Player Matchup

Serqet
Serqet
Gold II
 
Serqet
Gold II
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold IV
NicolasKHR
Neith
Gold IV
Level 156
God Stats
12W - 6L
1,772 SR
Queue Stats
26W - 19L
1,606 MMR
Party 1
Tyr
Tyr
Silver I
SpankSpoza
Tyr
Silver I
Level 118
God Stats
2W - 0L
1,755 SR
Queue Stats
10W - 9L
1,554 MMR
Solo
Scylla
Scylla
Gold IV
iPront
Scylla
Gold IV
Level 158
God Stats
3W - 3L
1,640 SR
Queue Stats
29W - 22L
1,606 MMR
Party 1
Athena
Athena
Gold V
ŁuckySeven
Athena
Gold V
Level 138
God Stats
1W - 2L
1,500 SR
Queue Stats
104W - 103L
1,525 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 153
1,634 SR
1,558 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 154
1,598 SR
1,547 MMR
Hercules
Hercules
Gold IV
AvalonMarllow
Hercules
Gold IV
Level 191
God Stats
2W - 4L
1,414 SR
Queue Stats
165W - 174L
1,372 MMR
Solo
Awilix
Awilix
Gold II
CogolloEnojado
Awilix
Gold II
Level 171
God Stats
3W - 6L
1,477 SR
Queue Stats
237W - 236L
1,569 MMR
Solo
Thor
Thor
Gold II
SX_Tyr
Thor
Gold II
Level 159
God Stats
10W - 10L
1,511 SR
Queue Stats
297W - 294L
1,651 MMR
Solo
Freya
Freya
Gold V
TheDragonPro
Freya
Gold V
Level 120
God Stats
2W - 3L
1,779 SR
Queue Stats
23W - 22L
1,580 MMR
Solo
Raijin
Raijin
Gold II
loco_gasti
Raijin
Gold II
Level 129
God Stats
7W - 5L
1,808 SR
Queue Stats
245W - 255L
1,562 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
7 / 0 / 1
6,640
738
5,672
5,849
2,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
9
1 / 0 / 4
5,472
608
5,929
5,353
2,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 0 / 2
6,071
675
2,456
5,366
2,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Scylla
iPront
Scylla
10
0 / 0 / 0
5,357
595
1,906
1,906
518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Athena
9
1 / 1 / 4
5,193
577
1,820
8,300
5,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
He BoCharonSun WukongKing Arthur

VS

Bans
ThothAo KuangTsukuyomiBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AvalonMarllow
Hercules
8
0 / 3 / 0
4,367
485
1,186
5,255
2,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 2 / 1
4,976
553
4,565
6,501
3,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
SX_Tyr
Thor
9
0 / 2 / 0
4,809
534
2,707
8,859
2,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 4 / 0
5,758
640
4,680
7,239
2,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Raijin
loco_gasti
Raijin
11
0 / 0 / 0
5,825
647
1,883
3,133
1,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
11
Kills
1
1
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
7
0
1
7.5
L
Hercules
AvalonMarllow
Hercules
0
3
0
0
L
0
2
1
0.25
W
Neith
1
0
4
3
L
Thor
SX_Tyr
Thor
0
2
0
0
W
2
0
2
3
L
1
4
0
0.25
W
Scylla
iPront
Scylla
0
0
0
0
L
Raijin
loco_gasti
Raijin
0
0
0
0
W
Athena
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,783
Damage
15,021
26,774
Taken
30,987
13,280
Mitigated
11,965
11,088
Healing
6,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
5,672
840
0
2,648
5,849
2,529
0
1,594
4,175
0
37,034
L
Hercules
AvalonMarllow
Hercules
1,186
0
0
1,563
5,255
2,349
0
0
5,255
0
22,830
L
4,565
1,641
0
1,368
6,501
3,106
0
502
5,949
0
18,619
W
Neith
5,929
3,062
0
2,694
5,353
2,093
0
1,911
3,170
0
34,051
L
Thor
SX_Tyr
Thor
2,707
657
0
908
8,859
2,901
0
1,242
7,408
0
35,520
W
2,456
505
0
2,763
5,366
2,568
30
0
5,142
0
37,564
L
4,680
1,412
0
1,845
7,239
2,597
0
831
6,082
40,689
0
W
Scylla
iPront
Scylla
1,906
90
0
911
1,906
518
0
443
1,463
43,388
0
L
Raijin
loco_gasti
Raijin
1,883
122
0
500
3,133
1,012
0
963
2,098
52,834
0
W
Athena
1,820
877
0
2,072
8,300
5,572
0
2,119
6,037
13,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,733
Gold Earned
25,735
298
Minions Killed
306
0
Camps Cleared
0
1,018,640
Distance Traveled
903,008
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,640
738
70
8
0
232,735
3
L
Hercules
4,367
485
32
4
0
126,741
0
L
Awilix
4,976
553
29
3
0
197,949
0
W
Neith
5,472
608
63
7
0
194,022
3
L
Thor
4,809
534
55
6
0
193,468
0
W
Tyr
6,071
675
66
7
0
203,056
0
L
Freya
5,758
640
77
9
0
203,454
0
W
Scylla
5,357
595
78
9
0
176,602
1
L
Raijin
5,825
647
113
13
0
181,396
0
W
Athena
5,193
577
21
2
0
212,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role