Player Matchup

Medusa
Medusa
DrStRaNgE24
Medusa
Level 126
God Stats
25W - 18L
1,525 SR
Queue Stats
476W - 500L
1,366 Elo+
Party 1
Bacchus
Bacchus
KANN-KARR
Bacchus
Level 120
God Stats
4W - 5L
1,406 SR
Queue Stats
96W - 106L
1,361 Elo+
Party 1
Nu Wa
Nu Wa
Kagatox
Nu Wa
Level 146
God Stats
15W - 22L
1,379 SR
Queue Stats
459W - 492L
1,367 Elo+
Party 1
Team Averages
Level 131
1,437 SR
1,365 Elo+

VS

Team Averages
Level 65
1,390 SR
1,349 Elo+
Ah Puch
Ah Puch
FuriousBasket65
Ah Puch
Level 133
God Stats
58W - 51L
1,513 SR
Queue Stats
71W - 69L
1,439 Elo+
Solo
Danzaburou
Danzaburou
ImChilliP
Danzaburou
Level 12
God Stats
6W - 6L
1,414 SR
Queue Stats
15W - 11L
1,316 Elo+
Party 2
Merlin
Merlin
Lit Saitama
Merlin
Level 49
God Stats
8W - 7L
1,243 SR
Queue Stats
24W - 26L
1,293 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
1 / 3 / 3
9,817
701
5,630
8,862
4,019
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
KANN-KARR
Bacchus
13
2 / 4 / 3
9,906
708
6,078
14,214
19,712
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
Kagatox
Nu Wa
13
2 / 3 / 2
10,057
718
5,687
11,515
5,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 4
10,470
748
12,625
4,749
1,951
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Danzaburou
ImChilliP
Danzaburou
13
5 / 3 / 5
11,575
827
8,140
12,918
5,140
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
14
3 / 2 / 5
10,935
781
10,564
8,768
3,384
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
5
Kills
10
10
Deaths
5
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
3
3
0.83
W
2
0
4
4
W
Danzaburou
ImChilliP
Danzaburou
5
3
5
2.5
L
Bacchus
KANN-KARR
Bacchus
2
4
3
0.88
L
Nu Wa
Kagatox
Nu Wa
2
3
2
1
W
Merlin
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,395
Damage
31,329
34,591
Taken
26,435
28,801
Mitigated
10,475
2,925
Healing
4,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
5,630
1,795
0
1,374
8,862
4,019
0
5,884
2,978
0
33,886
W
12,625
225
0
1,288
4,749
1,951
540
2,121
2,502
47,630
0
W
Danzaburou
ImChilliP
Danzaburou
8,140
4,150
336
2,996
12,918
5,140
1,170
6,313
6,285
0
47,558
L
Bacchus
KANN-KARR
Bacchus
6,078
160
0
977
14,214
19,712
0
8,234
5,980
17,483
0
L
Nu Wa
Kagatox
Nu Wa
5,687
1,371
0
574
11,515
5,070
0
9,309
2,206
35,948
0
W
Merlin
10,564
315
0
250
8,768
3,384
461
3,160
5,448
56,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,780
Gold Earned
32,980
158
Minions Killed
220
0
Camps Cleared
0
788,703
Distance Traveled
736,924
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,817
701
66
5
0
266,695
0
W
Ah Puch
10,470
748
63
5
0
237,057
4
W
Danzaburou
11,575
827
64
5
0
262,621
0
L
Bacchus
9,906
708
19
1
0
271,877
0
L
Nu Wa
10,057
718
73
5
0
250,131
0
W
Merlin
10,935
781
93
7
0
237,246
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role