Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
DJ_Icy20
Baron Samedi
Level 137
God Stats
1W - 2L
1,521 SR
Queue Stats
33W - 57L
1,440 Elo+
Solo
Mercury
Mercury
KernalFlanders
Mercury
Level 136
God Stats
3W - 1L
1,639 SR
Queue Stats
411W - 306L
1,532 Elo+
Party 1
Artio
Artio
Scratcheey
Artio
Level 119
God Stats
2W - 5L
1,415 SR
Queue Stats
169W - 136L
1,536 Elo+
Party 1
Scylla
Scylla
WyeMeer
Scylla
Level 128
God Stats
12W - 8L
1,656 SR
Queue Stats
119W - 102L
1,610 Elo+
Party 3
Team Averages
Level 136
1,546 SR
1,524 Elo+

VS

Team Averages
Level 144
1,423 SR
1,453 Elo+
Geb
Geb
TheSmithDx
Geb
Level 149
God Stats
2W - 1L
1,514 SR
Queue Stats
13W - 19L
1,509 Elo+
Party 2
Apollo
Apollo
Tromuniac
Apollo
Level 157
God Stats
2W - 1L
1,149 SR
Queue Stats
121W - 97L
1,581 Elo+
Solo
Janus
Janus
alejandro99
Janus
Level 127
God Stats
4W - 3L
1,336 SR
Queue Stats
6W - 17L
1,204 Elo+
Party 2
Bastet
Bastet
dieghostblack
Bastet
Level 142
God Stats
2W - 0L
1,617 SR
Queue Stats
16W - 21L
1,512 Elo+
Party 2
Hel
Hel
ĸami
Hel
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 5L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 2 / 1
4,507
901
4,756
5,797
4,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
DJ_Icy20
Baron Samedi
7
0 / 0 / 0
3,866
773
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 0
4,542
908
2,043
3,242
1,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
9
0 / 1 / 0
4,255
851
1,942
6,427
4,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
WyeMeer
Scylla
10
1 / 1 / 0
4,601
920
2,421
3,016
944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 1
4,692
938
2,608
4,900
3,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
Tromuniac
Apollo
10
3 / 0 / 0
5,120
1,024
3,062
3,559
1,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 0 / 1
4,541
908
2,421
968
315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 0 / 4
4,624
925
5,051
3,753
1,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hel
ĸami
Hel
9
0 / 1 / 5
4,584
917
2,053
3,482
954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
1
Kills
5
5
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
1
0.25
L
Baron Samedi
DJ_Icy20
Baron Samedi
0
0
0
0
L
0
1
0
0
L
Artio
0
1
0
0
W
2
1
1
2.5
W
Apollo
Tromuniac
Apollo
3
0
0
3
L
Scylla
WyeMeer
Scylla
1
1
0
1
W
0
0
1
0.5
W
0
0
4
2
W
Hel
ĸami
Hel
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,162
Damage
15,195
18,482
Taken
16,662
10,362
Mitigated
8,160
2,804
Healing
6,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,756
727
0
1,084
5,797
4,005
0
1,474
3,947
0
14,498
L
Baron Samedi
DJ_Icy20
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
L
2,043
504
0
0
3,242
1,144
0
876
2,204
0
13,358
L
Artio
1,942
202
160
1,060
6,427
4,269
0
2,704
3,209
4,801
0
W
2,608
359
0
1,098
4,900
3,782
30
1,388
3,331
9,302
0
W
Apollo
Tromuniac
Apollo
3,062
1,961
0
1,112
3,559
1,629
522
805
2,638
0
13,057
L
Scylla
WyeMeer
Scylla
2,421
563
0
500
3,016
944
0
1,344
1,439
14,209
0
W
2,421
395
0
0
968
315
427
370
598
12,741
0
W
5,051
1,346
0
1,715
3,753
1,480
0
985
2,418
0
11,556
W
Hel
ĸami
Hel
2,053
202
1,405
1,546
3,482
954
142
434
2,897
9,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,771
Gold Earned
23,561
93
Minions Killed
111
0
Camps Cleared
0
493,534
Distance Traveled
653,817
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,507
901
18
4
0
138,940
0
L
Baron Samedi
3,866
773
0
0
0
0
0
L
Mercury
4,542
908
31
6
0
122,414
0
L
Artio
4,255
851
8
2
0
118,420
0
W
Geb
4,692
938
8
2
0
130,481
0
W
Apollo
5,120
1,024
28
6
0
125,744
0
L
Scylla
4,601
920
36
7
0
113,760
0
W
Janus
4,541
908
41
8
0
127,547
0
W
Bastet
4,624
925
16
3
0
139,035
0
W
Hel
4,584
917
18
4
0
131,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role