Player Matchup

Anubis
Anubis
Gold II
 
Anubis
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Gold II
Watertakeallair
Fenrir
Gold II
Level 215
God Stats
391W - 310L
1,522 SR
Queue Stats
793W - 725L
1,630 MMR
Party 1
Ganesha
Ganesha
Gold V
wafflekiller22
Ganesha
Gold V
Level 129
God Stats
25W - 22L
1,504 SR
Queue Stats
110W - 66L
1,237 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 167
1,509 SR
1,456 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,500 SR
1,490 MMR
Jormungandr
Jormungandr
Gold IV
 
Jormungandr
Gold IV
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold II
 
Thoth
Gold II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Bronze III
Dzek0
Ne Zha
Bronze III
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 12L
1,470 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
1 / 1 / 7
7,927
793
4,799
6,310
2,929
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
9 / 2 / 1
8,936
894
7,692
9,741
5,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 0 / 10
7,453
745
3,883
6,184
5,177
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AchillesCharonAresBacchus

VS

Bans
MartichorasAo KuangCu ChulainnAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
3 / 4 / 0
7,720
772
6,286
9,246
6,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thoth
 
Thoth
10
0 / 4 / 1
7,243
724
4,361
6,071
2,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
Dzek0
Ne Zha
9
0 / 2 / 0
6,743
674
4,757
5,739
4,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
10
Kills
3
3
Deaths
10
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
1
7
4.5
L
Jormungandr
 
Jormungandr
3
4
0
0.75
L
Thoth
 
Thoth
0
4
1
0.13
L
Ne Zha
Dzek0
Ne Zha
0
2
0
0
W
9
2
1
4.75
W
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,374
Damage
15,404
22,235
Taken
21,056
13,564
Mitigated
13,439
5,523
Healing
2,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,799
347
0
2,386
6,310
2,929
418
2,787
2,842
35,889
0
L
Jormungandr
 
Jormungandr
6,286
1,084
0
882
9,246
6,724
0
4,200
5,046
23,637
0
L
Thoth
 
Thoth
4,361
148
0
729
6,071
2,078
0
2,004
4,067
28,812
0
L
Ne Zha
Dzek0
Ne Zha
4,757
411
0
974
5,739
4,637
0
2,819
2,920
0
19,929
W
7,692
1,868
0
2,360
9,741
5,458
591
4,209
4,682
0
16,560
W
3,883
699
0
777
6,184
5,177
119
2,351
3,336
18,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,316
Gold Earned
21,706
97
Minions Killed
93
0
Camps Cleared
0
556,858
Distance Traveled
527,408
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,927
793
80
8
0
176,393
4
L
Jormungandr
7,720
772
22
2
0
157,516
2
L
Thoth
7,243
724
47
5
0
184,893
0
L
Ne Zha
6,743
674
24
2
0
184,999
3
W
Fenrir
8,936
894
17
2
0
185,463
3
W
Ganesha
7,453
745
0
0
0
195,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role