Player Matchup

Medusa
Medusa
Bronze I
JPaes1533
Medusa
Bronze I
Level 106
God Stats
7W - 8L
1,720 SR
Queue Stats
56W - 67L
1,053 MMR
Solo
Nemesis
Nemesis
Bronze II
NoahClaps
Nemesis
Bronze II
Level 109
God Stats
2W - 8L
1,058 SR
Queue Stats
42W - 69L
1,042 MMR
Solo
Bacchus
Bacchus
Silver IV
P0OHB3AR
Bacchus
Silver IV
Level 69
God Stats
11W - 16L
1,531 SR
Queue Stats
46W - 64L
1,125 MMR
Solo
Hera
Hera
Silver II
ThegrimReap_er
Hera
Silver II
Level 201
God Stats
8W - 10L
1,360 SR
Queue Stats
588W - 609L
1,087 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze II
XxArshia_AdlerXx
Tsukuyomi
Bronze II
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 47L
1,075 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 124
1,434 SR
1,077 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 144
1,518 SR
1,078 MMR
Ne Zha
Ne Zha
Silver II
LUROX91
Ne Zha
Silver II
Level 137
God Stats
6W - 8L
1,471 SR
Queue Stats
489W - 503L
1,032 MMR
Party 1
Sylvanus
Sylvanus
Silver II
Silverbullet758
Sylvanus
Silver II
Level 134
God Stats
7W - 3L
1,755 SR
Queue Stats
72W - 86L
1,017 MMR
Party 1
Zhong Kui
Zhong Kui
Silver II
WailedCrawdad64
Zhong Kui
Silver II
Level 143
God Stats
15W - 14L
1,569 SR
Queue Stats
134W - 154L
1,083 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
Warbeast83
Sun Wukong
Silver II
Level 187
God Stats
22W - 24L
1,512 SR
Queue Stats
896W - 929L
1,108 MMR
Solo
Tiamat
Tiamat
Silver II
xFurite
Tiamat
Silver II
Level 119
God Stats
1W - 1L
1,282 SR
Queue Stats
99W - 103L
1,149 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JPaes1533
Medusa
18
0 / 6 / 0
11,370
474
8,466
16,796
8,499
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
NoahClaps
Nemesis
16
0 / 7 / 0
10,097
421
8,228
23,851
15,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Bacchus
P0OHB3AR
Bacchus
15
2 / 0 / 0
10,064
419
10,577
17,129
22,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
0 / 5 / 1
10,415
434
13,379
14,562
5,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
18
0 / 5 / 2
10,388
433
10,538
20,110
8,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
AphroditeAo KuangCernunnosArachne

VS

Bans
ThanatosMartichorasGaneshaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
LUROX91
Ne Zha
20
9 / 2 / 7
14,422
601
14,652
23,256
13,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
18
2 / 0 / 10
13,336
556
7,872
19,670
27,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Zhong Kui
WailedCrawdad64
Zhong Kui
20
5 / 1 / 1
14,970
624
14,318
13,606
13,616
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Warbeast83
Sun Wukong
20
5 / 0 / 4
14,987
624
16,967
24,443
33,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
xFurite
Tiamat
20
2 / 0 / 8
12,881
537
16,182
17,008
15,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
53
2
Kills
23
23
Deaths
3
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Medusa
JPaes1533
Medusa
0
6
0
0
W
Ne Zha
LUROX91
Ne Zha
9
2
7
6.25
L
Nemesis
NoahClaps
Nemesis
0
7
0
0
L
Bacchus
P0OHB3AR
Bacchus
2
0
0
2
W
Sylvanus
2
0
10
7
L
0
5
1
0.1
W
Zhong Kui
WailedCrawdad64
Zhong Kui
5
1
1
5.5
W
Sun Wukong
Warbeast83
Sun Wukong
5
0
4
7
L
Tsukuyomi
0
5
2
0.2
W
Tiamat
xFurite
Tiamat
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,188
Damage
69,991
92,448
Taken
97,983
60,919
Mitigated
103,356
20,321
Healing
43,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
JPaes1533
Medusa
8,466
3,480
0
4,130
16,796
8,499
3,294
10,188
6,608
0
106,286
W
Ne Zha
LUROX91
Ne Zha
14,652
2,553
0
6,954
23,256
13,636
4,425
4,529
18,679
0
136,191
L
Nemesis
NoahClaps
Nemesis
8,228
2,377
0
5,098
23,851
15,381
0
1,675
22,176
0
66,003
L
Bacchus
P0OHB3AR
Bacchus
10,577
1,500
0
2,962
17,129
22,744
0
11,576
5,553
23,701
0
W
Sylvanus
7,872
1,778
6,755
12,061
19,670
27,338
2,515
9,004
10,666
34,458
0
L
13,379
4,401
0
2,100
14,562
5,942
9
5,734
8,828
103,585
0
W
Zhong Kui
WailedCrawdad64
Zhong Kui
14,318
4,155
0
8,215
13,606
13,616
5,967
3,149
10,457
138,253
20,782
W
Sun Wukong
Warbeast83
Sun Wukong
16,967
1,791
0
5,366
24,443
33,641
1,243
2,058
20,994
0
118,832
L
Tsukuyomi
10,538
2,784
0
6,031
20,110
8,353
0
8,448
11,662
0
95,357
W
Tiamat
xFurite
Tiamat
16,182
413
0
3,713
17,008
15,125
2,371
7,942
9,022
99,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,334
Gold Earned
70,596
597
Minions Killed
703
0
Camps Cleared
0
2,220,143
Distance Traveled
2,250,562
31
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,370
474
183
8
0
412,988
10
W
Ne Zha
14,422
601
137
6
0
496,558
2
L
Nemesis
10,097
421
97
4
0
392,865
0
L
Bacchus
10,064
419
25
1
0
492,587
8
W
Sylvanus
13,336
556
41
2
0
428,916
0
L
Hera
10,415
434
178
7
0
430,577
13
W
Zhong Kui
14,970
624
224
9
0
415,156
6
W
Sun Wukong
14,987
624
160
7
0
411,895
6
L
Tsukuyomi
10,388
433
114
5
0
491,126
0
W
Tiamat
12,881
537
141
6
0
498,037
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role