6,153
0
4,941
12,243
5,603
0
4,330
7,611
0
84,103
L
Danzaburou
cr0s77
Danzaburou
11,833
5,199
0
4,119
13,170
6,173
1,032
7,147
5,577
0
80,559
L
Discordia
zeleony
Discordia
4,949
349
0
686
7,936
3,161
0
2,175
5,627
69,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,521
Gold Earned
44,109
459
Minions Killed
512
0
Camps Cleared
0
1,538,915
Distance Traveled
1,575,562
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,516
568
108
7
0
327,128
3
L
Tyr
8,085
539
98
7
0
309,713
2
L
Maui
7,012
467
10
1
0
312,826
1
L
Bastet
7,849
523
79
5
0
354,232
2
W
Freya
8,637
576
99
7
0
324,605
2
W
Cthulhu
8,135
542
41
3
0
323,864
1
W
Morgan Le Fay
9,349
623
109
7
0
281,691
5
W
Apollo
9,472
631
155
10
0
318,274
4
L
Danzaburou
8,155
544
141
9
0
272,469
2
L
Discordia
8,420
561
131
9
0
289,675
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role