Player Matchup

Bakasura
Bakasura
DeadFromRock
Bakasura
Level 108
God Stats
4W - 3L
1,607 SR
Queue Stats
120W - 129L
1,463 Elo+
Solo
Heimdallr
Heimdallr
Gadmitoes
Heimdallr
Level 15
God Stats
1W - 1L
1,219 SR
Queue Stats
2W - 7L
1,284 Elo+
Party 1
Nu Wa
Nu Wa
ItsSimpzz
Nu Wa
Level 81
God Stats
8W - 3L
1,608 SR
Queue Stats
109W - 106L
1,462 Elo+
Solo
Vamana
Vamana
TheJetFighter
Vamana
Level 40
God Stats
5W - 2L
1,697 SR
Queue Stats
103W - 120L
1,529 Elo+
Solo
Atlas
Atlas
sergionmp
Atlas
Level 49
God Stats
2W - 5L
1,294 SR
Queue Stats
3W - 7L
1,361 Elo+
Party 1
Team Averages
Level 59
1,485 SR
1,420 Elo+

VS

Team Averages
Level 69
1,525 SR
1,486 Elo+
Anhur
Anhur
CHIEFWHIGWHAG
Anhur
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 35L
1,422 Elo+
Solo
He Bo
He Bo
EmburrHoodraw
He Bo
Level 88
God Stats
2W - 2L
1,828 SR
Queue Stats
206W - 202L
1,516 Elo+
Solo
Cthulhu
Cthulhu
Knip5130
Cthulhu
Level 69
God Stats
0W - 2L
1,240 SR
Queue Stats
14W - 15L
1,543 Elo+
Solo
Thor
Thor
Sebaebel98
Thor
Level 45
God Stats
7W - 5L
1,558 SR
Queue Stats
80W - 89L
1,435 Elo+
Solo
Merlin
Merlin
Xentey
Merlin
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 75L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DeadFromRock
Bakasura
17
6 / 1 / 1
9,958
622
5,872
16,052
7,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
Gadmitoes
Heimdallr
13
4 / 4 / 2
8,071
504
8,981
12,628
5,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
ItsSimpzz
Nu Wa
15
4 / 2 / 6
9,299
581
13,018
9,992
4,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 2 / 1
8,037
502
4,647
11,226
8,294
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atlas
sergionmp
Atlas
12
0 / 1 / 5
7,509
469
4,531
11,041
8,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 1
7,639
477
4,997
9,459
3,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 4 / 1
7,956
497
9,484
12,433
3,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Knip5130
Cthulhu
13
2 / 1 / 4
7,385
462
7,700
11,136
3,733
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 1 / 0
9,375
586
6,406
11,257
11,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Merlin
Xentey
Merlin
14
2 / 6 / 3
7,953
497
6,556
12,743
4,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
14
Kills
10
10
Deaths
14
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
W
Bakasura
DeadFromRock
Bakasura
6
1
1
6.5
L
1
4
1
0.38
W
Heimdallr
Gadmitoes
Heimdallr
4
4
2
1.25
W
Nu Wa
ItsSimpzz
Nu Wa
4
2
6
3.5
L
Cthulhu
Knip5130
Cthulhu
2
1
4
4
L
2
1
0
2
W
0
2
1
0.25
L
Merlin
Xentey
Merlin
2
6
3
0.58
W
Atlas
sergionmp
Atlas
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,049
Damage
35,143
60,939
Taken
57,028
33,439
Mitigated
27,315
20,324
Healing
9,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,997
2,098
0
2,754
9,459
3,893
488
1,947
7,388
0
44,002
W
Bakasura
DeadFromRock
Bakasura
5,872
4,221
0
8,019
16,052
7,438
0
3,733
12,319
0
85,243
L
9,484
669
0
2,336
12,433
3,499
0
8,734
3,629
67,627
0
W
Heimdallr
Gadmitoes
Heimdallr
8,981
4,466
0
3,959
12,628
5,298
741
6,447
6,181
0
57,320
W
Nu Wa
ItsSimpzz
Nu Wa
13,018
4,513
0
3,251
9,992
4,033
1,281
8,145
1,847
69,675
0
L
Cthulhu
Knip5130
Cthulhu
7,700
365
140
1,609
11,136
3,733
0
4,371
6,679
43,729
0
L
6,406
437
0
609
11,257
11,271
0
553
10,429
212
81,076
W
4,647
2,121
0
2,669
11,226
8,294
882
646
10,580
0
61,222
L
Merlin
Xentey
Merlin
6,556
323
0
2,095
12,743
4,919
0
1,944
10,639
71,855
0
W
Atlas
sergionmp
Atlas
4,531
1,419
0
2,426
11,041
8,376
72
4,981
6,060
20,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,874
Gold Earned
40,308
449
Minions Killed
478
0
Camps Cleared
0
1,568,960
Distance Traveled
1,539,360
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,639
477
91
6
0
280,806
4
W
Bakasura
9,958
622
135
8
0
367,678
0
L
He Bo
7,956
497
104
7
0
294,370
0
W
Heimdallr
8,071
504
85
5
0
291,860
0
W
Nu Wa
9,299
581
98
6
0
304,473
0
L
Cthulhu
7,385
462
51
3
0
343,889
0
L
Thor
9,375
586
127
8
0
250,496
0
W
Vamana
8,037
502
105
7
0
293,851
1
L
Merlin
7,953
497
105
7
0
369,799
0
W
Atlas
7,509
469
26
2
0
311,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role