Player Matchup

Ix Chel
Ix Chel
Kobra396
Ix Chel
Level 121
God Stats
19W - 6L
1,728 SR
Queue Stats
376W - 377L
1,578 Elo+
Party 2
Anhur
Anhur
Nicphantom
Anhur
Level 25
God Stats
0W - 1L
1,560 SR
Queue Stats
109W - 80L
1,549 Elo+
Party 2
Cabrakan
Cabrakan
ZombieNamedJosh
Cabrakan
Level 113
God Stats
3W - 4L
1,391 SR
Queue Stats
92W - 74L
1,541 Elo+
Party 3
Charon
Charon
corruptedRainbow
Charon
Level 121
God Stats
10W - 5L
1,844 SR
Queue Stats
118W - 159L
1,560 Elo+
Party 2
Susano
Susano
killing_is_-_bad
Susano
Level 78
God Stats
2W - 2L
1,668 SR
Queue Stats
280W - 259L
1,557 Elo+
Party 3
Team Averages
Level 92
1,638 SR
1,557 Elo+

VS

Team Averages
Level 77
1,518 SR
1,535 Elo+
Anubis
Anubis
Fondalmanuts
Anubis
Level 29
God Stats
4W - 1L
1,500 SR
Queue Stats
60W - 54L
1,574 Elo+
Party 1
Bakasura
Bakasura
JosePipiChiquito
Bakasura
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
219W - 208L
1,500 Elo+
Solo
Chaac
Chaac
QandAngus
Chaac
Level 142
God Stats
4W - 3L
1,544 SR
Queue Stats
169W - 178L
1,537 Elo+
Solo
Hachiman
Hachiman
Wa1kinParad0x
Hachiman
Level 120
God Stats
4W - 4L
1,450 SR
Queue Stats
280W - 286L
1,561 Elo+
Party 1
Ymir
Ymir
smiting_ur_dad26
Ymir
Level 65
God Stats
8W - 6L
1,596 SR
Queue Stats
260W - 292L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Kobra396
Ix Chel
10
1 / 5 / 0
6,029
548
4,359
8,321
2,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anhur
9
0 / 1 / 0
5,416
492
1,273
7,758
2,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
11
1 / 2 / 1
6,223
566
6,440
9,732
12,503
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

10
1 / 0 / 1
6,483
589
3,660
7,397
4,927
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 4 / 1
5,589
508
5,834
10,250
3,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
8 / 1 / 2
8,115
738
11,474
9,501
4,547
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
4 / 1 / 2
6,966
633
2,529
8,629
3,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chaac
QandAngus
Chaac
12
0 / 1 / 1
7,184
653
5,651
12,463
9,924
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Wa1kinParad0x
Hachiman
11
0 / 1 / 1
6,294
572
6,216
5,924
2,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 0 / 6
5,718
520
1,533
6,486
5,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
12
12
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
8
1
2
9
W
4
1
2
5
L
Ix Chel
Kobra396
Ix Chel
1
5
0
0.2
L
Anhur
0
1
0
0
W
Chaac
QandAngus
Chaac
0
1
1
0.5
W
Hachiman
Wa1kinParad0x
Hachiman
0
1
1
0.5
L
Cabrakan
1
2
1
0.75
L
1
0
1
1.5
L
1
4
1
0.38
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,566
Damage
27,403
43,458
Taken
43,003
25,455
Mitigated
25,173
12,912
Healing
19,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
11,474
1,027
0
5,764
9,501
4,547
89
3,504
5,997
69,742
0
W
2,529
1,816
0
1,741
8,629
3,451
20
995
7,634
0
53,608
L
Ix Chel
Kobra396
Ix Chel
4,359
336
170
1,165
8,321
2,147
0
5,290
2,846
47,039
0
L
Anhur
1,273
340
0
2,925
7,758
2,660
0
308
7,450
0
34,363
W
Chaac
QandAngus
Chaac
5,651
2,001
0
7,538
12,463
9,924
0
6,021
6,442
0
47,628
W
Hachiman
Wa1kinParad0x
Hachiman
6,216
3,547
0
2,692
5,924
2,187
57
1,300
4,624
0
48,458
L
Cabrakan
6,440
1,257
0
3,373
9,732
12,503
0
741
8,991
35,434
0
L
3,660
1,070
0
2,297
7,397
4,927
0
3,276
3,981
18,503
0
L
5,834
1,407
0
2,982
10,250
3,218
0
3,392
6,784
0
36,574
W
1,533
65
0
1,600
6,486
5,064
0
2,639
3,847
8,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,740
Gold Earned
34,277
277
Minions Killed
377
0
Camps Cleared
0
1,062,608
Distance Traveled
1,153,851
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,115
738
114
10
0
211,751
1
W
Bakasura
6,966
633
88
8
0
287,373
0
L
Ix Chel
6,029
548
78
7
0
211,327
2
L
Anhur
5,416
492
66
6
0
185,426
0
W
Chaac
7,184
653
81
7
0
205,590
2
W
Hachiman
6,294
572
85
8
0
216,883
0
L
Cabrakan
6,223
566
55
5
0
189,578
0
L
Charon
6,483
589
21
2
0
223,576
1
L
Susano
5,589
508
57
5
0
252,701
0
W
Ymir
5,718
520
9
1
0
232,254
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role