Player Matchup

Raijin
Raijin
ENTERIT
Raijin
Level 155
God Stats
1W - 1L
1,746 SR
Queue Stats
178W - 185L
1,515 Elo+
Solo
Jing Wei
Jing Wei
EndMyBonester
Jing Wei
Level 127
God Stats
1W - 1L
1,705 SR
Queue Stats
28W - 16L
1,603 Elo+
Party 2
King Arthur
King Arthur
Litchtofen
King Arthur
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 16L
1,587 Elo+
Party 2
Bastet
Bastet
LordSnow12
Bastet
Level 143
God Stats
0W - 2L
1,316 SR
Queue Stats
479W - 502L
1,474 Elo+
Solo
Arachne
Arachne
gratlifestyle
Arachne
Level 126
God Stats
1W - 5L
1,261 SR
Queue Stats
179W - 191L
1,540 Elo+
Solo
Team Averages
Level 129
1,505 SR
1,544 Elo+

VS

Team Averages
Level 134
1,445 SR
1,500 Elo+
Hercules
Hercules
 
Hercules
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Deadlynstuff
Cliodhna
Level 149
God Stats
1W - 1L
1,326 SR
Queue Stats
455W - 446L
1,538 Elo+
Solo
Janus
Janus
PillsDoughboi
Janus
Level 144
God Stats
2W - 1L
1,459 SR
Queue Stats
182W - 177L
1,467 Elo+
Party 1
Cthulhu
Cthulhu
losers101
Cthulhu
Level 123
God Stats
4W - 3L
1,439 SR
Queue Stats
247W - 222L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ENTERIT
Raijin
11
1 / 0 / 1
5,076
1,015
2,271
2,291
888
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
EndMyBonester
Jing Wei
10
1 / 2 / 0
5,196
1,039
2,729
3,577
1,315
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Litchtofen
King Arthur
9
0 / 1 / 1
4,868
974
1,994
5,135
4,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
LordSnow12
Bastet
1
0 / 0 / 0
1,340
268
0
0
0
Arachne
10
0 / 1 / 1
4,753
951
2,017
4,074
1,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
2 / 0 / 0
5,880
1,176
2,460
5,231
3,915
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sol
 
Sol
8
0 / 1 / 1
5,201
1,040
3,626
3,840
1,085
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cliodhna
Deadlynstuff
Cliodhna
10
1 / 1 / 3
5,857
1,171
2,254
2,545
992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 0 / 1
6,353
1,271
3,020
2,020
785
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
losers101
Cthulhu
10
0 / 0 / 2
5,914
1,183
1,745
3,609
3,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
2
Kills
4
4
Deaths
2
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
0
2
W
Sol
 
Sol
0
1
1
0.5
W
Cliodhna
Deadlynstuff
Cliodhna
1
1
3
2.5
L
Raijin
ENTERIT
Raijin
1
0
1
1.5
L
Jing Wei
EndMyBonester
Jing Wei
1
2
0
0.5
L
King Arthur
Litchtofen
King Arthur
0
1
1
0.5
L
Bastet
LordSnow12
Bastet
0
0
0
0
W
1
0
1
1.5
L
Arachne
0
1
1
0.5
W
Cthulhu
losers101
Cthulhu
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,011
Damage
13,105
15,077
Taken
17,245
8,468
Mitigated
9,835
4,375
Healing
10,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
2,460
901
656
3,794
5,231
3,915
0
868
4,363
0
4,184
W
Sol
 
Sol
3,626
261
582
1,176
3,840
1,085
1,206
253
3,587
9,899
0
W
Cliodhna
Deadlynstuff
Cliodhna
2,254
68
411
289
2,545
992
0
267
2,278
0
8,280
L
Raijin
ENTERIT
Raijin
2,271
331
858
305
2,291
888
0
2,021
270
7,899
0
L
Jing Wei
EndMyBonester
Jing Wei
2,729
2,067
0
0
3,577
1,315
0
1,831
1,746
0
9,235
L
King Arthur
Litchtofen
King Arthur
1,994
175
590
1,025
5,135
4,346
0
2,443
2,692
0
6,603
L
Bastet
LordSnow12
Bastet
0
0
0
0
0
0
0
0
0
0
0
W
3,020
394
130
620
2,020
785
517
198
1,822
12,154
0
L
Arachne
2,017
1,485
256
1,341
4,074
1,919
0
2,096
1,978
0
2,342
W
Cthulhu
losers101
Cthulhu
1,745
115
1,289
1,294
3,609
3,058
96
685
2,924
6,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,233
Gold Earned
29,205
33
Minions Killed
86
0
Camps Cleared
0
396,511
Distance Traveled
561,977
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,880
1,176
11
2
0
114,601
0
W
Sol
5,201
1,040
16
3
0
116,318
0
W
Cliodhna
5,857
1,171
21
4
0
110,549
0
L
Raijin
5,076
1,015
9
2
0
104,491
0
L
Jing Wei
5,196
1,039
13
3
0
79,660
0
L
King Arthur
4,868
974
9
2
0
95,964
0
L
Bastet
1,340
268
0
0
0
0
0
W
Janus
6,353
1,271
21
4
0
107,524
0
L
Arachne
4,753
951
2
0
0
116,396
0
W
Cthulhu
5,914
1,183
17
3
0
112,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role