Player Matchup

King Arthur
King Arthur
MealwormKing
King Arthur
Level 81
God Stats
15W - 16L
1,407 SR
Queue Stats
269W - 273L
1,416 Elo+
Party 3
Danzaburou
Danzaburou
bobthekiller609
Danzaburou
Level 38
God Stats
2W - 3L
1,337 SR
Queue Stats
45W - 56L
1,283 Elo+
Party 2
Tsukuyomi
Tsukuyomi
temp-694892493
Tsukuyomi
Level 64
God Stats
11W - 19L
1,381 SR
Queue Stats
79W - 102L
1,338 Elo+
Party 2
Hel
Hel
temp-7007620
Hel
Level 105
God Stats
1W - 1L
1,410 SR
Queue Stats
97W - 126L
1,376 Elo+
Party 2
Merlin
Merlin
tobii614
Merlin
Level 27
God Stats
30W - 19L
1,591 SR
Queue Stats
133W - 126L
1,396 Elo+
Party 3
Team Averages
Level 63
1,425 SR
1,362 Elo+

VS

Team Averages
Level 102
1,573 SR
1,441 Elo+
Sobek
Sobek
Bwiggy200
Sobek
Level 103
God Stats
6W - 6L
1,428 SR
Queue Stats
83W - 93L
1,405 Elo+
Party 1
Hun Batz
Hun Batz
EvilSundew95745
Hun Batz
Level 69
God Stats
23W - 20L
1,532 SR
Queue Stats
167W - 172L
1,468 Elo+
Solo
Bellona
Bellona
angiefireflies
Bellona
Level 124
God Stats
6W - 6L
1,650 SR
Queue Stats
69W - 71L
1,457 Elo+
Party 1
Rama
Rama
chuyneko
Rama
Level 148
God Stats
2W - 1L
1,916 SR
Queue Stats
322W - 316L
1,511 Elo+
Party 1
Nu Wa
Nu Wa
lucaslewos
Nu Wa
Level 68
God Stats
1W - 2L
1,341 SR
Queue Stats
25W - 48L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MealwormKing
King Arthur
11
1 / 0 / 1
6,541
654
6,672
8,252
6,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
bobthekiller609
Danzaburou
9
3 / 4 / 5
6,198
620
5,386
7,774
2,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tsukuyomi
temp-694892493
Tsukuyomi
9
4 / 3 / 5
6,193
619
5,862
8,125
2,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
3 / 3 / 6
5,754
575
3,612
6,388
1,664
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Merlin
tobii614
Merlin
11
4 / 0 / 1
6,604
660
4,787
3,686
1,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Bwiggy200
Sobek
8
1 / 3 / 0
5,014
501
1,745
7,933
5,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hun Batz
10
5 / 4 / 2
5,792
579
6,465
9,286
3,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
0 / 1 / 0
4,472
447
2,192
10,220
10,087
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rama
7
1 / 2 / 2
4,779
478
2,129
6,532
1,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
9
1 / 5 / 4
5,449
545
5,030
6,062
2,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
15
Kills
8
10
Deaths
15
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sobek
Bwiggy200
Sobek
1
3
0
0.33
L
Hun Batz
5
4
2
1.5
W
King Arthur
MealwormKing
King Arthur
1
0
1
1.5
L
0
1
0
0
W
Danzaburou
bobthekiller609
Danzaburou
3
4
5
1.38
L
Rama
1
2
2
1
L
Nu Wa
1
5
4
0.6
W
Tsukuyomi
temp-694892493
Tsukuyomi
4
3
5
2.17
W
3
3
6
2
W
Merlin
tobii614
Merlin
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,319
Damage
17,561
34,225
Taken
40,033
14,799
Mitigated
23,714
6,154
Healing
8,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Bwiggy200
Sobek
1,745
112
69
2,379
7,933
5,891
0
1,087
6,846
9,805
0
L
Hun Batz
6,465
2,368
101
2,280
9,286
3,722
0
2,530
6,756
0
30,009
W
King Arthur
MealwormKing
King Arthur
6,672
853
0
500
8,252
6,711
157
269
7,983
0
48,801
L
2,192
860
0
2,510
10,220
10,087
0
970
9,250
0
20,680
W
Danzaburou
bobthekiller609
Danzaburou
5,386
2,826
0
946
7,774
2,576
907
1,756
6,018
0
28,964
L
Rama
2,129
1,839
0
767
6,532
1,998
0
1,770
4,762
0
20,968
L
Nu Wa
5,030
1,964
54
206
6,062
2,016
0
2,042
4,020
31,446
0
W
Tsukuyomi
temp-694892493
Tsukuyomi
5,862
2,198
0
1,046
8,125
2,659
9
2,190
5,935
0
28,959
W
3,612
861
1,406
1,756
6,388
1,664
516
1,301
5,087
18,399
0
W
Merlin
tobii614
Merlin
4,787
146
0
500
3,686
1,189
252
1,259
2,427
44,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,290
Gold Earned
25,506
277
Minions Killed
166
0
Camps Cleared
0
1,031,414
Distance Traveled
1,020,064
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,014
501
17
2
0
193,866
4
L
Hun Batz
5,792
579
45
5
0
231,719
0
W
King Arthur
6,541
654
68
7
0
236,331
0
L
Bellona
4,472
447
33
3
0
221,810
4
W
Danzaburou
6,198
620
35
4
0
178,628
0
L
Rama
4,779
478
32
3
0
188,355
0
L
Nu Wa
5,449
545
39
4
0
184,314
0
W
Tsukuyomi
6,193
619
45
5
0
241,121
6
W
Hel
5,754
575
32
3
0
186,092
0
W
Merlin
6,604
660
97
10
0
189,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role