Player Matchup

Vamana
Vamana
Chipil08
Vamana
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,329 Elo+
Party 3
Atlas
Atlas
Leviiathan
Atlas
Level 33
God Stats
1W - 4L
1,292 SR
Queue Stats
12W - 28L
1,353 Elo+
Party 3
Ullr
Ullr
MrPixelIII
Ullr
Level 24
God Stats
13W - 12L
1,610 SR
Queue Stats
27W - 36L
1,443 Elo+
Party 3
He Bo
He Bo
MrZep29
He Bo
Level 89
God Stats
1W - 3L
1,557 SR
Queue Stats
85W - 69L
1,567 Elo+
Party 3
Bakasura
Bakasura
pbattman
Bakasura
Level 50
God Stats
9W - 3L
1,912 SR
Queue Stats
22W - 18L
1,548 Elo+
Party 3
Team Averages
Level 42
1,574 SR
1,448 Elo+

VS

Team Averages
Level 120
1,624 SR
1,494 Elo+
Maui
Maui
BioSnoop
Maui
Level 117
God Stats
2W - 1L
1,717 SR
Queue Stats
29W - 27L
1,489 Elo+
Party 2
Lancelot
Lancelot
Forgottenguy01
Lancelot
Level 135
God Stats
17W - 10L
1,562 SR
Queue Stats
131W - 103L
1,512 Elo+
Party 1
Gilgamesh
Gilgamesh
RareK1nd
Gilgamesh
Level 154
God Stats
17W - 16L
1,463 SR
Queue Stats
393W - 389L
1,511 Elo+
Solo
Anubis
Anubis
Zangamer1
Anubis
Level 106
God Stats
4W - 2L
1,756 SR
Queue Stats
88W - 80L
1,485 Elo+
Party 1
Danzaburou
Danzaburou
turtlebunny333
Danzaburou
Level 88
God Stats
3W - 0L
1,620 SR
Queue Stats
32W - 30L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Chipil08
Vamana
12
0 / 4 / 2
7,274
383
2,994
12,131
9,934
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Atlas
12
1 / 5 / 2
7,872
414
6,929
15,789
15,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 6 / 3
7,796
410
11,182
15,048
5,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

He Bo
MrZep29
He Bo
15
4 / 6 / 0
9,516
501
10,336
13,829
4,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
pbattman
Bakasura
12
1 / 10 / 1
7,833
412
9,940
21,288
8,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
13
1 / 2 / 11
9,035
476
4,085
12,771
12,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
19
5 / 0 / 1
12,390
652
10,207
15,629
13,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
RareK1nd
Gilgamesh
17
4 / 3 / 8
10,774
567
10,763
22,029
10,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
Zangamer1
Anubis
18
17 / 0 / 2
12,491
657
22,700
10,587
5,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
turtlebunny333
Danzaburou
14
3 / 1 / 8
9,664
509
8,651
10,477
4,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
60
6
Kills
30
31
Deaths
6
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Maui
1
2
11
3.25
L
Vamana
Chipil08
Vamana
0
4
2
0.25
W
Lancelot
5
0
1
5.5
L
Atlas
1
5
2
0.4
L
0
6
3
0.25
L
He Bo
MrZep29
He Bo
4
6
0
0.67
W
Gilgamesh
RareK1nd
Gilgamesh
4
3
8
2.67
W
Anubis
Zangamer1
Anubis
17
0
2
18
L
Bakasura
pbattman
Bakasura
1
10
1
0.15
W
Danzaburou
turtlebunny333
Danzaburou
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,381
Damage
56,406
78,085
Taken
71,493
43,859
Mitigated
46,559
9,173
Healing
20,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
4,085
1,347
0
1,155
12,771
12,678
178
4,169
8,602
22,933
0
L
Vamana
Chipil08
Vamana
2,994
1,203
0
1,223
12,131
9,934
0
3,438
8,693
0
27,136
W
Lancelot
10,207
2,155
0
8,030
15,629
13,753
1,357
462
14,637
0
110,561
L
Atlas
6,929
3,045
0
1,863
15,789
15,636
0
5,485
10,304
20,717
0
L
11,182
4,511
0
1,934
15,048
5,860
0
4,370
10,678
0
63,495
L
He Bo
MrZep29
He Bo
10,336
768
0
1,665
13,829
4,276
0
7,415
6,414
69,417
0
W
Gilgamesh
RareK1nd
Gilgamesh
10,763
3,407
0
2,707
22,029
10,589
0
5,417
16,342
0
105,050
W
Anubis
Zangamer1
Anubis
22,700
1,240
0
6,494
10,587
5,148
132
4,428
5,974
102,148
0
L
Bakasura
pbattman
Bakasura
9,940
7,257
0
2,488
21,288
8,153
0
6,077
15,211
0
56,262
W
Danzaburou
turtlebunny333
Danzaburou
8,651
2,011
0
2,290
10,477
4,391
1,083
3,237
7,240
0
61,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,291
Gold Earned
54,354
411
Minions Killed
557
0
Camps Cleared
0
1,829,197
Distance Traveled
2,011,837
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,035
476
34
2
0
375,742
3
L
Vamana
7,274
383
53
3
0
381,579
4
W
Lancelot
12,390
652
172
9
0
427,807
0
L
Atlas
7,872
414
19
1
0
372,424
6
L
Ullr
7,796
410
119
6
0
340,974
1
L
He Bo
9,516
501
129
7
0
340,046
0
W
Gilgamesh
10,774
567
115
6
0
424,244
0
W
Anubis
12,491
657
151
8
0
382,044
0
L
Bakasura
7,833
412
91
5
0
394,174
0
W
Danzaburou
9,664
509
85
4
0
402,000
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role