Player Matchup

Shiva
Shiva
Silver IV
AceVandalz
Shiva
Silver IV
Level 158
God Stats
3W - 2L
1,545 SR
Queue Stats
27W - 23L
1,441 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze I
Dradn
Tsukuyomi
Bronze I
Level 176
God Stats
1W - 0L
1,633 SR
Queue Stats
11W - 14L
1,393 MMR
Solo
Geb
Geb
Silver II
IronArcher08
Geb
Silver II
Level 153
God Stats
4W - 3L
1,927 SR
Queue Stats
49W - 59L
1,377 MMR
Party 1
Freya
Freya
Silver I
Polevolter
Freya
Silver I
Level 148
God Stats
3W - 2L
1,701 SR
Queue Stats
14W - 11L
1,559 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold IV
SparklingFoot57
Ah Muzen Cab
Gold IV
Level 188
God Stats
2W - 4L
1,858 SR
Queue Stats
226W - 241L
1,446 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 165
1,733 SR
1,443 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,559 SR
1,452 MMR
Raijin
Raijin
Gold IV
DarthHead
Raijin
Gold IV
Level 129
God Stats
4W - 3L
1,621 SR
Queue Stats
112W - 119L
1,442 MMR
Party 2
Ishtar
Ishtar
Gold V
Raziel2Major
Ishtar
Gold V
Level 87
God Stats
89W - 82L
1,558 SR
Queue Stats
231W - 235L
1,445 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
XxSCARFACEXLxX
Sun Wukong
Gold III
Level 133
God Stats
16W - 15L
1,513 SR
Queue Stats
378W - 381L
1,433 MMR
Solo
Ymir
Ymir
Gold IV
cup_panda
Ymir
Gold IV
Level 145
God Stats
4W - 4L
1,515 SR
Queue Stats
241W - 262L
1,444 MMR
Solo
Lancelot
Lancelot
Gold III
ČuckLord
Lancelot
Gold III
Level 129
God Stats
37W - 44L
1,588 SR
Queue Stats
109W - 114L
1,497 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
18
3 / 0 / 6
11,964
570
14,345
18,421
20,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tsukuyomi
Dradn
Tsukuyomi
18
3 / 2 / 3
11,220
534
6,846
15,588
7,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
2 / 0 / 12
10,847
517
8,662
12,404
11,918
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Freya
19
10 / 0 / 5
13,223
630
22,548
12,351
6,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
SparklingFoot57
Ah Muzen Cab
18
3 / 2 / 5
11,609
553
15,988
15,153
6,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Ao KuangJanusThanatosHercules

VS

Bans
KuzenboKaliCharonKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
DarthHead
Raijin
15
2 / 4 / 1
9,715
463
7,238
14,052
8,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ishtar
15
0 / 8 / 2
9,222
439
7,644
20,786
9,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
XxSCARFACEXLxX
Sun Wukong
17
1 / 3 / 0
10,047
478
9,624
18,552
15,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Ymir
12
0 / 3 / 1
8,431
401
4,913
18,213
18,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
ČuckLord
Lancelot
15
1 / 3 / 3
9,276
442
9,801
17,655
8,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
11
21
Kills
4
4
Deaths
21
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Shiva
3
0
6
6
L
Raijin
DarthHead
Raijin
2
4
1
0.63
W
Tsukuyomi
Dradn
Tsukuyomi
3
2
3
2.25
W
2
0
12
8
W
Freya
10
0
5
12.5
L
Ishtar
0
8
2
0.13
W
Ah Muzen Cab
SparklingFoot57
Ah Muzen Cab
3
2
5
2.75
L
Sun Wukong
XxSCARFACEXLxX
Sun Wukong
1
3
0
0.33
L
Ymir
0
3
1
0.17
L
Lancelot
ČuckLord
Lancelot
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,389
Damage
39,220
73,917
Taken
89,258
52,656
Mitigated
60,928
20,066
Healing
13,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
14,345
1,884
935
5,939
18,421
20,883
37
1,268
17,055
2,099
93,598
L
Raijin
DarthHead
Raijin
7,238
395
0
1,060
14,052
8,459
0
5,005
9,047
73,278
0
W
Tsukuyomi
Dradn
Tsukuyomi
6,846
1,611
0
3,667
15,588
7,092
337
1,936
13,590
0
113,286
W
8,662
693
0
2,490
12,404
11,918
180
2,351
9,927
30,800
0
W
Freya
22,548
6,600
0
6,276
12,351
6,134
1,493
1,969
10,280
105,689
9,135
L
Ishtar
7,644
3,967
0
4,608
20,786
9,767
657
10,251
10,535
0
83,216
W
Ah Muzen Cab
SparklingFoot57
Ah Muzen Cab
15,988
6,682
0
759
15,153
6,629
2,650
4,692
10,143
36
115,707
L
Sun Wukong
XxSCARFACEXLxX
Sun Wukong
9,624
1,200
0
5,340
18,552
15,666
265
5,182
13,370
0
83,581
L
Ymir
4,913
712
0
1,718
18,213
18,624
0
8,048
10,165
28,370
0
L
Lancelot
ČuckLord
Lancelot
9,801
1,795
0
1,038
17,655
8,412
0
4,042
13,613
0
80,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,863
Gold Earned
46,691
673
Minions Killed
586
0
Camps Cleared
0
2,242,493
Distance Traveled
2,002,591
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,964
570
135
6
0
470,639
0
L
Raijin
9,715
463
147
7
0
374,322
4
W
Tsukuyomi
11,220
534
145
7
0
472,955
4
W
Geb
10,847
517
35
2
0
458,344
12
W
Freya
13,223
630
171
8
0
436,428
0
L
Ishtar
9,222
439
127
6
0
372,900
1
W
Ah Muzen Cab
11,609
553
187
9
0
404,127
0
L
Sun Wukong
10,047
478
149
7
0
397,252
5
L
Ymir
8,431
401
51
2
0
363,696
2
L
Lancelot
9,276
442
112
5
0
494,421
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role