Player Matchup

Gilgamesh
Gilgamesh
Cats_in_Jello
Gilgamesh
Level 127
God Stats
20W - 21L
1,638 SR
Queue Stats
215W - 214L
1,448 Elo+
Solo
Medusa
Medusa
Evqj
Medusa
Level 115
God Stats
1W - 5L
1,219 SR
Queue Stats
5W - 11L
1,367 Elo+
Solo
Ishtar
Ishtar
Tesla_Stark
Ishtar
Level 123
God Stats
1W - 4L
1,523 SR
Queue Stats
529W - 556L
1,456 Elo+
Solo
Agni
Agni
prodbyYags
Agni
Level 96
God Stats
22W - 24L
1,553 SR
Queue Stats
52W - 48L
1,496 Elo+
Solo
Bacchus
Bacchus
semiForce
Bacchus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 133L
1,502 Elo+
Solo
Team Averages
Level 112
1,487 SR
1,454 Elo+

VS

Team Averages
Level 96
1,508 SR
1,503 Elo+
Zeus
Zeus
 
Zeus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
CiscoMartinezTV
Charon
Level 105
God Stats
3W - 3L
1,488 SR
Queue Stats
102W - 99L
1,529 Elo+
Party 1
Thanatos
Thanatos
T99xkill
Thanatos
Level 121
God Stats
18W - 11L
1,547 SR
Queue Stats
216W - 169L
1,588 Elo+
Solo
Nike
Nike
Zbert3695
Nike
Level 44
God Stats
13W - 5L
1,827 SR
Queue Stats
171W - 157L
1,477 Elo+
Solo
Hades
Hades
elmerochory
Hades
Level 88
God Stats
1W - 0L
1,177 SR
Queue Stats
31W - 39L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cats_in_Jello
Gilgamesh
13
0 / 4 / 2
7,576
1,082
6,467
15,044
14,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
Evqj
Medusa
13
1 / 0 / 3
8,204
1,172
5,693
3,314
1,692
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
13
1 / 2 / 2
7,648
1,093
6,994
8,828
2,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 0 / 0
6,648
950
0
0
0
Bacchus
semiForce
Bacchus
13
2 / 6 / 1
8,870
1,267
9,074
13,022
9,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Team 1 Tickets

285

VS

Team 2 Tickets

344

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
1 / 1 / 11
8,298
1,185
5,349
2,999
1,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 1 / 10
8,994
1,285
5,305
8,998
9,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
T99xkill
Thanatos
13
5 / 0 / 6
8,741
1,249
9,753
5,108
2,524
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
13
4 / 0 / 7
8,619
1,231
6,538
5,233
5,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 2 / 12
7,592
1,085
8,895
8,435
4,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
58
4
Kills
12
12
Deaths
4
8
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
1
1
11
6.5
L
Gilgamesh
Cats_in_Jello
Gilgamesh
0
4
2
0.25
W
2
1
10
7
L
Medusa
Evqj
Medusa
1
0
3
2.5
W
Thanatos
T99xkill
Thanatos
5
0
6
8
L
Ishtar
1
2
2
1
W
Nike
4
0
7
7.5
W
0
2
12
3
L
0
0
0
0
L
Bacchus
semiForce
Bacchus
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,228
Damage
35,840
40,208
Taken
30,773
28,892
Mitigated
23,323
3,887
Healing
9,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
5,349
721
0
0
2,999
1,263
0
968
1,952
29,110
0
L
Gilgamesh
Cats_in_Jello
Gilgamesh
6,467
1,030
126
787
15,044
14,326
0
7,163
7,731
0
27,458
W
5,305
741
0
1,615
8,998
9,649
0
2,299
6,369
13,874
0
L
Medusa
Evqj
Medusa
5,693
1,239
82
517
3,314
1,692
0
1,592
1,722
0
28,270
W
Thanatos
T99xkill
Thanatos
9,753
1,077
0
3,841
5,108
2,524
0
1,211
3,670
0
18,093
L
Ishtar
6,994
3,898
0
740
8,828
2,924
0
4,318
4,360
0
18,288
W
Nike
6,538
134
0
610
5,233
5,270
0
1,753
3,115
0
13,043
W
8,895
799
573
2,423
8,435
4,617
0
2,693
5,473
12,218
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Bacchus
semiForce
Bacchus
9,074
1,003
0
1,635
13,022
9,950
0
6,476
6,546
14,690
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,946
Gold Earned
42,244
130
Minions Killed
147
7
Camps Cleared
4
586,369
Distance Traveled
755,888
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,298
1,185
57
8
2
125,224
0
L
Gilgamesh
7,576
1,082
45
6
0
141,050
0
W
Charon
8,994
1,285
10
1
1
155,069
0
L
Medusa
8,204
1,172
41
6
4
149,370
0
W
Thanatos
8,741
1,249
44
6
1
175,607
0
L
Ishtar
7,648
1,093
27
4
2
143,230
0
W
Nike
8,619
1,231
24
3
0
154,686
0
W
Hades
7,592
1,085
12
2
0
145,302
0
L
Agni
6,648
950
0
0
0
0
0
L
Bacchus
8,870
1,267
17
2
1
152,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role