Player Matchup

Discordia
Discordia
CherriedHoney
Discordia
Level 67
God Stats
33W - 27L
1,185 SR
Queue Stats
429W - 464L
1,517 Elo+
Solo
Nemesis
Nemesis
H4DD3S
Nemesis
Level 44
God Stats
18W - 8L
1,478 SR
Queue Stats
212W - 187L
1,389 Elo+
Party 2
Maui
Maui
Hoodie9720
Maui
Level 37
God Stats
2W - 1L
1,489 SR
Queue Stats
14W - 21L
1,370 Elo+
Party 1
Hades
Hades
MrBeastMode11
Hades
Level 18
God Stats
9W - 7L
1,529 SR
Queue Stats
147W - 142L
1,383 Elo+
Party 2
Skadi
Skadi
NYLevit
Skadi
Level 28
God Stats
2W - 2L
1,529 SR
Queue Stats
14W - 21L
1,370 Elo+
Party 1
Team Averages
Level 39
1,442 SR
1,406 Elo+

VS

Team Averages
Level 69
1,410 SR
1,376 Elo+
Izanami
Izanami
Caryatid
Izanami
Level 53
God Stats
0W - 2L
1,123 SR
Queue Stats
118W - 117L
1,396 Elo+
Solo
Cthulhu
Cthulhu
ElCalvo12
Cthulhu
Level 86
God Stats
2W - 1L
1,710 SR
Queue Stats
84W - 91L
1,468 Elo+
Party 3
Ra
Ra
PFIZERRIZA
Ra
Level 67
God Stats
2W - 3L
1,500 SR
Queue Stats
54W - 64L
1,426 Elo+
Party 3
Hercules
Hercules
XxinvictusXx552
Hercules
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 34L
1,483 Elo+
Party 3
Bakasura
Bakasura
lldecenzyllplayz
Bakasura
Level 33
God Stats
3W - 3L
1,216 SR
Queue Stats
13W - 28L
1,109 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CherriedHoney
Discordia
15
6 / 0 / 6
9,486
678
8,975
4,201
1,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
H4DD3S
Nemesis
14
7 / 0 / 8
8,984
642
10,494
10,184
3,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
0 / 1 / 5
7,570
541
4,733
11,695
8,390
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
8 / 1 / 3
9,239
660
9,476
10,022
4,828
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
NYLevit
Skadi
11
2 / 2 / 1
7,141
510
6,175
8,546
2,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Caryatid
Izanami
12
1 / 3 / 2
6,933
495
4,072
10,027
3,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cthulhu
ElCalvo12
Cthulhu
11
2 / 3 / 1
6,794
485
9,337
10,343
6,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 6 / 0
6,974
498
3,610
8,316
3,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
11
1 / 7 / 0
6,649
475
4,940
13,975
6,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 4 / 0
6,929
495
3,769
13,873
6,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
23
Kills
4
4
Deaths
23
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
Caryatid
Izanami
1
3
2
0.67
W
Discordia
CherriedHoney
Discordia
6
0
6
9
L
Cthulhu
ElCalvo12
Cthulhu
2
3
1
0.83
W
Nemesis
H4DD3S
Nemesis
7
0
8
11
W
0
1
5
2.5
W
8
1
3
9.5
W
Skadi
NYLevit
Skadi
2
2
1
1.25
L
0
6
0
0
L
Hercules
1
7
0
0.14
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,853
Damage
25,728
44,648
Taken
56,534
21,553
Mitigated
25,422
14,359
Healing
11,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Caryatid
Izanami
4,072
2,139
0
1,375
10,027
3,749
728
3,475
6,508
0
58,298
W
Discordia
CherriedHoney
Discordia
8,975
83
0
424
4,201
1,601
0
2,193
1,833
68,111
0
L
Cthulhu
ElCalvo12
Cthulhu
9,337
1,035
93
2,474
10,343
6,237
81
3,363
6,862
36,049
0
W
Nemesis
H4DD3S
Nemesis
10,494
5,339
0
2,338
10,184
3,929
0
1,927
7,949
0
67,947
W
4,733
993
1,431
2,716
11,695
8,390
344
3,611
7,703
26,578
0
W
9,476
1,317
293
5,285
10,022
4,828
505
1,694
8,184
50,378
0
W
Skadi
NYLevit
Skadi
6,175
2,610
0
1,872
8,546
2,805
991
3,121
4,926
0
46,230
L
3,610
358
173
1,309
8,316
3,033
592
5,159
2,925
54,681
0
L
Hercules
4,940
2,039
0
2,670
13,975
6,379
0
7,745
6,208
0
32,612
L
3,769
2,961
0
3,463
13,873
6,024
0
2,928
10,847
0
50,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,420
Gold Earned
34,279
402
Minions Killed
384
0
Camps Cleared
0
1,560,882
Distance Traveled
1,473,377
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,933
495
91
7
0
277,110
0
W
Discordia
9,486
678
111
8
0
317,962
6
L
Cthulhu
6,794
485
56
4
0
315,754
0
W
Nemesis
8,984
642
89
6
0
366,223
0
W
Maui
7,570
541
37
3
0
303,499
0
W
Hades
9,239
660
88
6
0
303,511
0
W
Skadi
7,141
510
77
6
0
269,687
0
L
Ra
6,974
498
93
7
0
281,074
0
L
Hercules
6,649
475
45
3
0
267,145
0
L
Bakasura
6,929
495
99
7
0
332,294
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role