Player Matchup

Tsukuyomi
Tsukuyomi
DuxosGamerYT
Tsukuyomi
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 17L
1,348 Elo+
Solo
Anubis
Anubis
Faelx19
Anubis
Level 64
God Stats
1W - 2L
1,351 SR
Queue Stats
4W - 8L
1,321 Elo+
Solo
Ix Chel
Ix Chel
Mansuy
Ix Chel
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 50L
1,514 Elo+
Solo
Artemis
Artemis
YangKwan
Artemis
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,527 Elo+
Solo
Ra
Ra
mysteriousfigure
Ra
Level 133
God Stats
5W - 6L
1,510 SR
Queue Stats
58W - 80L
1,391 Elo+
Solo
Team Averages
Level 97
1,472 SR
1,420 Elo+

VS

Team Averages
Level 121
1,434 SR
1,432 Elo+
Artemis
Artemis
 
Artemis
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Antonietta
Ra
Level 183
God Stats
18W - 20L
1,559 SR
Queue Stats
775W - 783L
1,493 Elo+
Solo
Yu Huang
Yu Huang
Bichasemanque
Yu Huang
Level 38
God Stats
9W - 18L
1,324 SR
Queue Stats
35W - 60L
1,289 Elo+
Solo
Ganesha
Ganesha
raphaelsampaio22
Ganesha
Level 198
God Stats
4W - 8L
1,286 SR
Queue Stats
161W - 170L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DuxosGamerYT
Tsukuyomi
16
5 / 1 / 5
11,277
1,128
12,202
10,654
4,718
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
Faelx19
Anubis
16
1 / 2 / 10
10,438
1,044
4,467
6,188
2,486
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ix Chel
Mansuy
Ix Chel
17
0 / 0 / 11
10,648
1,065
9,383
6,658
2,899
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
YangKwan
Artemis
17
8 / 0 / 5
11,961
1,196
13,778
5,362
2,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 0 / 3
10,029
1,003
4,370
4,655
1,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

302

VS

Team 2 Tickets

138

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
1 / 6 / 2
10,115
1,012
12,719
14,760
5,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
 
Aphrodite
14
1 / 1 / 0
9,243
924
1,456
3,183
1,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 0 / 2
9,977
998
3,373
4,142
2,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Yu Huang
Bichasemanque
Yu Huang
14
0 / 4 / 2
9,121
912
5,073
8,401
3,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
0 / 5 / 3
9,571
957
5,566
16,490
7,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
16
Kills
3
3
Deaths
16
34
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
6
2
0.33
L
Aphrodite
 
Aphrodite
1
1
0
1
L
1
0
2
2
L
Yu Huang
Bichasemanque
Yu Huang
0
4
2
0.25
W
Tsukuyomi
DuxosGamerYT
Tsukuyomi
5
1
5
7.5
W
Anubis
Faelx19
Anubis
1
2
10
3
W
Ix Chel
Mansuy
Ix Chel
0
0
11
5.5
W
Artemis
YangKwan
Artemis
8
0
5
10.5
W
2
0
3
3.5
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,200
Damage
28,187
33,517
Taken
46,976
14,339
Mitigated
20,678
7,159
Healing
4,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
12,719
5,119
0
1,647
14,760
5,928
0
4,653
9,799
0
24,987
L
Aphrodite
 
Aphrodite
1,456
0
1,186
1,132
3,183
1,197
0
1,131
2,052
6,065
0
L
3,373
155
625
281
4,142
2,717
0
1,752
2,182
29,013
0
L
Yu Huang
Bichasemanque
Yu Huang
5,073
401
0
40
8,401
3,249
0
2,349
6,052
12,361
0
W
Tsukuyomi
DuxosGamerYT
Tsukuyomi
12,202
5,127
0
1,417
10,654
4,718
0
4,731
5,923
0
27,997
W
Anubis
Faelx19
Anubis
4,467
217
0
1,201
6,188
2,486
0
3,796
2,186
22,683
0
W
Ix Chel
Mansuy
Ix Chel
9,383
1,172
491
60
6,658
2,899
0
2,775
3,733
24,239
0
W
Artemis
YangKwan
Artemis
13,778
6,437
0
2,230
5,362
2,352
0
2,158
3,054
0
35,411
W
4,370
0
753
1,007
4,655
1,884
0
2,965
1,565
28,749
0
L
5,566
68
0
0
16,490
7,587
0
7,969
8,221
22,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,353
Gold Earned
48,027
246
Minions Killed
184
11
Camps Cleared
5
968,550
Distance Traveled
759,511
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,115
1,012
53
5
3
169,512
0
L
Aphrodite
9,243
924
25
3
0
84,053
0
L
Ra
9,977
998
76
8
0
179,677
0
L
Yu Huang
9,121
912
22
2
2
141,344
0
W
Tsukuyomi
11,277
1,128
27
3
5
211,762
0
W
Anubis
10,438
1,044
53
5
0
166,000
0
W
Ix Chel
10,648
1,065
40
4
1
218,560
0
W
Artemis
11,961
1,196
69
7
5
206,818
0
W
Ra
10,029
1,003
57
6
0
165,410
0
L
Ganesha
9,571
957
8
1
0
184,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role