Player Matchup

Anhur
Anhur
BarettaESP
Anhur
Level 128
God Stats
29W - 44L
1,529 SR
Queue Stats
150W - 142L
1,563 Elo+
Party 1
Jormungandr
Jormungandr
KanTauri
Jormungandr
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 23L
1,643 Elo+
Party 1
Anubis
Anubis
Ragemyster
Anubis
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,539 Elo+
Party 2
Geb
Geb
Zmeroz
Geb
Level 143
God Stats
6W - 8L
1,719 SR
Queue Stats
143W - 133L
1,566 Elo+
Party 1
Pele
Pele
zG MoTioN
Pele
Level 125
God Stats
5W - 3L
1,616 SR
Queue Stats
56W - 56L
1,511 Elo+
Party 2
Team Averages
Level 120
1,573 SR
1,564 Elo+

VS

Team Averages
Level 134
1,563 SR
1,582 Elo+
Charon
Charon
 
Charon
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
CosmoRules09
Shiva
Level 106
God Stats
7W - 3L
1,833 SR
Queue Stats
175W - 134L
1,613 Elo+
Party 3
Ra
Ra
Fîtzy
Ra
Level 155
God Stats
7W - 8L
1,407 SR
Queue Stats
212W - 180L
1,616 Elo+
Party 3
Chaac
Chaac
Ghillié
Chaac
Level 125
God Stats
2W - 0L
1,766 SR
Queue Stats
30W - 16L
1,616 Elo+
Party 3
Apollo
Apollo
Shadrokk
Apollo
Level 142
God Stats
3W - 3L
1,311 SR
Queue Stats
97W - 80L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
14
0 / 0 / 2
8,304
488
9,408
12,585
4,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
KanTauri
Jormungandr
15
1 / 1 / 4
9,266
545
9,867
19,199
23,688
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
Ragemyster
Anubis
13
1 / 4 / 4
7,833
461
5,884
11,980
6,173
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Geb
Zmeroz
Geb
11
1 / 5 / 4
7,475
440
7,524
16,224
13,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
14
6 / 4 / 1
8,847
520
10,245
17,655
7,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
15
1 / 1 / 10
9,850
579
9,695
14,884
14,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
5 / 3 / 6
9,812
577
11,322
17,423
8,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Ra
15
5 / 2 / 6
9,787
576
17,970
9,499
4,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Ghillié
Chaac
16
2 / 3 / 2
10,462
615
10,543
16,033
11,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate

Breastplate

+20
Physical Protection

Apollo
Shadrokk
Apollo
16
1 / 0 / 0
9,823
578
6,710
11,999
4,416
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
38
9
Kills
14
14
Deaths
9
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
1
1
10
6
L
Anhur
0
0
2
1
W
5
3
6
2.67
W
Ra
5
2
6
4
W
Chaac
Ghillié
Chaac
2
3
2
1
L
Jormungandr
KanTauri
Jormungandr
1
1
4
3
L
Anubis
Ragemyster
Anubis
1
4
4
0.75
W
Apollo
Shadrokk
Apollo
1
0
0
1
L
Geb
Zmeroz
Geb
1
5
4
0.6
L
Pele
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,928
Damage
56,240
77,643
Taken
69,838
55,301
Mitigated
42,467
18,673
Healing
23,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
9,695
796
0
2,978
14,884
14,678
0
5,861
8,981
33,210
1,188
L
Anhur
9,408
3,861
0
3,502
12,585
4,810
524
4,175
8,318
0
69,754
W
11,322
2,818
765
3,161
17,423
8,075
0
4,870
12,270
0
86,717
W
Ra
17,970
2,441
1,063
2,802
9,499
4,020
680
4,019
5,480
82,039
0
W
Chaac
Ghillié
Chaac
10,543
2,380
0
7,149
16,033
11,278
470
6,221
9,581
0
88,499
L
Jormungandr
KanTauri
Jormungandr
9,867
2,457
0
4,419
19,199
23,688
0
3,843
15,356
81,510
1,022
L
Anubis
Ragemyster
Anubis
5,884
178
91
4,869
11,980
6,173
0
6,403
5,577
62,019
0
W
Apollo
Shadrokk
Apollo
6,710
4,681
0
5,606
11,999
4,416
3,280
1,424
10,515
0
87,684
L
Geb
Zmeroz
Geb
7,524
454
0
2,258
16,224
13,573
0
7,203
8,919
19,519
0
L
Pele
10,245
1,529
0
3,534
17,655
7,057
0
4,659
12,996
0
64,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,725
Gold Earned
49,734
466
Minions Killed
565
0
Camps Cleared
0
1,588,431
Distance Traveled
1,703,811
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
9,850
579
27
2
0
339,481
2
L
Anhur
8,304
488
126
7
0
331,993
0
W
Shiva
9,812
577
120
7
0
382,634
1
W
Ra
9,787
576
139
8
0
345,641
0
W
Chaac
10,462
615
138
8
0
307,200
0
L
Jormungandr
9,266
545
139
8
0
283,112
0
L
Anubis
7,833
461
108
6
0
285,498
2
W
Apollo
9,823
578
141
8
0
328,855
6
L
Geb
7,475
440
17
1
0
324,871
3
L
Pele
8,847
520
76
4
0
362,957
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role