Player Matchup

Chaac
Chaac
BigBaljeet12
Chaac
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,338 Elo+
Party 2
Bacchus
Bacchus
MrGS98
Bacchus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Chernobog
Chernobog
Spidey420
Chernobog
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 4
Anubis
Anubis
chesleyno9
Anubis
Level 45
God Stats
29W - 26L
1,383 SR
Queue Stats
136W - 154L
1,353 Elo+
Party 2
Mercury
Mercury
ssburninghydra
Mercury
Level 121
God Stats
0W - 1L
1,708 SR
Queue Stats
5W - 9L
1,440 Elo+
Party 4
Team Averages
Level 39
1,518 SR
1,426 Elo+

VS

Team Averages
Level 71
1,677 SR
1,523 Elo+
Hachiman
Hachiman
BastetsLitterbox
Hachiman
Level 65
God Stats
24W - 12L
1,661 SR
Queue Stats
470W - 417L
1,635 Elo+
Party 1
Geb
Geb
Calculizor
Geb
Level 85
God Stats
39W - 17L
1,840 SR
Queue Stats
166W - 159L
1,459 Elo+
Party 3
Ao Kuang
Ao Kuang
Suvaxia
Ao Kuang
Level 28
God Stats
17W - 6L
1,462 SR
Queue Stats
76W - 71L
1,426 Elo+
Party 3
Sun Wukong
Sun Wukong
XxBigBadWoolfxX
Sun Wukong
Level 144
God Stats
1W - 0L
1,689 SR
Queue Stats
2W - 1L
1,510 Elo+
Party 3
Janus
Janus
YouDoofus
Janus
Level 34
God Stats
7W - 3L
1,735 SR
Queue Stats
148W - 140L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
7,440
465
8,603
14,225
11,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
MrGS98
Bacchus
10
1 / 3 / 2
7,230
452
6,115
12,914
15,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chernobog
Spidey420
Chernobog
12
1 / 4 / 2
7,461
466
7,083
9,190
3,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
chesleyno9
Anubis
13
3 / 4 / 1
8,426
527
8,396
12,988
6,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 4 / 2
8,211
513
6,171
14,987
5,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 6
9,139
571
13,131
10,552
4,668
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 0 / 9
8,878
555
6,678
12,022
11,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ao Kuang
Suvaxia
Ao Kuang
14
4 / 2 / 5
8,745
547
6,694
14,548
5,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
XxBigBadWoolfxX
Sun Wukong
17
5 / 0 / 2
10,529
658
11,849
16,648
14,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
YouDoofus
Janus
14
5 / 5 / 4
8,984
562
10,788
10,864
3,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
7
Kills
20
20
Deaths
9
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
5
2
6
4
L
0
5
1
0.1
W
1
0
9
5.5
L
Bacchus
MrGS98
Bacchus
1
3
2
0.67
L
Chernobog
Spidey420
Chernobog
1
4
2
0.5
W
Ao Kuang
Suvaxia
Ao Kuang
4
2
5
3.25
W
Sun Wukong
XxBigBadWoolfxX
Sun Wukong
5
0
2
6
W
Janus
YouDoofus
Janus
5
5
4
1.4
L
Anubis
chesleyno9
Anubis
3
4
1
0.88
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,368
Damage
49,140
64,304
Taken
64,634
42,942
Mitigated
40,017
12,102
Healing
18,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,131
7,763
0
4,003
10,552
4,668
188
3,562
6,990
0
76,411
L
8,603
1,294
0
2,833
14,225
11,922
0
2,296
11,929
0
52,126
W
6,678
904
0
3,034
12,022
11,965
730
2,263
9,759
33,539
0
L
Bacchus
MrGS98
Bacchus
6,115
1,177
0
1,920
12,914
15,010
0
3,264
9,630
18,876
0
L
Chernobog
Spidey420
Chernobog
7,083
3,888
0
1,349
9,190
3,970
0
1,681
7,509
0
51,074
W
Ao Kuang
Suvaxia
Ao Kuang
6,694
2,084
0
3,451
14,548
5,785
631
2,785
11,763
61,075
2,773
W
Sun Wukong
XxBigBadWoolfxX
Sun Wukong
11,849
4,289
0
6,723
16,648
14,020
256
440
16,208
0
96,402
W
Janus
YouDoofus
Janus
10,788
602
0
1,756
10,864
3,579
300
5,461
5,403
50,638
0
L
Anubis
chesleyno9
Anubis
8,396
202
0
5,000
12,988
6,448
607
9,766
2,694
55,937
0
L
6,171
2,908
0
1,000
14,987
5,592
0
6,375
8,394
0
60,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,768
Gold Earned
46,275
370
Minions Killed
489
0
Camps Cleared
0
1,514,620
Distance Traveled
1,632,761
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,139
571
112
7
0
324,121
2
L
Chaac
7,440
465
78
5
0
304,903
0
W
Geb
8,878
555
37
2
0
338,157
0
L
Bacchus
7,230
452
21
1
0
335,603
0
L
Chernobog
7,461
466
89
6
0
265,109
0
W
Ao Kuang
8,745
547
87
5
0
382,301
0
W
Sun Wukong
10,529
658
157
10
0
306,598
1
W
Janus
8,984
562
96
6
0
281,584
0
L
Anubis
8,426
527
87
5
0
255,166
0
L
Mercury
8,211
513
95
6
0
353,839
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role