Player Matchup

Ymir
Ymir
MoreReturns
Ymir
Level 103
God Stats
3W - 1L
1,744 SR
Queue Stats
110W - 100L
1,522 Elo+
Solo
Agni
Agni
PLATIN2
Agni
Level 159
God Stats
5W - 4L
1,395 SR
Queue Stats
207W - 216L
1,541 Elo+
Party 2
Freya
Freya
ReD PoPPeR82
Freya
Level 157
God Stats
9W - 14L
1,379 SR
Queue Stats
843W - 846L
1,433 Elo+
Party 3
Kukulkan
Kukulkan
Saw Daniels
Kukulkan
Level 108
God Stats
5W - 4L
1,528 SR
Queue Stats
142W - 128L
1,451 Elo+
Party 3
Medusa
Medusa
Soratis
Medusa
Level 107
God Stats
2W - 1L
1,435 SR
Queue Stats
125W - 110L
1,529 Elo+
Party 2
Team Averages
Level 127
1,496 SR
1,495 Elo+

VS

Team Averages
Level 130
1,536 SR
1,502 Elo+
Geb
Geb
Samtex101
Geb
Level 73
God Stats
6W - 4L
1,712 SR
Queue Stats
356W - 284L
1,501 Elo+
Party 1
Sun Wukong
Sun Wukong
Steel_door90
Sun Wukong
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
339W - 325L
1,489 Elo+
Party 1
Apollo
Apollo
telford1986
Apollo
Level 171
God Stats
6W - 6L
1,469 SR
Queue Stats
656W - 575L
1,535 Elo+
Party 1
Fenrir
Fenrir
xXELRhyNnoXx
Fenrir
Level 145
God Stats
1W - 4L
1,364 SR
Queue Stats
550W - 552L
1,522 Elo+
Solo
Charon
Charon
xXFulherXx
Charon
Level 156
God Stats
4W - 2L
1,633 SR
Queue Stats
397W - 411L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 13
8,929
893
6,456
11,842
12,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Agni
PLATIN2
Agni
14
5 / 2 / 10
8,444
844
9,385
5,740
2,392
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 2 / 9
7,880
788
6,143
6,690
3,437
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Saw Daniels
Kukulkan
16
4 / 0 / 11
8,772
877
9,663
2,639
1,309
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
Soratis
Medusa
16
6 / 3 / 11
9,009
901
15,155
10,890
5,219
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 4
7,029
703
7,015
13,664
12,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
Steel_door90
Sun Wukong
14
4 / 3 / 2
8,035
804
5,285
9,852
12,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Apollo
13
0 / 5 / 7
7,497
750
4,898
9,676
4,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
15
4 / 4 / 3
8,192
819
5,351
11,851
14,090
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
xXFulherXx
Charon
15
0 / 2 / 6
7,432
743
8,255
7,285
6,111
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
30
19
Kills
8
9
Deaths
19
54
Assists
22
Player
Kills
Deaths
Assists
KDA
W
3
2
13
4.75
W
Agni
PLATIN2
Agni
5
2
10
5
W
1
2
9
2.75
L
0
5
4
0.4
W
Kukulkan
Saw Daniels
Kukulkan
4
0
11
9.5
W
Medusa
Soratis
Medusa
6
3
11
3.83
L
Sun Wukong
Steel_door90
Sun Wukong
4
3
2
1.67
L
Apollo
0
5
7
0.7
L
Fenrir
4
4
3
1.38
L
Charon
xXFulherXx
Charon
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,802
Damage
30,804
37,801
Taken
52,328
24,936
Mitigated
49,244
15,319
Healing
11,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,456
791
447
2,648
11,842
12,579
168
5,393
6,058
8,891
63
W
Agni
PLATIN2
Agni
9,385
808
2,261
1,376
5,740
2,392
264
1,884
3,815
19,527
0
W
6,143
2,245
1,789
2,157
6,690
3,437
831
1,592
4,987
18,762
0
L
7,015
141
415
911
13,664
12,075
0
9,008
4,656
11,537
285
W
Kukulkan
Saw Daniels
Kukulkan
9,663
592
1,489
340
2,639
1,309
627
994
1,589
23,459
0
W
Medusa
Soratis
Medusa
15,155
5,907
321
2,491
10,890
5,219
110
4,215
6,367
0
25,808
L
Sun Wukong
Steel_door90
Sun Wukong
5,285
489
521
1,950
9,852
12,624
0
5,856
3,996
0
10,692
L
Apollo
4,898
2,095
447
858
9,676
4,344
0
6,836
2,840
0
19,163
L
Fenrir
5,351
711
782
2,787
11,851
14,090
0
4,933
6,918
0
10,425
L
Charon
xXFulherXx
Charon
8,255
950
953
1,481
7,285
6,111
0
4,951
2,334
20,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,034
Gold Earned
38,185
118
Minions Killed
105
0
Camps Cleared
0
925,237
Distance Traveled
858,917
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,929
893
3
0
0
168,569
0
W
Agni
8,444
844
25
3
0
189,641
0
W
Freya
7,880
788
25
3
0
187,457
0
L
Geb
7,029
703
9
1
0
160,567
0
W
Kukulkan
8,772
877
34
3
0
192,685
0
W
Medusa
9,009
901
31
3
0
186,885
0
L
Sun Wukong
8,035
804
21
2
0
181,462
0
L
Apollo
7,497
750
42
4
0
170,978
0
L
Fenrir
8,192
819
13
1
0
174,191
0
L
Charon
7,432
743
20
2
0
171,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role