Player Matchup

Baron Samedi
Baron Samedi
Alex_96_22
Baron Samedi
Level 159
God Stats
28W - 21L
1,610 SR
Queue Stats
573W - 562L
1,508 Elo+
Solo
Ra
Ra
Corsu2b2b2b
Ra
Level 142
God Stats
115W - 113L
1,545 SR
Queue Stats
350W - 369L
1,449 Elo+
Solo
Da Ji
Da Ji
DrSolfernus
Da Ji
Level 164
God Stats
14W - 13L
1,561 SR
Queue Stats
278W - 270L
1,492 Elo+
Solo
Charybdis
Charybdis
jonasthe17
Charybdis
Level 154
God Stats
11W - 9L
1,569 SR
Queue Stats
387W - 378L
1,469 Elo+
Solo
Shiva
Shiva
ʕงʔงᵉ
Shiva
Level 83
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 109L
1,409 Elo+
Solo
Team Averages
Level 140
1,557 SR
1,465 Elo+

VS

Team Averages
Level 132
1,569 SR
1,450 Elo+
Agni
Agni
CaseyCalvert
Agni
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,174 Elo+
Solo
Charon
Charon
Striker71001
Charon
Level 117
God Stats
1W - 2L
1,724 SR
Queue Stats
423W - 450L
1,516 Elo+
Solo
Hachiman
Hachiman
Zombie3910330
Hachiman
Level 155
God Stats
24W - 25L
1,468 SR
Queue Stats
371W - 372L
1,455 Elo+
Solo
Thanatos
Thanatos
bEY0nDThEHoR1Z0N
Thanatos
Level 147
God Stats
4W - 9L
1,431 SR
Queue Stats
891W - 937L
1,507 Elo+
Solo
Amaterasu
Amaterasu
demon909
Amaterasu
Level 159
God Stats
9W - 5L
1,724 SR
Queue Stats
502W - 498L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Alex_96_22
Baron Samedi
11
2 / 0 / 4
7,011
539
5,557
9,095
6,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
0 / 0 / 4
7,982
614
4,623
5,236
2,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 0 / 4
7,409
570
4,853
11,749
4,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charybdis
jonasthe17
Charybdis
12
1 / 3 / 2
7,284
560
7,578
9,528
3,494
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 2 / 0
8,465
651
8,548
10,211
5,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,661
435
3,511
4,237
1,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon
9
0 / 4 / 1
6,006
462
3,927
12,530
8,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
Zombie3910330
Hachiman
12
0 / 3 / 1
6,638
511
6,698
11,729
4,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
3 / 1 / 0
6,508
501
4,083
11,045
3,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amaterasu
demon909
Amaterasu
13
2 / 4 / 0
7,511
578
5,625
13,195
7,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
13
Kills
5
5
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Alex_96_22
Baron Samedi
2
0
4
4
L
0
1
0
0
W
0
0
4
2
W
4
0
4
6
L
Charon
0
4
1
0.13
L
Hachiman
Zombie3910330
Hachiman
0
3
1
0.17
L
3
1
0
3
L
Amaterasu
demon909
Amaterasu
2
4
0
0.5
W
Charybdis
jonasthe17
Charybdis
1
3
2
0.67
W
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,159
Damage
23,844
45,819
Taken
52,736
22,903
Mitigated
24,871
20,326
Healing
19,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Alex_96_22
Baron Samedi
5,557
1,060
945
4,272
9,095
6,852
49
3,441
5,572
19,925
0
L
3,511
370
0
750
4,237
1,351
0
1,729
2,404
35,349
0
W
4,623
637
343
2,457
5,236
2,185
0
1,838
3,260
80,236
0
W
4,853
1,837
0
5,912
11,749
4,572
0
1,078
10,553
0
43,574
L
Charon
3,927
676
1,097
2,149
12,530
8,045
0
5,067
7,261
22,439
0
L
Hachiman
Zombie3910330
Hachiman
6,698
3,700
0
4,185
11,729
4,000
252
1,150
10,579
0
54,669
L
4,083
1,336
0
7,285
11,045
3,684
0
451
10,580
0
45,514
L
Amaterasu
demon909
Amaterasu
5,625
1,301
0
4,001
13,195
7,791
0
1,336
11,732
0
50,864
W
Charybdis
jonasthe17
Charybdis
7,578
3,595
0
4,004
9,528
3,494
151
743
8,785
0
62,160
W
8,548
1,711
0
2,393
10,211
5,800
48
0
10,211
0
53,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,151
Gold Earned
32,324
431
Minions Killed
351
0
Camps Cleared
0
1,279,153
Distance Traveled
1,190,943
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,011
539
20
2
0
248,282
2
L
Agni
5,661
435
76
6
0
159,165
0
W
Ra
7,982
614
148
11
0
261,608
6
W
Da Ji
7,409
570
67
5
0
288,617
2
L
Charon
6,006
462
29
2
0
247,029
3
L
Hachiman
6,638
511
93
7
0
216,358
0
L
Thanatos
6,508
501
71
5
0
299,483
0
L
Amaterasu
7,511
578
82
6
0
268,908
0
W
Charybdis
7,284
560
104
8
0
228,465
0
W
Shiva
8,465
651
92
7
0
252,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role