Player Matchup

Pele
Pele
DarkAlazttor
Pele
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 132L
1,501 Elo+
Solo
Apollo
Apollo
PssySlayer69
Apollo
Level 159
God Stats
1W - 3L
1,548 SR
Queue Stats
177W - 163L
1,523 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Toonamivibes
Cu Chulainn
Level 152
God Stats
13W - 8L
1,684 SR
Queue Stats
229W - 204L
1,507 Elo+
Party 4
Ix Chel
Ix Chel
UpBeetDragon_12
Ix Chel
Level 190
God Stats
5W - 7L
1,443 SR
Queue Stats
347W - 319L
1,517 Elo+
Party 4
Bacchus
Bacchus
m3hkiller
Bacchus
Level 141
God Stats
8W - 4L
1,649 SR
Queue Stats
26W - 14L
1,611 Elo+
Party 1
Team Averages
Level 154
1,565 SR
1,532 Elo+

VS

Team Averages
Level 117
1,491 SR
1,507 Elo+
Izanami
Izanami
Aqune
Izanami
Level 107
God Stats
1W - 0L
1,482 SR
Queue Stats
5W - 7L
1,302 Elo+
Party 3
King Arthur
King Arthur
CensingRelic341
King Arthur
Level 117
God Stats
13W - 13L
1,482 SR
Queue Stats
489W - 443L
1,557 Elo+
Party 2
Yu Huang
Yu Huang
Kep9978
Yu Huang
Level 111
God Stats
9W - 5L
1,669 SR
Queue Stats
400W - 360L
1,560 Elo+
Party 2
Khepri
Khepri
MrBigNoseGabe
Khepri
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,618 Elo+
Party 3
Thanatos
Thanatos
TheOnIyReplays
Thanatos
Level 123
God Stats
16W - 25L
1,324 SR
Queue Stats
227W - 202L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
5,734
521
2,931
10,422
3,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
9
0 / 3 / 0
5,159
469
3,264
8,254
2,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cu Chulainn
Toonamivibes
Cu Chulainn
10
2 / 2 / 1
6,258
569
6,455
11,170
7,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
2 / 2 / 2
5,928
539
5,588
7,568
2,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
m3hkiller
Bacchus
9
1 / 0 / 1
5,125
466
2,702
4,475
3,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aqune
Izanami
9
1 / 0 / 0
5,472
497
3,499
4,792
1,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
CensingRelic341
King Arthur
11
2 / 1 / 2
6,349
577
9,183
10,784
9,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yu Huang
Kep9978
Yu Huang
11
0 / 2 / 3
6,425
584
5,585
5,280
2,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
0 / 0 / 2
5,734
521
1,799
4,535
2,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
11
6 / 2 / 1
7,096
645
4,917
11,423
4,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
5
Kills
9
10
Deaths
5
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
Aqune
Izanami
1
0
0
1
W
King Arthur
CensingRelic341
King Arthur
2
1
2
3
L
0
3
0
0
W
Yu Huang
Kep9978
Yu Huang
0
2
3
0.75
W
0
0
2
1
L
Apollo
0
3
0
0
W
Thanatos
6
2
1
3.25
L
Cu Chulainn
Toonamivibes
Cu Chulainn
2
2
1
1.25
L
2
2
2
1.5
L
Bacchus
m3hkiller
Bacchus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,940
Damage
24,983
41,889
Taken
36,814
20,125
Mitigated
21,394
10,615
Healing
12,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Aqune
Izanami
3,499
2,440
0
1,427
4,792
1,732
834
797
3,884
0
44,197
W
King Arthur
CensingRelic341
King Arthur
9,183
644
0
2,105
10,784
9,922
0
95
10,689
0
40,680
L
2,931
229
0
3,203
10,422
3,698
15
682
9,740
0
47,963
W
Yu Huang
Kep9978
Yu Huang
5,585
636
0
663
5,280
2,103
0
3,246
1,950
52,127
0
W
1,799
155
0
1,013
4,535
2,947
278
743
3,595
9,167
0
L
Apollo
3,264
2,140
0
1,167
8,254
2,486
0
1,731
6,523
0
35,543
W
Thanatos
4,917
1,058
0
7,553
11,423
4,690
0
2,939
8,406
0
45,528
L
Cu Chulainn
Toonamivibes
Cu Chulainn
6,455
1,287
0
2,056
11,170
7,871
0
66
11,104
0
39,887
L
5,588
0
170
2,139
7,568
2,535
0
3,795
3,773
39,639
0
L
Bacchus
m3hkiller
Bacchus
2,702
467
0
1,880
4,475
3,535
0
1,110
3,365
12,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,204
Gold Earned
31,076
307
Minions Killed
296
0
Camps Cleared
0
1,125,457
Distance Traveled
1,074,013
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,472
497
80
7
0
205,521
0
W
King Arthur
6,349
577
54
5
0
220,633
0
L
Pele
5,734
521
93
8
0
229,922
0
W
Yu Huang
6,425
584
81
7
0
199,338
0
W
Khepri
5,734
521
11
1
0
207,087
6
L
Apollo
5,159
469
65
6
0
217,098
0
W
Thanatos
7,096
645
70
6
0
241,434
0
L
Cu Chulainn
6,258
569
66
6
0
212,474
1
L
Ix Chel
5,928
539
68
6
0
229,301
0
L
Bacchus
5,125
466
15
1
0
236,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role