Player Matchup

Fafnir
Fafnir
Blazebl00d
Fafnir
Level 157
God Stats
3W - 1L
1,405 SR
Queue Stats
135W - 113L
1,599 Elo+
Party 1
Skadi
Skadi
BurntBunz
Skadi
Level 89
God Stats
3W - 0L
1,581 SR
Queue Stats
51W - 40L
1,595 Elo+
Party 1
Agni
Agni
Createcraft
Agni
Level 159
God Stats
3W - 1L
1,710 SR
Queue Stats
146W - 115L
1,652 Elo+
Party 1
Yemoja
Yemoja
Futeesha
Yemoja
Level 16
God Stats
1W - 0L
1,738 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
petenoir90
Chiron
Level 114
God Stats
1W - 0L
1,550 SR
Queue Stats
29W - 14L
1,744 Elo+
Party 1
Team Averages
Level 107
1,597 SR
1,618 Elo+

VS

Team Averages
Level 131
1,452 SR
1,582 Elo+
Thoth
Thoth
CEOofFatBallz
Thoth
Level 129
God Stats
4W - 2L
1,492 SR
Queue Stats
44W - 37L
1,624 Elo+
Party 2
Merlin
Merlin
ResoluteNova
Merlin
Level 67
God Stats
0W - 1L
1,472 SR
Queue Stats
40W - 42L
1,513 Elo+
Solo
Sun Wukong
Sun Wukong
StarrFox
Sun Wukong
Level 158
God Stats
3W - 2L
1,481 SR
Queue Stats
384W - 372L
1,551 Elo+
Solo
Hel
Hel
ZyKrieg
Hel
Level 156
God Stats
2W - 4L
1,310 SR
Queue Stats
151W - 131L
1,637 Elo+
Party 2
Anubis
Anubis
zeerrox
Anubis
Level 146
God Stats
5W - 8L
1,504 SR
Queue Stats
221W - 224L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Blazebl00d
Fafnir
15
2 / 1 / 13
9,890
899
5,839
13,620
19,886
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Skadi
BurntBunz
Skadi
15
1 / 0 / 11
8,552
777
13,276
9,370
5,364
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

15
6 / 4 / 7
9,412
856
17,978
10,433
5,611
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Yemoja
Futeesha
Yemoja
15
0 / 1 / 11
8,938
813
4,889
11,954
12,169
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chiron
petenoir90
Chiron
17
6 / 1 / 4
9,625
875
13,289
9,841
6,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 4
8,064
733
11,555
7,991
3,328
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Merlin
14
0 / 4 / 5
8,111
737
11,960
10,025
4,442
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
StarrFox
Sun Wukong
13
1 / 2 / 4
7,483
680
9,579
20,217
16,954
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hel
13
3 / 3 / 2
8,160
742
5,924
12,465
7,790
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Anubis
zeerrox
Anubis
14
1 / 4 / 3
7,741
704
6,831
7,471
3,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
24
15
Kills
6
7
Deaths
15
46
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Blazebl00d
Fafnir
2
1
13
8.5
W
Skadi
BurntBunz
Skadi
1
0
11
6.5
L
1
2
4
1.5
W
6
4
7
2.38
W
Yemoja
Futeesha
Yemoja
0
1
11
5.5
L
Merlin
0
4
5
0.63
L
Sun Wukong
StarrFox
Sun Wukong
1
2
4
1.5
L
Hel
3
3
2
1.33
W
Chiron
petenoir90
Chiron
6
1
4
8
L
Anubis
zeerrox
Anubis
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,271
Damage
45,849
55,218
Taken
58,169
49,289
Mitigated
36,382
27,079
Healing
27,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Blazebl00d
Fafnir
5,839
1,722
2,195
5,002
13,620
19,886
235
10,018
3,602
8,520
0
W
Skadi
BurntBunz
Skadi
13,276
3,790
327
2,792
9,370
5,364
1,468
5,697
3,673
0
30,985
L
11,555
102
590
1,991
7,991
3,328
0
3,525
4,266
20,495
0
W
17,978
1,025
230
256
10,433
5,611
100
6,321
4,078
23,539
0
W
Yemoja
Futeesha
Yemoja
4,889
1,589
9,409
3,932
11,954
12,169
260
8,167
3,787
7,791
0
L
Merlin
11,960
377
44
1,185
10,025
4,442
0
5,092
4,666
30,755
0
L
Sun Wukong
StarrFox
Sun Wukong
9,579
540
247
8,172
20,217
16,954
0
8,768
10,575
0
12,914
L
Hel
5,924
164
8,818
6,282
12,465
7,790
0
4,996
7,064
12,526
0
W
Chiron
petenoir90
Chiron
13,289
4,393
1,571
1,365
9,841
6,259
722
6,031
3,808
0
38,580
L
Anubis
zeerrox
Anubis
6,831
6
0
34
7,471
3,868
0
4,141
2,892
19,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,417
Gold Earned
39,559
130
Minions Killed
112
0
Camps Cleared
0
1,148,104
Distance Traveled
1,078,768
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,890
899
3
0
0
236,289
0
W
Skadi
8,552
777
42
4
0
237,865
0
L
Thoth
8,064
733
16
1
0
226,929
0
W
Agni
9,412
856
18
2
0
231,908
0
W
Yemoja
8,938
813
5
0
0
206,127
0
L
Merlin
8,111
737
46
4
0
212,085
0
L
Sun Wukong
7,483
680
3
0
0
224,724
0
L
Hel
8,160
742
21
2
0
218,212
0
W
Chiron
9,625
875
62
6
0
235,915
0
L
Anubis
7,741
704
26
2
0
196,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role