Player Matchup

Sun Wukong
Sun Wukong
Narckarth
Sun Wukong
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 27L
1,134 Elo+
Party 1
Geb
Geb
Scytherix
Geb
Level 108
God Stats
2W - 7L
1,649 SR
Queue Stats
8W - 35L
1,287 Elo+
Party 1
Charybdis
Charybdis
frankintree
Charybdis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 1
Arachne
Arachne
riyaz_
Arachne
Level 163
God Stats
0W - 1L
1,500 SR
Queue Stats
385W - 400L
1,484 Elo+
Solo
Scylla
Scylla
ronhell025
Scylla
Level 201
God Stats
7W - 4L
1,804 SR
Queue Stats
233W - 240L
1,496 Elo+
Solo
Team Averages
Level 115
1,591 SR
1,380 Elo+

VS

Team Averages
Level 122
1,469 SR
1,470 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
AFluffyEnd
Ne Zha
Level 109
God Stats
4W - 1L
1,273 SR
Queue Stats
147W - 144L
1,377 Elo+
Solo
Anhur
Anhur
AppleCruzz--
Anhur
Level 143
God Stats
15W - 25L
1,332 SR
Queue Stats
431W - 484L
1,436 Elo+
Solo
Ymir
Ymir
GamerPleiades
Ymir
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Osiris
Osiris
Oceanus
Osiris
Level 140
God Stats
2W - 0L
1,739 SR
Queue Stats
66W - 60L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Narckarth
Sun Wukong
6
0 / 0 / 1
3,447
689
1,994
3,538
1,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 0 / 0
3,126
625
1,110
2,266
1,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
frankintree
Charybdis
1
0 / 0 / 0
2,415
483
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
riyaz_
Arachne
5
0 / 0 / 0
3,075
615
401
3,562
1,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
ronhell025
Scylla
6
1 / 0 / 0
3,448
690
599
2,062
463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
6
0 / 0 / 0
3,590
718
552
1,425
394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
AFluffyEnd
Ne Zha
6
0 / 1 / 0
3,395
679
774
3,838
1,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 0 / 0
3,365
673
0
1,936
511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
0 / 0 / 0
3,572
714
707
2,136
1,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
Oceanus
Osiris
7
0 / 0 / 0
3,647
729
2,128
3,638
2,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
1
Kills
0
0
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
0
0
0
0
W
Ne Zha
AFluffyEnd
Ne Zha
0
1
0
0
W
0
0
0
0
W
0
0
0
0
L
Sun Wukong
Narckarth
Sun Wukong
0
0
1
0.5
W
Osiris
Oceanus
Osiris
0
0
0
0
L
0
0
0
0
L
Charybdis
frankintree
Charybdis
0
0
0
0
L
Arachne
riyaz_
Arachne
0
0
0
0
L
Scylla
ronhell025
Scylla
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,104
Damage
4,161
11,428
Taken
12,973
4,253
Mitigated
5,384
2,927
Healing
6,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
552
45
247
623
1,425
394
0
0
1,425
20,118
0
W
Ne Zha
AFluffyEnd
Ne Zha
774
235
0
716
3,838
1,156
0
297
3,541
0
18,120
W
0
0
0
1,564
1,936
511
0
125
1,811
0
21,460
W
707
0
0
746
2,136
1,100
0
985
1,151
6,751
0
L
Sun Wukong
Narckarth
Sun Wukong
1,994
298
0
601
3,538
1,684
0
0
3,538
0
15,831
W
Osiris
Oceanus
Osiris
2,128
585
0
2,262
3,638
2,223
0
302
3,336
0
20,530
L
1,110
142
0
72
2,266
1,055
0
707
1,559
10,575
0
L
Charybdis
frankintree
Charybdis
0
0
0
0
0
0
0
0
0
0
0
L
Arachne
riyaz_
Arachne
401
318
0
1,004
3,562
1,051
0
154
3,372
0
11,990
L
Scylla
ronhell025
Scylla
599
249
0
1,250
2,062
463
0
306
1,700
13,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,511
Gold Earned
17,569
90
Minions Killed
159
0
Camps Cleared
0
424,129
Distance Traveled
484,939
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
3,590
718
45
9
0
98,833
0
W
Ne Zha
3,395
679
32
6
0
127,692
0
W
Anhur
3,365
673
43
9
0
68,831
0
W
Ymir
3,572
714
10
2
0
92,434
0
L
Sun Wukong
3,447
689
28
6
0
101,408
0
W
Osiris
3,647
729
29
6
0
97,149
0
L
Geb
3,126
625
13
3
0
83,422
2
L
Charybdis
2,415
483
0
0
0
0
0
L
Arachne
3,075
615
25
5
0
128,033
0
L
Scylla
3,448
690
24
5
0
111,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role