Player Matchup

Neith
Neith
BurgundySauce_-
Neith
Level 129
God Stats
3W - 4L
1,730 SR
Queue Stats
34W - 58L
1,431 Elo+
Party 2
Baron Samedi
Baron Samedi
NadeNlay
Baron Samedi
Level 156
God Stats
4W - 6L
1,571 SR
Queue Stats
75W - 112L
1,456 Elo+
Party 2
Geb
Geb
lit_beatle_2
Geb
Level 99
God Stats
3W - 6L
1,479 SR
Queue Stats
27W - 54L
1,404 Elo+
Party 2
Loki
Loki
oHillside
Loki
Level 117
God Stats
1W - 2L
1,560 SR
Queue Stats
27W - 51L
1,409 Elo+
Party 2
Anubis
Anubis
zeus_vibrant
Anubis
Level 152
God Stats
39W - 37L
1,570 SR
Queue Stats
1,321W - 1,276L
1,470 Elo+
Solo
Team Averages
Level 131
1,582 SR
1,434 Elo+

VS

Team Averages
Level 110
1,486 SR
1,499 Elo+
Nike
Nike
Chonodoku
Nike
Level 143
God Stats
1W - 0L
1,260 SR
Queue Stats
275W - 262L
1,463 Elo+
Solo
Thanatos
Thanatos
Dipforlipsky
Thanatos
Level 45
God Stats
14W - 7L
1,936 SR
Queue Stats
177W - 174L
1,495 Elo+
Party 1
Jormungandr
Jormungandr
Hernandez85
Jormungandr
Level 131
God Stats
1W - 1L
1,274 SR
Queue Stats
98W - 87L
1,457 Elo+
Party 1
Poseidon
Poseidon
Splorchess
Poseidon
Level 123
God Stats
132W - 98L
1,581 SR
Queue Stats
237W - 191L
1,545 Elo+
Solo
Sol
Sol
ZenonZakura
Sol
Level 109
God Stats
3W - 2L
1,379 SR
Queue Stats
110W - 97L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 5
7,970
498
9,486
9,630
4,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Baron Samedi
NadeNlay
Baron Samedi
13
3 / 2 / 1
8,124
508
8,233
9,237
3,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 6 / 4
7,428
464
6,284
16,820
13,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Loki
14
4 / 4 / 2
8,478
530
8,482
16,211
5,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
15
1 / 4 / 1
9,460
591
10,190
11,799
6,723
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
12
0 / 1 / 10
8,252
516
9,418
13,557
13,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
Dipforlipsky
Thanatos
16
7 / 4 / 3
9,649
603
11,932
19,302
8,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Hernandez85
Jormungandr
16
2 / 1 / 5
9,369
586
8,014
14,460
16,972
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
Splorchess
Poseidon
17
8 / 2 / 2
10,341
646
11,256
9,698
4,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
2 / 3 / 3
8,400
525
5,555
12,171
4,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
42
11
Kills
19
19
Deaths
11
13
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
3
5
1.5
W
Nike
0
1
10
5
W
Thanatos
Dipforlipsky
Thanatos
7
4
3
2.13
W
Jormungandr
Hernandez85
Jormungandr
2
1
5
4.5
L
Baron Samedi
NadeNlay
Baron Samedi
3
2
1
1.75
W
Poseidon
Splorchess
Poseidon
8
2
2
4.5
W
2
3
3
1.17
L
1
6
4
0.5
L
Loki
4
4
2
1.25
L
Anubis
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,675
Damage
46,175
63,697
Taken
69,188
33,781
Mitigated
48,013
20,140
Healing
32,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,486
3,757
0
2,650
9,630
4,046
0
2,953
6,677
0
58,348
W
Nike
9,418
532
440
3,631
13,557
13,354
188
3,884
9,511
928
41,526
W
Thanatos
Dipforlipsky
Thanatos
11,932
4,674
0
17,100
19,302
8,853
1,298
5,156
13,974
0
82,501
W
Jormungandr
Hernandez85
Jormungandr
8,014
1,929
0
3,688
14,460
16,972
320
9,501
4,931
63,992
165
L
Baron Samedi
NadeNlay
Baron Samedi
8,233
365
536
2,535
9,237
3,790
0
2,808
6,429
42,593
0
W
Poseidon
Splorchess
Poseidon
11,256
1,381
0
3,218
9,698
4,152
0
3,332
6,117
86,357
93
W
5,555
3,445
0
4,757
12,171
4,682
234
2,175
9,948
64,960
0
L
6,284
446
111
2,778
16,820
13,271
0
6,868
9,952
22,517
0
L
Loki
8,482
2,751
0
5,434
16,211
5,951
0
5,585
10,626
0
69,620
L
Anubis
10,190
1,261
0
6,096
11,799
6,723
112
6,858
4,941
83,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,460
Gold Earned
46,011
431
Minions Killed
535
0
Camps Cleared
0
1,586,105
Distance Traveled
1,694,077
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,970
498
83
5
0
304,195
0
W
Nike
8,252
516
65
4
0
336,235
5
W
Thanatos
9,649
603
112
7
0
364,743
5
W
Jormungandr
9,369
586
123
8
0
301,622
0
L
Baron Samedi
8,124
508
95
6
0
288,332
1
W
Poseidon
10,341
646
135
8
0
380,964
0
W
Sol
8,400
525
100
6
0
310,513
0
L
Geb
7,428
464
22
1
0
348,085
0
L
Loki
8,478
530
96
6
0
369,957
0
L
Anubis
9,460
591
135
8
0
275,536
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role