Player Matchup

Mercury
Mercury
Beelzebumble
Mercury
Level 114
God Stats
1W - 3L
1,366 SR
Queue Stats
88W - 87L
1,449 Elo+
Party 2
Vulcan
Vulcan
Dragonsfury31
Vulcan
Level 146
God Stats
13W - 13L
1,512 SR
Queue Stats
204W - 208L
1,464 Elo+
Party 1
Sun Wukong
Sun Wukong
Jigglepanda_215
Sun Wukong
Level 58
God Stats
0W - 5L
1,332 SR
Queue Stats
39W - 70L
1,353 Elo+
Party 2
Charon
Charon
Zeranith
Charon
Level 80
God Stats
41W - 45L
1,318 SR
Queue Stats
365W - 360L
1,396 Elo+
Party 1
Charybdis
Charybdis
nemurimogula
Charybdis
Level 89
God Stats
32W - 37L
1,468 SR
Queue Stats
144W - 153L
1,488 Elo+
Solo
Team Averages
Level 97
1,399 SR
1,430 Elo+

VS

Team Averages
Level 82
1,505 SR
1,416 Elo+
Kumbhakarna
Kumbhakarna
AssociateWizard
Kumbhakarna
Level 127
God Stats
14W - 10L
1,444 SR
Queue Stats
96W - 108L
1,409 Elo+
Solo
Chernobog
Chernobog
PrinceSlytherin
Chernobog
Level 49
God Stats
3W - 2L
1,482 SR
Queue Stats
29W - 49L
1,335 Elo+
Solo
Baron Samedi
Baron Samedi
Quetzalcoalt744
Baron Samedi
Level 62
God Stats
10W - 6L
1,572 SR
Queue Stats
292W - 314L
1,466 Elo+
Solo
Nike
Nike
ROBBY WES
Nike
Level 69
God Stats
4W - 1L
1,500 SR
Queue Stats
167W - 180L
1,487 Elo+
Solo
Lancelot
Lancelot
Typhlosionfan_01
Lancelot
Level 105
God Stats
1W - 0L
1,527 SR
Queue Stats
13W - 9L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Beelzebumble
Mercury
14
0 / 3 / 1
8,970
897
7,024
12,484
6,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 4 / 0
8,577
858
8,382
7,520
3,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
Jigglepanda_215
Sun Wukong
14
0 / 3 / 0
8,721
872
7,673
16,706
14,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charon
Zeranith
Charon
14
1 / 3 / 0
9,138
914
9,125
14,956
8,411
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
nemurimogula
Charybdis
14
0 / 2 / 0
8,970
897
6,835
9,253
3,439
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

214

VS

Team 2 Tickets

328

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AssociateWizard
Kumbhakarna
16
2 / 0 / 9
10,008
1,001
4,005
11,992
12,365
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chernobog
PrinceSlytherin
Chernobog
16
1 / 0 / 7
9,742
974
8,518
6,988
3,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Quetzalcoalt744
Baron Samedi
17
0 / 0 / 11
10,366
1,037
13,773
8,134
4,018
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
16
3 / 1 / 9
10,615
1,062
14,790
12,278
11,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

16
9 / 0 / 2
11,509
1,151
15,952
8,553
4,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
53
1
Kills
15
15
Deaths
1
1
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
AssociateWizard
Kumbhakarna
2
0
9
6.5
L
Mercury
Beelzebumble
Mercury
0
3
1
0.17
L
0
4
0
0
L
Sun Wukong
Jigglepanda_215
Sun Wukong
0
3
0
0
W
Chernobog
PrinceSlytherin
Chernobog
1
0
7
4.5
W
Baron Samedi
Quetzalcoalt744
Baron Samedi
0
0
11
5.5
W
Nike
3
1
9
7.5
W
9
0
2
10
L
Charon
Zeranith
Charon
1
3
0
0.33
L
Charybdis
nemurimogula
Charybdis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,039
Damage
57,038
60,919
Taken
47,945
36,015
Mitigated
35,826
3,313
Healing
19,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
AssociateWizard
Kumbhakarna
4,005
168
0
4,521
11,992
12,365
0
3,875
8,038
9,430
0
L
Mercury
Beelzebumble
Mercury
7,024
3,300
0
422
12,484
6,202
0
2,828
9,360
0
19,828
L
8,382
2,787
0
113
7,520
3,290
0
1,522
5,656
23,098
0
L
Sun Wukong
Jigglepanda_215
Sun Wukong
7,673
1,310
0
1,835
16,706
14,673
0
5,252
10,637
0
12,363
W
Chernobog
PrinceSlytherin
Chernobog
8,518
6,681
0
2,845
6,988
3,453
0
3,039
3,871
0
21,768
W
Baron Samedi
Quetzalcoalt744
Baron Samedi
13,773
558
2,528
4,692
8,134
4,018
0
3,576
4,316
40,315
0
W
Nike
14,790
1,503
0
2,786
12,278
11,543
0
4,184
8,009
187
26,935
W
15,952
3,494
0
1,916
8,553
4,447
0
4,256
4,221
0
27,335
L
Charon
Zeranith
Charon
9,125
1,070
0
821
14,956
8,411
0
5,295
9,444
24,791
0
L
Charybdis
nemurimogula
Charybdis
6,835
2,944
0
122
9,253
3,439
0
2,468
6,328
0
23,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,376
Gold Earned
52,240
161
Minions Killed
198
4
Camps Cleared
6
849,711
Distance Traveled
998,835
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
10,008
1,001
20
2
1
209,001
0
L
Mercury
8,970
897
22
2
3
217,068
0
L
Vulcan
8,577
858
41
4
0
120,261
0
L
Sun Wukong
8,721
872
14
1
1
167,751
0
W
Chernobog
9,742
974
32
3
1
174,073
0
W
Baron Samedi
10,366
1,037
76
8
0
186,415
0
W
Nike
10,615
1,062
46
5
1
209,464
0
W
Lancelot
11,509
1,151
24
2
3
219,882
0
L
Charon
9,138
914
31
3
0
180,078
0
L
Charybdis
8,970
897
53
5
0
164,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role