Player Matchup

Gilgamesh
Gilgamesh
Clawert5043
Gilgamesh
Level 27
God Stats
6W - 12L
1,375 SR
Queue Stats
11W - 27L
1,268 Elo+
Party 2
Zhong Kui
Zhong Kui
TheITDirector
Zhong Kui
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 17L
1,500 Elo+
Party 3
Ymir
Ymir
TheOkEsquire
Ymir
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 11L
1,500 Elo+
Party 3
Olorun
Olorun
UtilityLocator
Olorun
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 17L
1,500 Elo+
Party 3
Hun Batz
Hun Batz
squirreleye
Hun Batz
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 37L
1,402 Elo+
Party 2
Team Averages
Level 10
1,475 SR
1,434 Elo+

VS

Team Averages
Level 19
1,576 SR
1,367 Elo+
Cernunnos
Cernunnos
Bastetismybabe
Cernunnos
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 14L
1,342 Elo+
Party 1
Baron Samedi
Baron Samedi
Gasparzinho19
Baron Samedi
Level 30
God Stats
3W - 1L
1,845 SR
Queue Stats
31W - 32L
1,469 Elo+
Solo
Awilix
Awilix
Itsatoothbrush
Awilix
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,342 Elo+
Party 1
Horus
Horus
Lunastesia
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,342 Elo+
Party 1
Nu Wa
Nu Wa
MIB777
Nu Wa
Level 16
God Stats
4W - 4L
1,534 SR
Queue Stats
42W - 48L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Clawert5043
Gilgamesh
15
5 / 0 / 14
8,788
879
9,652
11,472
8,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
TheITDirector
Zhong Kui
17
5 / 0 / 8
9,914
991
11,678
9,818
8,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
3 / 1 / 18
8,957
896
8,537
8,821
8,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
15 / 1 / 12
10,229
1,023
17,389
10,542
4,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
squirreleye
Hun Batz
15
6 / 1 / 13
8,767
877
15,062
10,985
5,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Bastetismybabe
Cernunnos
14
1 / 7 / 1
8,386
839
8,385
13,736
6,429
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Baron Samedi
Gasparzinho19
Baron Samedi
14
2 / 5 / 1
8,132
813
9,893
14,146
6,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
0 / 11 / 2
6,725
673
6,287
16,727
5,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
12
0 / 6 / 1
7,213
721
3,114
16,339
13,520
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
MIB777
Nu Wa
13
0 / 5 / 1
6,946
695
8,851
9,562
3,589
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
9
34
Kills
3
3
Deaths
34
65
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Bastetismybabe
Cernunnos
1
7
1
0.21
W
Gilgamesh
Clawert5043
Gilgamesh
5
0
14
12
L
Baron Samedi
Gasparzinho19
Baron Samedi
2
5
1
0.5
L
0
11
2
0.09
L
Horus
0
6
1
0.08
L
Nu Wa
MIB777
Nu Wa
0
5
1
0.1
W
Zhong Kui
TheITDirector
Zhong Kui
5
0
8
9
W
3
1
18
12
W
15
1
12
21
W
Hun Batz
squirreleye
Hun Batz
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,318
Damage
36,530
51,638
Taken
70,510
35,931
Mitigated
36,187
9,291
Healing
6,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Bastetismybabe
Cernunnos
8,385
4,493
0
597
13,736
6,429
188
7,927
5,767
0
32,366
W
Gilgamesh
Clawert5043
Gilgamesh
9,652
2,008
0
983
11,472
8,544
339
4,612
6,860
0
25,017
L
Baron Samedi
Gasparzinho19
Baron Samedi
9,893
1,068
1,220
2,819
14,146
6,677
130
8,021
5,884
26,230
0
L
6,287
2,005
0
0
16,727
5,972
0
8,292
7,963
0
12,549
L
Horus
3,114
336
360
1,178
16,339
13,520
0
8,681
6,989
0
8,398
L
Nu Wa
MIB777
Nu Wa
8,851
3,138
0
0
9,562
3,589
660
3,776
5,641
20,902
0
W
Zhong Kui
TheITDirector
Zhong Kui
11,678
3,985
0
2,109
9,818
8,479
3,219
2,979
6,839
52,791
3,962
W
8,537
1,560
0
1,286
8,821
8,849
295
3,332
5,489
25,586
0
W
17,389
9,279
820
3,474
10,542
4,843
2,296
4,529
6,013
39,095
1,410
W
Hun Batz
squirreleye
Hun Batz
15,062
3,931
0
619
10,985
5,216
743
3,292
7,693
0
34,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,655
Gold Earned
37,402
266
Minions Killed
139
0
Camps Cleared
0
1,115,021
Distance Traveled
964,116
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,386
839
47
5
0
182,321
0
W
Gilgamesh
8,788
879
30
3
0
230,066
0
L
Baron Samedi
8,132
813
41
4
0
207,927
0
L
Awilix
6,725
673
11
1
0
191,583
0
L
Horus
7,213
721
3
0
0
198,943
0
L
Nu Wa
6,946
695
37
4
0
183,342
1
W
Zhong Kui
9,914
991
110
11
0
200,869
0
W
Ymir
8,957
896
38
4
0
207,015
0
W
Olorun
10,229
1,023
44
4
0
228,726
0
W
Hun Batz
8,767
877
44
4
0
248,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role