Player Matchup

Sun Wukong
Sun Wukong
Death-Dignity
Sun Wukong
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 49L
1,408 Elo+
Party 2
Hel
Hel
KingAdam1391
Hel
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 147L
1,388 Elo+
Party 2
Heimdallr
Heimdallr
Tickle420SG
Heimdallr
Level 29
God Stats
1W - 1L
1,693 SR
Queue Stats
116W - 111L
1,447 Elo+
Solo
Cerberus
Cerberus
Xx-Double-D
Cerberus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,416 Elo+
Party 2
Izanami
Izanami
YourKing_Ali
Izanami
Level 69
God Stats
1W - 1L
1,681 SR
Queue Stats
22W - 24L
1,447 Elo+
Party 2
Team Averages
Level 59
1,575 SR
1,421 Elo+

VS

Team Averages
Level 102
1,317 SR
1,400 Elo+
Da Ji
Da Ji
D4 R33L Y0D4
Da Ji
Level 125
God Stats
2W - 1L
1,255 SR
Queue Stats
163W - 166L
1,398 Elo+
Party 1
Anubis
Anubis
Lord Dantera
Anubis
Level 82
God Stats
1W - 1L
1,362 SR
Queue Stats
17W - 31L
1,414 Elo+
Party 1
Yu Huang
Yu Huang
Pity Vote
Yu Huang
Level 106
God Stats
1W - 1L
1,217 SR
Queue Stats
130W - 133L
1,390 Elo+
Party 3
Yemoja
Yemoja
R0nd0h
Yemoja
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
228W - 232L
1,424 Elo+
Party 1
Sol
Sol
xxLow G MAN xx
Sol
Level 89
God Stats
1W - 1L
1,253 SR
Queue Stats
82W - 90L
1,371 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Death-Dignity
Sun Wukong
17
2 / 7 / 4
10,288
572
15,450
23,820
27,052
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 7 / 9
10,478
582
10,031
23,621
20,335
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Tickle420SG
Heimdallr
20
2 / 7 / 9
12,239
680
17,713
21,445
9,922
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
Xx-Double-D
Cerberus
17
2 / 6 / 7
11,269
626
10,950
27,400
26,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
YourKing_Ali
Izanami
20
6 / 6 / 5
12,364
687
22,098
19,880
9,247
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 14
11,493
639
8,117
20,731
27,601
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
20
11 / 2 / 14
13,647
758
26,865
19,161
12,033
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yu Huang
Pity Vote
Yu Huang
20
9 / 3 / 17
13,944
775
32,073
20,032
11,013
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
R0nd0h
Yemoja
17
0 / 1 / 19
11,086
616
5,786
13,403
7,490
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
11 / 2 / 18
14,134
785
35,418
18,843
9,643
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
115
13
Kills
33
33
Deaths
13
34
Assists
82
Player
Kills
Deaths
Assists
KDA
W
2
5
14
1.8
L
Sun Wukong
Death-Dignity
Sun Wukong
2
7
4
0.57
L
1
7
9
0.79
W
Anubis
11
2
14
9
W
Yu Huang
Pity Vote
Yu Huang
9
3
17
5.83
W
Yemoja
R0nd0h
Yemoja
0
1
19
9.5
L
Heimdallr
Tickle420SG
Heimdallr
2
7
9
0.93
L
Cerberus
Xx-Double-D
Cerberus
2
6
7
0.92
L
Izanami
YourKing_Ali
Izanami
6
6
5
1.42
W
11
2
18
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,242
Damage
108,259
116,166
Taken
92,170
93,065
Mitigated
67,780
42,982
Healing
51,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,117
1,228
1,799
1,340
20,731
27,601
388
4,610
16,121
0
15,599
L
Sun Wukong
Death-Dignity
Sun Wukong
15,450
3,073
1,900
5,635
23,820
27,052
70
19,560
4,260
0
26,016
L
10,031
806
9,209
8,717
23,621
20,335
225
21,091
2,530
19,167
0
W
Anubis
26,865
347
683
4,788
19,161
12,033
948
4,802
14,359
50,079
0
W
Yu Huang
Pity Vote
Yu Huang
32,073
5,671
2,065
3,224
20,032
11,013
2,111
4,299
15,733
64,022
0
W
Yemoja
R0nd0h
Yemoja
5,786
1,628
23,352
5,994
13,403
7,490
1,343
1,918
11,485
15,123
0
L
Heimdallr
Tickle420SG
Heimdallr
17,713
9,460
596
3,042
21,445
9,922
373
17,430
4,015
0
40,857
L
Cerberus
Xx-Double-D
Cerberus
10,950
505
1,944
8,732
27,400
26,509
0
24,881
2,519
17,468
708
L
Izanami
YourKing_Ali
Izanami
22,098
11,675
1,286
1,921
19,880
9,247
606
17,180
2,700
0
58,279
W
35,418
11,725
1,474
6,406
18,843
9,643
4,417
4,644
14,199
58,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,638
Gold Earned
64,304
187
Minions Killed
192
0
Camps Cleared
0
1,341,862
Distance Traveled
1,629,781
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,493
639
11
1
0
345,506
0
L
Sun Wukong
10,288
572
22
1
0
262,609
0
L
Hel
10,478
582
18
1
0
276,702
0
W
Anubis
13,647
758
44
2
0
265,638
0
W
Yu Huang
13,944
775
60
3
0
339,580
0
W
Yemoja
11,086
616
20
1
0
348,913
1
L
Heimdallr
12,239
680
65
4
0
259,599
0
L
Cerberus
11,269
626
12
1
0
279,334
0
L
Izanami
12,364
687
70
4
0
263,618
0
W
Sol
14,134
785
57
3
0
330,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role