Player Matchup

Nu Wa
Nu Wa
BiggM_M99
Nu Wa
Level 136
God Stats
4W - 3L
1,366 SR
Queue Stats
98W - 107L
1,464 Elo+
Party 1
Izanami
Izanami
DaddyDeagz
Izanami
Level 41
God Stats
13W - 12L
1,264 SR
Queue Stats
25W - 28L
1,272 Elo+
Party 1
Neith
Neith
Mac_WOLF31
Neith
Level 141
God Stats
3W - 5L
1,523 SR
Queue Stats
142W - 138L
1,509 Elo+
Party 1
Bacchus
Bacchus
Thunder9035
Bacchus
Level 2
God Stats
5W - 12L
1,500 SR
Queue Stats
6W - 18L
1,500 Elo+
Party 4
Poseidon
Poseidon
destroyerwin
Poseidon
Level 152
God Stats
2W - 3L
1,372 SR
Queue Stats
40W - 37L
1,503 Elo+
Party 4
Team Averages
Level 94
1,405 SR
1,450 Elo+

VS

Team Averages
Level 76
1,525 SR
1,479 Elo+
Surtr
Surtr
FurmentedSox
Surtr
Level 159
God Stats
14W - 9L
1,550 SR
Queue Stats
139W - 138L
1,502 Elo+
Party 3
Bastet
Bastet
MibuBR
Bastet
Level 157
God Stats
0W - 1L
1,493 SR
Queue Stats
11W - 16L
1,454 Elo+
Party 2
Ishtar
Ishtar
RainbowFart75
Ishtar
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
RogueDairy
Cthulhu
Level 4
God Stats
4W - 3L
1,869 SR
Queue Stats
7W - 6L
1,438 Elo+
Party 3
Olorun
Olorun
terrork4m1k4z3
Olorun
Level 18
God Stats
0W - 1L
1,213 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BiggM_M99
Nu Wa
14
5 / 0 / 11
8,750
1,458
10,062
4,813
1,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
DaddyDeagz
Izanami
13
0 / 2 / 10
7,235
1,206
6,265
8,358
3,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
13
9 / 1 / 6
9,138
1,523
8,723
4,185
1,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Thunder9035
Bacchus
13
1 / 2 / 7
7,528
1,255
3,860
7,145
7,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
destroyerwin
Poseidon
13
3 / 3 / 9
7,777
1,296
9,140
5,865
2,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Team 1 Tickets

341

VS

Team 2 Tickets

261

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 3
7,439
1,240
5,425
14,209
11,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
MibuBR
Bastet
13
3 / 3 / 3
8,443
1,407
9,930
9,409
3,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 0 / 0
5,990
998
0
470
156
Cthulhu
RogueDairy
Cthulhu
12
1 / 5 / 2
6,965
1,161
4,133
11,128
9,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 4 / 2
7,589
1,265
8,568
8,172
3,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
18
18
Kills
8
8
Deaths
18
43
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
BiggM_M99
Nu Wa
5
0
11
10.5
W
Izanami
DaddyDeagz
Izanami
0
2
10
2.5
L
2
6
3
0.58
W
Neith
9
1
6
12
L
Bastet
MibuBR
Bastet
3
3
3
1.5
L
0
0
0
0
L
Cthulhu
RogueDairy
Cthulhu
1
5
2
0.4
W
Bacchus
Thunder9035
Bacchus
1
2
7
2.25
W
Poseidon
destroyerwin
Poseidon
3
3
9
2.5
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,050
Damage
28,056
30,366
Taken
43,388
16,052
Mitigated
27,508
2,805
Healing
3,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
BiggM_M99
Nu Wa
10,062
2,928
0
809
4,813
1,723
0
719
4,011
20,872
0
W
Izanami
DaddyDeagz
Izanami
6,265
3,818
0
752
8,358
3,399
0
4,164
4,155
0
16,226
L
5,425
1,667
176
722
14,209
11,428
0
7,233
6,602
369
13,108
W
Neith
8,723
3,536
0
315
4,185
1,682
0
1,140
2,868
0
11,701
L
Bastet
MibuBR
Bastet
9,930
2,124
0
1,214
9,409
3,195
0
5,204
3,943
0
28,944
L
0
0
0
0
470
156
0
376
0
0
0
L
Cthulhu
RogueDairy
Cthulhu
4,133
369
0
294
11,128
9,523
0
4,557
6,186
10,364
163
W
Bacchus
Thunder9035
Bacchus
3,860
472
0
929
7,145
7,185
0
3,869
3,126
14,715
0
W
Poseidon
destroyerwin
Poseidon
9,140
1,636
0
0
5,865
2,063
0
2,320
3,467
23,826
0
L
8,568
5,124
100
829
8,172
3,206
0
4,645
3,145
22,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,428
Gold Earned
36,426
150
Minions Killed
116
6
Camps Cleared
3
589,287
Distance Traveled
483,041
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,750
1,458
34
6
1
110,293
0
W
Izanami
7,235
1,206
34
6
2
109,548
0
L
Surtr
7,439
1,240
13
2
0
117,118
0
W
Neith
9,138
1,523
11
2
0
115,662
0
L
Bastet
8,443
1,407
36
6
0
141,119
0
L
Ishtar
5,990
998
0
0
0
2,779
0
L
Cthulhu
6,965
1,161
17
3
0
116,558
0
W
Bacchus
7,528
1,255
19
3
0
132,526
0
W
Poseidon
7,777
1,296
52
9
3
121,258
0
L
Olorun
7,589
1,265
50
8
3
105,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role