Player Matchup

Pele
Pele
 
Pele
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
 
Shiva
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Loco_519
Zhong Kui
Level 32
God Stats
1W - 0L
1,706 SR
Queue Stats
17W - 18L
1,439 Elo+
Party 1
Team Averages
Level 128
1,569 SR
1,480 Elo+

VS

Team Averages
Level 140
1,424 SR
1,472 Elo+
Hercules
Hercules
 
Hercules
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
DetsukaJ
Anubis
Level 138
God Stats
25W - 20L
1,500 SR
Queue Stats
294W - 307L
1,455 Elo+
Solo
Surtr
Surtr
d_miwou776
Surtr
Level 143
God Stats
3W - 6L
1,272 SR
Queue Stats
5W - 8L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
8 / 1 / 3
9,084
1,009
10,746
9,329
3,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Shiva
 
Shiva
10
0 / 3 / 10
7,528
836
4,382
8,980
6,172
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
Loco_519
Zhong Kui
11
4 / 0 / 6
8,035
893
8,739
5,870
4,159
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
1 / 5 / 3
7,093
788
4,851
12,492
7,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Anubis
DetsukaJ
Anubis
8
1 / 5 / 0
6,539
727
4,449
6,896
3,122
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Surtr
11
1 / 2 / 2
7,150
794
6,827
8,459
7,592
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
12
Kills
3
4
Deaths
12
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
8
1
3
9.5
W
Shiva
 
Shiva
0
3
10
1.67
L
Hercules
 
Hercules
1
5
3
0.5
L
Anubis
DetsukaJ
Anubis
1
5
0
0.2
W
Zhong Kui
Loco_519
Zhong Kui
4
0
6
7
L
Surtr
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,867
Damage
16,127
24,179
Taken
27,847
13,671
Mitigated
18,213
5,735
Healing
7,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
10,746
2,805
0
2,006
9,329
3,340
458
2,436
6,893
0
31,756
W
Shiva
 
Shiva
4,382
760
33
1,060
8,980
6,172
172
1,312
7,668
0
21,069
L
Hercules
 
Hercules
4,851
2,227
0
3,333
12,492
7,499
0
3,669
8,823
779
15,507
L
Anubis
DetsukaJ
Anubis
4,449
98
86
1,994
6,896
3,122
0
2,430
4,466
23,466
0
W
Zhong Kui
Loco_519
Zhong Kui
8,739
1,166
283
2,353
5,870
4,159
261
1,895
3,975
28,830
0
L
Surtr
6,827
2,657
0
2,513
8,459
7,592
0
2,830
5,629
1,210
24,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,647
Gold Earned
20,782
112
Minions Killed
89
0
Camps Cleared
0
534,278
Distance Traveled
447,811
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,084
1,009
45
5
0
186,807
0
W
Shiva
7,528
836
33
4
0
174,802
3
L
Hercules
7,093
788
25
3
0
157,615
0
L
Anubis
6,539
727
37
4
0
115,044
0
W
Zhong Kui
8,035
893
34
4
0
172,669
0
L
Surtr
7,150
794
27
3
0
175,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role