Player Matchup

Scylla
Scylla
Gold V
LglzeRanch
Scylla
Gold V
Level 123
God Stats
31W - 25L
1,583 SR
Queue Stats
177W - 188L
1,121 MMR
Party 2
Awilix
Awilix
Silver III
THE WIZARD C
Awilix
Silver III
Level 132
God Stats
3W - 6L
1,363 SR
Queue Stats
147W - 191L
883 MMR
Solo
Hou Yi
Hou Yi
Silver IV
iSwayzi
Hou Yi
Silver IV
Level 102
God Stats
39W - 41L
1,456 SR
Queue Stats
220W - 246L
523 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,467 SR
842 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 76
1,439 SR
751 MMR
Hun Batz
Hun Batz
Silver II
MH-SuperGuy
Hun Batz
Silver II
Level 67
God Stats
1W - 3L
1,444 SR
Queue Stats
159W - 167L
1,072 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Bronze IV
Soup Time 99
Ah Muzen Cab
Bronze IV
Level 64
God Stats
2W - 6L
1,427 SR
Queue Stats
17W - 59L
358 MMR
Solo
Hera
Hera
Silver III
malexander0323
Hera
Silver III
Level 97
God Stats
3W - 5L
1,445 SR
Queue Stats
352W - 362L
824 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
LglzeRanch
Scylla
17
7 / 1 / 7
13,785
862
16,753
11,624
3,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Awilix
13
5 / 6 / 8
12,036
752
10,653
14,507
4,910
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
iSwayzi
Hou Yi
16
9 / 1 / 10
13,795
862
9,708
12,560
4,652
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
AchillesAnubisBacchusKuzenboMartichoras

VS

Bans
Ne ZhaYmirHerculesAtlasCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
MH-SuperGuy
Hun Batz
11
0 / 11 / 5
10,277
642
5,329
19,130
9,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
Soup Time 99
Ah Muzen Cab
12
0 / 4 / 4
10,004
625
4,769
10,322
3,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
8 / 6 / 0
13,517
845
18,947
13,643
5,268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
21
Kills
8
8
Deaths
21
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Scylla
LglzeRanch
Scylla
7
1
7
10.5
L
Hun Batz
MH-SuperGuy
Hun Batz
0
11
5
0.23
L
Ah Muzen Cab
Soup Time 99
Ah Muzen Cab
0
4
4
0.5
W
Awilix
5
6
8
1.5
W
Hou Yi
iSwayzi
Hou Yi
9
1
10
14
L
8
6
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,114
Damage
29,045
38,691
Taken
43,095
13,432
Mitigated
18,011
7,650
Healing
2,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
LglzeRanch
Scylla
16,753
1,494
0
4,803
11,624
3,870
579
6,220
5,404
82,500
0
L
Hun Batz
MH-SuperGuy
Hun Batz
5,329
1,245
51
606
19,130
9,319
0
5,712
13,418
0
18,282
L
Ah Muzen Cab
Soup Time 99
Ah Muzen Cab
4,769
598
0
354
10,322
3,424
0
5,240
5,082
0
25,381
W
Awilix
10,653
4,323
0
804
14,507
4,910
595
8,135
6,372
0
37,609
W
Hou Yi
iSwayzi
Hou Yi
9,708
6,450
0
2,043
12,560
4,652
2,120
5,386
7,174
0
51,229
L
18,947
4,231
0
1,175
13,643
5,268
15
6,192
7,451
65,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,616
Gold Earned
33,798
217
Minions Killed
129
0
Camps Cleared
0
870,984
Distance Traveled
640,396
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,785
862
108
7
0
293,181
0
L
Hun Batz
10,277
642
21
1
0
211,947
0
L
Ah Muzen Cab
10,004
625
23
1
0
204,108
2
W
Awilix
12,036
752
46
3
0
294,238
0
W
Hou Yi
13,795
862
63
4
0
283,565
0
L
Hera
13,517
845
85
5
0
224,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role