Player Matchup

Horus
Horus
ChangeName1241
Horus
Level 107
God Stats
15W - 12L
1,511 SR
Queue Stats
344W - 324L
1,452 Elo+
Party 1
Pele
Pele
JosephKillz04
Pele
Level 128
God Stats
16W - 14L
1,585 SR
Queue Stats
594W - 559L
1,473 Elo+
Solo
Discordia
Discordia
LevilKneviel
Discordia
Level 149
God Stats
6W - 2L
1,640 SR
Queue Stats
355W - 342L
1,495 Elo+
Party 1
Aphrodite
Aphrodite
TNK Polish
Aphrodite
Level 120
God Stats
5W - 5L
1,287 SR
Queue Stats
217W - 219L
1,488 Elo+
Party 1
Apollo
Apollo
Vezingly
Apollo
Level 117
God Stats
4W - 3L
1,399 SR
Queue Stats
262W - 221L
1,589 Elo+
Solo
Team Averages
Level 124
1,484 SR
1,499 Elo+

VS

Team Averages
Level 101
1,593 SR
1,491 Elo+
Bakasura
Bakasura
TeamMedrano
Bakasura
Level 88
God Stats
5W - 5L
1,523 SR
Queue Stats
140W - 150L
1,533 Elo+
Solo
Merlin
Merlin
Trex274500
Merlin
Level 109
God Stats
12W - 10L
1,647 SR
Queue Stats
167W - 177L
1,526 Elo+
Party 2
Fenrir
Fenrir
UnderHandBard524
Fenrir
Level 136
God Stats
3W - 2L
1,769 SR
Queue Stats
131W - 147L
1,450 Elo+
Party 2
Danzaburou
Danzaburou
dark_524_hobby
Danzaburou
Level 96
God Stats
1W - 3L
1,505 SR
Queue Stats
76W - 87L
1,470 Elo+
Party 2
Hel
Hel
xXDoomCowXx
Hel
Level 75
God Stats
21W - 16L
1,523 SR
Queue Stats
82W - 72L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 2
7,631
636
4,847
9,761
6,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
4 / 1 / 6
7,266
606
6,077
8,511
2,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
LevilKneviel
Discordia
12
3 / 1 / 5
7,488
624
8,696
5,976
2,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Aphrodite
TNK Polish
Aphrodite
9
0 / 0 / 9
6,641
553
2,788
7,593
5,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Apollo
Vezingly
Apollo
13
5 / 0 / 4
7,971
664
5,740
7,771
3,159
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
TeamMedrano
Bakasura
11
4 / 5 / 0
6,889
574
6,420
11,309
3,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Merlin
Trex274500
Merlin
9
0 / 2 / 0
5,632
469
5,467
7,037
2,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 4 / 2
5,777
481
4,470
11,103
3,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
dark_524_hobby
Danzaburou
9
0 / 2 / 0
5,288
441
3,046
4,764
1,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
1 / 3 / 0
6,142
512
3,529
7,987
3,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
16
Kills
5
5
Deaths
16
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
3
2
1.67
W
4
1
6
7
W
Discordia
LevilKneviel
Discordia
3
1
5
5.5
W
Aphrodite
TNK Polish
Aphrodite
0
0
9
4.5
L
Bakasura
TeamMedrano
Bakasura
4
5
0
0.8
L
Merlin
Trex274500
Merlin
0
2
0
0
L
0
4
2
0.25
W
Apollo
Vezingly
Apollo
5
0
4
7
L
Danzaburou
dark_524_hobby
Danzaburou
0
2
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,148
Damage
22,932
39,612
Taken
42,200
19,991
Mitigated
15,294
15,820
Healing
11,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,847
2,136
240
1,948
9,761
6,068
145
591
7,779
0
38,551
W
6,077
1,389
0
3,594
8,511
2,709
604
681
7,408
0
48,022
W
Discordia
LevilKneviel
Discordia
8,696
341
0
1,237
5,976
2,137
235
2,393
3,288
48,512
0
W
Aphrodite
TNK Polish
Aphrodite
2,788
494
1,231
3,751
7,593
5,918
276
3,687
3,681
19,098
0
L
Bakasura
TeamMedrano
Bakasura
6,420
3,816
0
2,610
11,309
3,817
0
506
10,372
0
30,502
L
Merlin
Trex274500
Merlin
5,467
110
0
1,219
7,037
2,558
0
5,001
1,628
37,671
0
L
4,470
753
0
1,668
11,103
3,805
0
2,010
8,975
0
35,772
W
Apollo
Vezingly
Apollo
5,740
3,899
0
3,819
7,771
3,159
1,296
1,555
6,192
0
63,852
L
Danzaburou
dark_524_hobby
Danzaburou
3,046
779
0
682
4,764
1,328
0
567
4,165
0
28,288
L
3,529
281
1,482
3,360
7,987
3,786
0
2,672
5,105
21,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,997
Gold Earned
29,728
381
Minions Killed
283
0
Camps Cleared
0
1,151,770
Distance Traveled
1,132,052
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,631
636
69
6
0
195,799
0
W
Pele
7,266
606
70
6
0
263,012
0
W
Discordia
7,488
624
92
8
0
234,406
0
W
Aphrodite
6,641
553
29
2
0
219,365
0
L
Bakasura
6,889
574
58
5
0
225,354
4
L
Merlin
5,632
469
88
7
0
209,688
4
L
Fenrir
5,777
481
64
5
0
253,567
0
W
Apollo
7,971
664
121
10
0
239,188
0
L
Danzaburou
5,288
441
55
5
0
226,565
2
L
Hel
6,142
512
18
2
0
216,878
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role