Player Matchup

Anubis
Anubis
 
Anubis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BatmanShalifi
Bacchus
Level 141
God Stats
4W - 1L
1,590 SR
Queue Stats
103W - 95L
1,554 Elo+
Party 3
Anhur
Anhur
Ezhommek
Anhur
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 96L
1,518 Elo+
Party 1
Osiris
Osiris
Helix Exploit
Osiris
Level 129
God Stats
2W - 1L
1,698 SR
Queue Stats
113W - 101L
1,549 Elo+
Party 3
Nemesis
Nemesis
WizardOfStuff
Nemesis
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 135L
1,487 Elo+
Party 1
Team Averages
Level 122
1,558 SR
1,521 Elo+

VS

Team Averages
Level 140
1,499 SR
1,526 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
Jaloob
Cliodhna
Level 159
God Stats
8W - 2L
1,476 SR
Queue Stats
135W - 119L
1,533 Elo+
Solo
Freya
Freya
MCSythera
Freya
Level 155
God Stats
1W - 0L
1,297 SR
Queue Stats
327W - 285L
1,542 Elo+
Solo
Artemis
Artemis
SillyLittleGuy
Artemis
Level 121
God Stats
5W - 1L
1,720 SR
Queue Stats
133W - 130L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
0 / 3 / 2
6,781
848
3,903
8,718
4,387
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
10
0 / 3 / 3
5,547
693
3,689
4,875
3,772
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Ezhommek
Anhur
11
1 / 4 / 0
5,824
728
3,774
8,172
2,830
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
2 / 2 / 1
6,218
777
5,382
10,657
8,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
10
0 / 3 / 1
5,350
669
3,567
8,956
3,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
5 / 1 / 6
7,086
886
6,477
7,459
5,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sobek
 
Sobek
12
1 / 1 / 5
6,491
811
4,445
8,499
7,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cliodhna
Jaloob
Cliodhna
12
2 / 1 / 9
6,569
821
7,381
5,190
1,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Freya
MCSythera
Freya
13
2 / 0 / 9
6,784
848
8,633
6,746
2,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
5 / 0 / 5
7,534
942
7,090
3,662
1,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
49
3
Kills
15
15
Deaths
3
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
3
2
0.33
W
Gilgamesh
 
Gilgamesh
5
1
6
8
W
Sobek
 
Sobek
1
1
5
3.5
L
Bacchus
0
3
3
0.5
L
Anhur
Ezhommek
Anhur
1
4
0
0.25
L
2
2
1
1.25
W
Cliodhna
Jaloob
Cliodhna
2
1
9
6.5
W
Freya
MCSythera
Freya
2
0
9
6.5
W
5
0
5
7.5
L
Nemesis
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,315
Damage
34,026
41,378
Taken
31,556
23,549
Mitigated
19,040
6,197
Healing
6,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,903
0
0
2,521
8,718
4,387
0
193
8,198
29,273
0
W
Gilgamesh
 
Gilgamesh
6,477
1,197
0
1,102
7,459
5,558
120
1,349
6,110
0
16,339
W
Sobek
 
Sobek
4,445
595
0
2,563
8,499
7,477
0
1,466
7,033
10,378
0
L
Bacchus
3,689
506
0
828
4,875
3,772
0
1,565
3,170
9,951
0
L
Anhur
Ezhommek
Anhur
3,774
2,960
0
700
8,172
2,830
0
2,137
5,792
0
12,110
L
5,382
1,688
0
1,722
10,657
8,924
0
5,611
4,737
0
19,193
W
Cliodhna
Jaloob
Cliodhna
7,381
536
0
955
5,190
1,706
106
2,329
2,861
0
15,730
W
Freya
MCSythera
Freya
8,633
2,736
0
1,812
6,746
2,842
848
1,065
5,681
27,476
0
W
7,090
2,540
0
276
3,662
1,457
3,393
1,383
2,279
0
27,865
L
Nemesis
3,567
1,227
0
426
8,956
3,636
0
2,978
5,799
0
11,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,720
Gold Earned
34,464
161
Minions Killed
172
0
Camps Cleared
0
759,807
Distance Traveled
901,253
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,781
848
75
9
0
156,525
0
W
Gilgamesh
7,086
886
15
2
0
194,514
0
W
Sobek
6,491
811
15
2
0
157,797
0
L
Bacchus
5,547
693
16
2
0
129,436
0
L
Anhur
5,824
728
27
3
0
143,268
3
L
Osiris
6,218
777
26
3
0
163,738
0
W
Cliodhna
6,569
821
17
2
0
206,229
0
W
Freya
6,784
848
59
7
0
163,060
0
W
Artemis
7,534
942
66
8
0
179,653
0
L
Nemesis
5,350
669
17
2
0
166,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role