Player Matchup

Chaac
Chaac
Alexcuau
Chaac
Level 120
God Stats
13W - 16L
1,473 SR
Queue Stats
902W - 856L
1,449 Elo+
Solo
Sol
Sol
BigFergie82
Sol
Level 77
God Stats
7W - 5L
1,367 SR
Queue Stats
80W - 75L
1,465 Elo+
Party 1
Athena
Athena
FAT PELKEY69
Athena
Level 63
God Stats
13W - 7L
1,590 SR
Queue Stats
84W - 69L
1,519 Elo+
Party 1
Yu Huang
Yu Huang
LaSalvi98
Yu Huang
Level 105
God Stats
4W - 8L
1,500 SR
Queue Stats
83W - 87L
1,510 Elo+
Solo
Thanatos
Thanatos
WeIIock
Thanatos
Level 101
God Stats
9W - 4L
1,639 SR
Queue Stats
97W - 93L
1,467 Elo+
Party 1
Team Averages
Level 93
1,514 SR
1,482 Elo+

VS

Team Averages
Level 107
1,598 SR
1,438 Elo+
Medusa
Medusa
ArlenBoxing-1197
Medusa
Level 104
God Stats
7W - 9L
1,372 SR
Queue Stats
87W - 73L
1,329 Elo+
Party 2
Cthulhu
Cthulhu
BunMaster79
Cthulhu
Level 58
God Stats
1W - 1L
1,795 SR
Queue Stats
25W - 34L
1,349 Elo+
Party 2
Ravana
Ravana
TopTyrGamer
Ravana
Level 133
God Stats
3W - 4L
1,500 SR
Queue Stats
136W - 117L
1,547 Elo+
Party 3
Ra
Ra
Woodman12386
Ra
Level 118
God Stats
3W - 3L
1,562 SR
Queue Stats
56W - 60L
1,446 Elo+
Party 3
Horus
Horus
new-36832393
Horus
Level 124
God Stats
2W - 2L
1,762 SR
Queue Stats
243W - 226L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Alexcuau
Chaac
14
1 / 1 / 0
8,726
623
10,636
15,644
13,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
4 / 1 / 5
8,958
640
9,776
6,912
3,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
12
3 / 1 / 12
7,999
571
3,635
11,174
9,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Yu Huang
LaSalvi98
Yu Huang
14
3 / 0 / 10
8,688
621
5,948
4,898
1,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
WeIIock
Thanatos
14
11 / 0 / 4
9,121
652
15,443
12,282
5,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,690
478
5,499
10,612
3,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
BunMaster79
Cthulhu
9
0 / 5 / 0
6,081
434
3,723
13,762
8,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ravana
12
1 / 6 / 0
6,677
477
5,426
13,851
4,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 6 / 1
6,912
494
4,137
11,465
3,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 1 / 1
7,537
538
8,342
15,762
18,368
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
4
22
Kills
2
3
Deaths
23
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chaac
Alexcuau
Chaac
1
1
0
1
L
1
5
0
0.2
W
4
1
5
6.5
L
Cthulhu
BunMaster79
Cthulhu
0
5
0
0
W
Athena
3
1
12
9
W
Yu Huang
LaSalvi98
Yu Huang
3
0
10
8
L
Ravana
1
6
0
0.17
W
Thanatos
WeIIock
Thanatos
11
0
4
13
L
0
6
1
0.08
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,438
Damage
27,127
50,910
Taken
65,452
33,288
Mitigated
38,798
28,981
Healing
13,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Alexcuau
Chaac
10,636
2,472
0
7,872
15,644
13,994
0
2,080
13,564
0
68,622
L
5,499
2,379
0
2,038
10,612
3,631
1,318
5,487
5,125
0
43,634
W
9,776
4,029
0
3,909
6,912
3,386
1,018
1,421
5,491
77,008
11,267
L
Cthulhu
BunMaster79
Cthulhu
3,723
232
67
2,808
13,762
8,572
26
6,365
7,397
18,386
0
W
Athena
3,635
1,397
0
1,691
11,174
9,067
34
3,566
7,490
14,786
0
W
Yu Huang
LaSalvi98
Yu Huang
5,948
355
0
750
4,898
1,721
961
1,235
3,663
58,286
0
L
Ravana
5,426
1,294
0
1,766
13,851
4,684
0
2,365
11,486
0
54,356
W
Thanatos
WeIIock
Thanatos
15,443
4,793
0
14,759
12,282
5,120
0
2,169
10,048
0
64,404
L
4,137
637
361
2,098
11,465
3,543
0
4,658
6,807
50,625
0
L
8,342
3,626
90
4,064
15,762
18,368
0
0
15,762
10,001
43,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,492
Gold Earned
33,897
461
Minions Killed
368
0
Camps Cleared
0
1,470,993
Distance Traveled
1,373,441
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,726
623
104
7
0
249,593
0
L
Medusa
6,690
478
70
5
0
248,631
3
W
Sol
8,958
640
119
9
0
283,012
2
L
Cthulhu
6,081
434
32
2
0
283,650
0
W
Athena
7,999
571
24
2
0
323,775
0
W
Yu Huang
8,688
621
125
9
0
291,985
0
L
Ravana
6,677
477
81
6
0
295,539
3
W
Thanatos
9,121
652
89
6
0
322,628
2
L
Ra
6,912
494
98
7
0
270,251
0
L
Horus
7,537
538
87
6
0
275,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role