Player Matchup

Arachne
Arachne
FearedYakuza
Arachne
Level 144
God Stats
18W - 13L
1,537 SR
Queue Stats
325W - 328L
1,474 Elo+
Party 3
Raijin
Raijin
KRYPT0NITE KING
Raijin
Level 128
God Stats
2W - 2L
1,323 SR
Queue Stats
482W - 481L
1,466 Elo+
Party 1
Bellona
Bellona
LuckyNumber14
Bellona
Level 194
God Stats
2W - 1L
1,833 SR
Queue Stats
51W - 49L
1,384 Elo+
Party 3
Athena
Athena
MizuAug
Athena
Level 125
God Stats
1W - 5L
1,500 SR
Queue Stats
188W - 194L
1,503 Elo+
Party 3
Medusa
Medusa
xXHavikXx4804
Medusa
Level 120
God Stats
11W - 9L
1,591 SR
Queue Stats
416W - 423L
1,465 Elo+
Party 1
Team Averages
Level 142
1,557 SR
1,458 Elo+

VS

Team Averages
Level 94
1,676 SR
1,530 Elo+
Anubis
Anubis
CNDGScylla
Anubis
Level 131
God Stats
60W - 36L
1,703 SR
Queue Stats
402W - 385L
1,543 Elo+
Party 2
Izanami
Izanami
DeathTomb1693
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
RaGGaP
Nu Wa
Level 123
God Stats
15W - 9L
1,594 SR
Queue Stats
113W - 103L
1,434 Elo+
Solo
Loki
Loki
Zenwayz23
Loki
Level 108
God Stats
4W - 1L
2,035 SR
Queue Stats
5W - 3L
1,674 Elo+
Solo
Vamana
Vamana
y1ppeek1y4y
Vamana
Level 107
God Stats
31W - 34L
1,549 SR
Queue Stats
247W - 223L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FearedYakuza
Arachne
17
7 / 0 / 4
9,887
618
8,407
12,019
5,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 4 / 0
8,527
533
5,313
9,780
3,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
15
3 / 0 / 3
9,777
611
5,894
15,927
15,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Athena
MizuAug
Athena
13
3 / 0 / 9
8,596
537
7,033
14,471
12,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
7 / 0 / 5
9,656
604
14,153
10,270
4,732
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CNDGScylla
Anubis
15
3 / 5 / 1
8,634
540
14,786
15,986
9,019
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
11
0 / 6 / 0
6,544
409
4,529
9,295
2,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
RaGGaP
Nu Wa
12
0 / 5 / 0
7,433
465
9,644
8,532
2,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
1
0 / 0 / 0
3,141
196
0
0
0
Vamana
11
1 / 6 / 0
7,114
445
7,092
19,387
19,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
22
Kills
4
4
Deaths
22
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Anubis
CNDGScylla
Anubis
3
5
1
0.7
L
Izanami
0
6
0
0
W
Arachne
FearedYakuza
Arachne
7
0
4
9
W
2
4
0
0.5
W
Bellona
3
0
3
4.5
W
Athena
MizuAug
Athena
3
0
9
7.5
L
Nu Wa
RaGGaP
Nu Wa
0
5
0
0
L
Loki
0
0
0
0
W
7
0
5
9.5
L
Vamana
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,800
Damage
36,051
62,467
Taken
53,200
41,518
Mitigated
34,376
18,886
Healing
14,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
CNDGScylla
Anubis
14,786
814
0
7,578
15,986
9,019
0
8,015
7,946
86,767
0
L
Izanami
4,529
2,844
0
426
9,295
2,873
132
553
8,742
0
45,332
W
Arachne
FearedYakuza
Arachne
8,407
6,182
0
3,291
12,019
5,250
9
2,540
9,395
0
89,947
W
5,313
504
0
923
9,780
3,410
160
7,058
2,702
58,352
0
W
Bellona
5,894
958
0
6,367
15,927
15,533
1,406
6,570
8,715
0
72,397
W
Athena
MizuAug
Athena
7,033
2,346
0
1,945
14,471
12,593
225
6,779
7,556
30,054
0
L
Nu Wa
RaGGaP
Nu Wa
9,644
2,863
0
1,724
8,532
2,803
0
67
8,465
50,796
0
L
Loki
0
0
0
0
0
0
0
0
0
0
0
W
14,153
7,846
0
6,360
10,270
4,732
1,396
557
9,669
0
78,529
L
Vamana
7,092
2,998
0
4,462
19,387
19,681
0
3,544
15,701
0
34,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,443
Gold Earned
32,866
531
Minions Killed
335
0
Camps Cleared
0
1,598,392
Distance Traveled
1,160,040
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,634
540
146
9
0
270,224
1
L
Izanami
6,544
409
71
4
0
290,258
0
W
Arachne
9,887
618
134
8
0
370,696
6
W
Raijin
8,527
533
118
7
0
281,977
1
W
Bellona
9,777
611
125
8
0
290,092
2
W
Athena
8,596
537
33
2
0
363,929
3
L
Nu Wa
7,433
465
78
5
0
281,788
0
L
Loki
3,141
196
0
0
0
0
0
W
Medusa
9,656
604
121
8
0
291,698
1
L
Vamana
7,114
445
40
3
0
317,770
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role