Player Matchup

The Morrigan
The Morrigan
AWildGemini
The Morrigan
Level 96
God Stats
2W - 2L
1,503 SR
Queue Stats
322W - 351L
1,418 Elo+
Party 1
Serqet
Serqet
IAm006ruler
Serqet
Level 122
God Stats
10W - 7L
1,665 SR
Queue Stats
254W - 264L
1,428 Elo+
Party 1
Surtr
Surtr
Reidmaster
Surtr
Level 82
God Stats
17W - 15L
1,574 SR
Queue Stats
291W - 283L
1,457 Elo+
Party 1
Bacchus
Bacchus
Tenebrae77
Bacchus
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
200W - 200L
1,287 Elo+
Solo
Ishtar
Ishtar
firelordtazula
Ishtar
Level 86
God Stats
3W - 3L
1,402 SR
Queue Stats
229W - 289L
1,378 Elo+
Party 1
Team Averages
Level 99
1,529 SR
1,393 Elo+

VS

Team Averages
Level 71
1,501 SR
1,470 Elo+
Charybdis
Charybdis
CensorShift
Charybdis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,407 Elo+
Party 2
Shiva
Shiva
IHateThisGame489
Shiva
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 31L
1,503 Elo+
Party 2
Jing Wei
Jing Wei
ItsRonaTime
Jing Wei
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 54L
1,400 Elo+
Party 2
Merlin
Merlin
axelvel
Merlin
Level 144
God Stats
1W - 1L
1,694 SR
Queue Stats
48W - 53L
1,507 Elo+
Solo
Loki
Loki
sam313skunk
Loki
Level 100
God Stats
7W - 9L
1,309 SR
Queue Stats
386W - 373L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
AWildGemini
The Morrigan
14
2 / 3 / 14
8,642
864
7,297
7,020
3,186
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
16
10 / 3 / 9
9,716
972
10,021
8,229
5,120
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Surtr
15
8 / 4 / 11
9,268
927
9,798
15,499
19,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Tenebrae77
Bacchus
15
3 / 2 / 16
9,014
901
6,176
10,236
12,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 1 / 15
8,291
829
5,511
6,238
3,101
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CensorShift
Charybdis
14
2 / 6 / 1
7,752
775
7,217
9,443
4,031
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

16
2 / 3 / 9
8,166
817
7,313
10,126
13,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jing Wei
ItsRonaTime
Jing Wei
14
5 / 6 / 3
8,477
848
6,922
8,651
4,005
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
axelvel
Merlin
14
2 / 6 / 6
8,103
810
7,835
8,605
3,636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 4 / 6
7,509
751
5,566
8,030
3,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
38
25
Kills
13
13
Deaths
25
65
Assists
25
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
AWildGemini
The Morrigan
2
3
14
3
L
Charybdis
CensorShift
Charybdis
2
6
1
0.42
W
Serqet
10
3
9
4.83
L
2
3
9
2.17
L
Jing Wei
ItsRonaTime
Jing Wei
5
6
3
1.08
W
Surtr
8
4
11
3.38
W
Bacchus
Tenebrae77
Bacchus
3
2
16
5.5
L
Merlin
axelvel
Merlin
2
6
6
0.83
W
2
1
15
9.5
L
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,803
Damage
34,853
47,222
Taken
44,855
43,050
Mitigated
28,506
20,339
Healing
3,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
AWildGemini
The Morrigan
7,297
1,399
1,473
2,245
7,020
3,186
346
1,466
5,462
21,507
374
L
Charybdis
CensorShift
Charybdis
7,217
3,170
0
0
9,443
4,031
56
1,405
7,498
0
16,342
W
Serqet
10,021
1,769
1,361
1,162
8,229
5,120
56
1,241
6,760
0
13,595
L
7,313
1,105
263
1,414
10,126
13,356
412
3,012
6,953
0
14,634
L
Jing Wei
ItsRonaTime
Jing Wei
6,922
5,706
0
0
8,651
4,005
1,270
2,553
6,098
0
20,530
W
Surtr
9,798
3,488
2,377
4,572
15,499
19,009
271
2,007
13,167
325
15,538
W
Bacchus
Tenebrae77
Bacchus
6,176
390
1,173
2,815
10,236
12,634
130
1,596
8,528
20,790
0
L
Merlin
axelvel
Merlin
7,835
477
172
0
8,605
3,636
0
4,697
3,485
23,168
0
W
5,511
3,951
1,694
1,467
6,238
3,101
428
1,525
4,613
0
11,290
L
5,566
412
917
1,144
8,030
3,478
0
1,757
6,223
0
15,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,931
Gold Earned
40,007
115
Minions Killed
127
0
Camps Cleared
0
936,767
Distance Traveled
823,544
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
8,642
864
39
4
0
157,995
0
L
Charybdis
7,752
775
28
3
0
148,979
1
W
Serqet
9,716
972
18
2
0
196,239
0
L
Shiva
8,166
817
21
2
0
175,407
0
L
Jing Wei
8,477
848
24
2
0
160,291
0
W
Surtr
9,268
927
15
2
0
184,591
0
W
Bacchus
9,014
901
28
3
0
211,127
0
L
Merlin
8,103
810
31
3
0
143,244
0
W
Ishtar
8,291
829
15
2
0
186,815
0
L
Loki
7,509
751
23
2
0
195,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role