Player Matchup

Thanatos
Thanatos
MitchR9
Thanatos
Level 126
God Stats
3W - 7L
1,237 SR
Queue Stats
285W - 291L
1,455 Elo+
Party 2
Sobek
Sobek
ThatRudeBoii-
Sobek
Level 103
God Stats
3W - 5L
1,261 SR
Queue Stats
171W - 166L
1,445 Elo+
Party 2
Baba Yaga
Baba Yaga
arca909-
Baba Yaga
Level 104
God Stats
9W - 5L
1,693 SR
Queue Stats
177W - 176L
1,440 Elo+
Party 2
Ra
Ra
dchrisz96
Ra
Level 82
God Stats
6W - 4L
1,353 SR
Queue Stats
134W - 138L
1,435 Elo+
Party 2
Nike
Nike
haydarmahmut
Nike
Level 143
God Stats
6W - 4L
1,593 SR
Queue Stats
528W - 519L
1,474 Elo+
Party 2
Team Averages
Level 112
1,427 SR
1,450 Elo+

VS

Team Averages
Level 96
1,487 SR
1,307 Elo+
Mercury
Mercury
Garagh
Mercury
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 70L
1,419 Elo+
Party 3
Guan Yu
Guan Yu
Penilus
Guan Yu
Level 149
God Stats
3W - 3L
1,395 SR
Queue Stats
199W - 221L
1,473 Elo+
Party 3
Achilles
Achilles
Sezziron
Achilles
Level 147
God Stats
2W - 1L
1,788 SR
Queue Stats
321W - 368L
1,391 Elo+
Solo
Fenrir
Fenrir
iHasan
Fenrir
Level 27
God Stats
0W - 1L
1,252 SR
Queue Stats
3W - 6L
1,144 Elo+
Party 1
Medusa
Medusa
iRaif
Medusa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,107 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
MitchR9
Thanatos
18
11 / 2 / 7
11,407
877
19,257
14,026
7,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
2 / 2 / 14
11,189
861
9,208
19,788
29,450
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baba Yaga
arca909-
Baba Yaga
17
7 / 3 / 11
10,932
841
16,287
12,653
6,873
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 1 / 12
9,937
764
7,425
7,126
3,277
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

15
0 / 3 / 18
9,508
731
11,644
18,650
20,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Garagh
Mercury
15
2 / 5 / 5
8,420
648
10,157
13,448
5,868
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Guan Yu
Penilus
Guan Yu
17
5 / 5 / 5
10,509
808
8,809
26,120
18,118
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Achilles
Sezziron
Achilles
6
0 / 1 / 1
6,546
504
530
1,403
724
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
iHasan
Fenrir
13
1 / 5 / 5
7,836
603
3,328
13,625
10,555
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
iRaif
Medusa
18
3 / 5 / 4
9,692
746
15,632
14,391
6,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
31
21
Kills
11
11
Deaths
21
62
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Mercury
Garagh
Mercury
2
5
5
0.9
W
Thanatos
MitchR9
Thanatos
11
2
7
7.25
L
Guan Yu
Penilus
Guan Yu
5
5
5
1.5
L
Achilles
Sezziron
Achilles
0
1
1
0.5
W
2
2
14
4.5
W
Baba Yaga
arca909-
Baba Yaga
7
3
11
4.17
W
1
1
12
7
W
0
3
18
3
L
Fenrir
iHasan
Fenrir
1
5
5
0.7
L
Medusa
iRaif
Medusa
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,821
Damage
38,456
72,243
Taken
68,987
67,829
Mitigated
41,550
39,450
Healing
26,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Garagh
Mercury
10,157
2,851
0
2,202
13,448
5,868
0
5,847
7,601
0
22,721
W
Thanatos
MitchR9
Thanatos
19,257
3,419
1,191
8,328
14,026
7,912
1,709
0
13,031
0
29,207
L
Guan Yu
Penilus
Guan Yu
8,809
922
7,009
13,281
26,120
18,118
0
13,496
12,486
0
15,834
L
Achilles
Sezziron
Achilles
530
127
0
12
1,403
724
0
540
863
0
573
W
9,208
444
271
3,157
19,788
29,450
662
0
19,788
17,883
0
W
Baba Yaga
arca909-
Baba Yaga
16,287
923
2,081
2,234
12,653
6,873
2,835
0
12,653
36,436
0
W
7,425
169
14,920
3,568
7,126
3,277
1,071
0
7,126
24,777
0
W
11,644
889
980
2,720
18,650
20,317
734
0
18,650
2,427
19,159
L
Fenrir
iHasan
Fenrir
3,328
488
396
3,049
13,625
10,555
0
6,522
6,948
0
7,430
L
Medusa
iRaif
Medusa
15,632
4,883
0
887
14,391
6,285
0
8,066
6,325
0
39,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,973
Gold Earned
43,003
127
Minions Killed
93
0
Camps Cleared
0
1,251,449
Distance Traveled
905,258
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,420
648
20
2
0
224,819
0
W
Thanatos
11,407
877
26
2
0
264,774
0
L
Guan Yu
10,509
808
7
1
0
250,526
0
L
Achilles
6,546
504
1
0
0
22,163
0
W
Sobek
11,189
861
16
1
0
250,814
0
W
Baba Yaga
10,932
841
33
3
0
232,917
0
W
Ra
9,937
764
34
3
0
261,036
0
W
Nike
9,508
731
18
1
0
241,908
0
L
Fenrir
7,836
603
10
1
0
196,436
0
L
Medusa
9,692
746
55
4
0
211,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role