Player Matchup

Bacchus
Bacchus
Tajinnn
Bacchus
Level 27
God Stats
5W - 12L
1,344 SR
Queue Stats
148W - 169L
1,314 Elo+
Party 2
Sol
Sol
TheChiknNugget
Sol
Level 89
God Stats
4W - 0L
1,755 SR
Queue Stats
180W - 163L
1,500 Elo+
Solo
Vamana
Vamana
TooLuvly
Vamana
Level 46
God Stats
1W - 1L
1,264 SR
Queue Stats
125W - 129L
1,472 Elo+
Party 2
Ra
Ra
caiolucas_h
Ra
Level 65
God Stats
31W - 21L
1,605 SR
Queue Stats
144W - 144L
1,524 Elo+
Solo
Mulan
Mulan
siamoo
Mulan
Level 26
God Stats
14W - 15L
1,506 SR
Queue Stats
143W - 162L
1,366 Elo+
Party 2
Team Averages
Level 51
1,495 SR
1,435 Elo+

VS

Team Averages
Level 85
1,542 SR
1,489 Elo+
Ares
Ares
Butler I66I
Ares
Level 121
God Stats
2W - 3L
1,605 SR
Queue Stats
43W - 44L
1,497 Elo+
Party 1
Hou Yi
Hou Yi
CerealSpoon7759
Hou Yi
Level 86
God Stats
9W - 8L
1,515 SR
Queue Stats
108W - 96L
1,490 Elo+
Party 3
Scylla
Scylla
JpSmurphzz
Scylla
Level 23
God Stats
2W - 1L
1,728 SR
Queue Stats
22W - 30L
1,464 Elo+
Party 1
Arachne
Arachne
Oblitiator
Arachne
Level 89
God Stats
11W - 7L
1,282 SR
Queue Stats
204W - 175L
1,487 Elo+
Solo
Horus
Horus
chazmazz22
Horus
Level 108
God Stats
14W - 8L
1,578 SR
Queue Stats
132W - 120L
1,507 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Tajinnn
Bacchus
9
0 / 1 / 6
5,859
586
4,602
7,258
6,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
6 / 2 / 0
6,130
613
8,166
5,195
2,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Vamana
TooLuvly
Vamana
12
5 / 1 / 3
6,847
685
5,385
9,053
3,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 1 / 1
6,212
621
2,344
4,613
1,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
siamoo
Mulan
10
4 / 1 / 1
6,245
625
6,626
8,235
4,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,106
511
3,449
7,928
5,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
0 / 6 / 1
4,573
457
2,263
8,346
3,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
JpSmurphzz
Scylla
10
1 / 2 / 2
5,953
595
5,120
5,009
1,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Oblitiator
Arachne
11
4 / 3 / 1
6,502
650
6,109
9,998
3,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Horus
7
0 / 2 / 1
4,558
456
1,925
10,275
5,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
18
Kills
5
6
Deaths
18
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
0
6
1
0.08
L
Scylla
JpSmurphzz
Scylla
1
2
2
1
L
Arachne
Oblitiator
Arachne
4
3
1
1.5
W
Bacchus
Tajinnn
Bacchus
0
1
6
3
W
6
2
0
3
W
Vamana
TooLuvly
Vamana
5
1
3
6.5
W
3
1
1
3.5
L
Horus
0
2
1
0.25
W
Mulan
siamoo
Mulan
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,123
Damage
18,866
34,354
Taken
41,556
18,558
Mitigated
19,903
6,290
Healing
7,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,449
68
0
330
7,928
5,945
0
0
7,928
26,310
0
L
2,263
1,419
0
694
8,346
3,156
0
5,562
2,784
0
23,020
L
Scylla
JpSmurphzz
Scylla
5,120
1,269
0
1,495
5,009
1,554
0
909
4,100
39,972
0
L
Arachne
Oblitiator
Arachne
6,109
3,863
0
2,173
9,998
3,599
0
2,343
7,655
0
40,225
W
Bacchus
Tajinnn
Bacchus
4,602
581
0
1,837
7,258
6,498
52
347
6,891
15,556
0
W
8,166
3,879
0
1,374
5,195
2,084
324
0
5,195
39,895
4,577
W
Vamana
TooLuvly
Vamana
5,385
3,396
0
723
9,053
3,679
0
3,146
5,665
0
49,568
W
2,344
90
132
995
4,613
1,711
0
1,385
3,164
36,346
0
L
Horus
1,925
1,053
424
2,756
10,275
5,649
0
5,732
4,543
0
11,813
W
Mulan
siamoo
Mulan
6,626
705
0
1,229
8,235
4,586
0
3,015
4,870
0
33,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,293
Gold Earned
26,692
300
Minions Killed
245
0
Camps Cleared
0
1,036,239
Distance Traveled
950,362
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,106
511
45
5
0
178,200
0
L
Hou Yi
4,573
457
35
4
0
171,492
3
L
Scylla
5,953
595
79
8
0
178,661
0
L
Arachne
6,502
650
69
7
0
230,914
0
W
Bacchus
5,859
586
28
3
0
210,849
0
W
Sol
6,130
613
69
7
0
188,535
1
W
Vamana
6,847
685
81
8
0
243,835
0
W
Ra
6,212
621
66
7
0
214,786
0
L
Horus
4,558
456
17
2
0
191,095
0
W
Mulan
6,245
625
56
6
0
178,234
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role